So as expected after every beta, changes have been made to the game by Sledgehammer like the level cap set to 30 for new unlocks. They also added a new map called "Aachen," set in Western Germany and the Team Deathmatch kill limit was set to 100.
There are quite a few changes made once again making me kind of curious as to how this game will end up by the time they release it in November.
The beta is now over and they claim that this game took over 3 years to make, really? I have been reading about COD WW2 all day this Saturday and just when I feel like there is a little bit of hope for this game something quickly changes my optimism about this game.
Sledgehammer posted the changes on their blog and you can see them below:
As you know, we added a new mode to the Mosh Pit playlist – Kill Confirmed. For those of you who haven’t yet played, we encourage you to hop in and try it out! Mosh brings all of the fan favorite modes, now including KC. It’s a great boots on the ground game mode, and the match data we're getting is really helpful. So please be sure to spend some time in Mosh today.
We’ve also noticed a number of you commenting that raising the PT score to 100 for TDM might be sub optimal. This was a community ask, and it felt like a good time to compare it to weekend one. We've spent nearly 3 years playing, and 75 felt better to us. By the end of weekend 2, we're looking to lock the decision, so please let us know your thoughts.
Some of you have expressed concern about the range play needed for the Aachen map. We’re listening to your feedback and may make some map changes as a result. Thanks again for staying constructive, it really helps!
Many of you have commented that you love the changes we’ve made to sprint-out to ADS times. We’re glad we were able to improve this and that you’re enjoying it much more. We're talking about flinch tuning as well, though we don't have anything concrete to share yet.
The M1928 is getting a lot of love. It is one of the most iconic weapons of WWII, and it's great to see it in match. We're glad you are enjoying playing with it. It's a popular SMG at the studio. Though not the most popular. The Airborne Division prestige unlock weapon is pretty gassed.
A lot of you have expressed that you love the main menu music. Thank you so much for noticing all the extra creative touches we’ve added. We had a lot of amazing recording sessions with a phenomenal orchestra at a premier symphony location in Nashville. I know they will be glad to hear about all the positive reactions the music is receiving!
We rolled out an update that includes an important fix to some audio timing on weapon fire rates. There is no actual changes to the weapon tuning, but the audio may sound different on certain weapons.
You can get more updates as they come by clicking on the link below: