My squad will be designated callsign Hitman. It will be more flexible but also more restrictive compared to Voodoo squad depending on how you look at it. There may be more room to play your favourite soldier class depending on the situation(gametype, map, available vehicles) but there will be no snipers on my squad, ever! I want us to be at the frontline. I want us to hit hard. I want us to hit fast. I want my enemies to be confused about where the frontline even is. And this explains why there is a lack of snipers on my squad.

The possible squad loadouts will look like something outlined below:

2 Assaulters, 1 Engineer, 1 Support Gunner

3 Assaulters, 1 Support Gunner

2 Assaulters, 2 Support Gunners

2 Assaulters, 2 Support Gunners

2 Engineers, 1 Assaulter, 1 Support Gunner

2 Support Gunners, 1 Engineer, 1 Support Gunner

The Hitman Callsign will be assigned to all infantry units.

The Raptor Callsign will be assigned to all air units.

The Scorpion Callsign will be assigned to mechanized ground units such as Tanks and APCs

Any other vehicles will be used as transport and cannot be used as fire support so no callsign has been assigned for them.

I will always be Hitman 1, it will never change. Other players belonging to Hitman Squad will rotate between Hitman 2, Hitman 3, and Hitman 4.

When the squad moves, I will always be at the front and center. Hitman 2 will always cover my left. Hitman 3 will always cover my right. And Hitman 4 will cover the rear and follow up to the front when asked to do so. These are the sections you are to cover depending on the callsign assigned to you.

You may also be required to switch up your kit. If there's more than one Assaulter, one might be asked to carry a grenade launcher while the other carries medpacks. If there's more than one engineer, one might be assigned to take out air units while the other takes care of ground units. Support gunners may be asked to carry C4 in order to counter vehicles, or they may be asked to provide cover and suppression with mortar fire.

IMPORTANT: For more information, please reference this thread - Battlefield Communication