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Thread: Wildlands- Insight To Stealth (Also Release Date Mentioned)

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    Wildlands- Insight To Stealth (Also Release Date Mentioned)


    This was content of an email I picked up yesterday -

    In the E3 2016 walkthrough demo, the Ghosts had to capture and extract El Pozolero – the Stewmaker – one of the main villains of the cartel. The mission took place in the light of the day, and the camp was heavily guarded. Now let’s see what could have happened in other circumstances, if for instance the Ghosts had chosen to wait for the night to capture him.
    Tom Clancy’s Ghost Recon Wildlands offers total freedom of choice in the way you can complete your missions. As the Ghosts are sent behind enemy lines in order to take down the Santa Blanca Cartel, they are given carte blanche to fulfill their objective. For this new walkthrough demo, the Ghosts waited for the nightfall in order to take a stealth approach. As Dominic Butler, lead game designer, stresses, “Stealth is important, especially in a camp that’s as well defended as El Pozolero’s camp, which isn’t unusual in our game.”



    If the Ghosts aren’t careful, and the alarms start going off, the guards will start swarming to the players’ last known position. If the guards are asleep, the alarm will wake them up. They will go on alert and start swarming in. At the second alarm, the reinforcements will come. Depending on the type of camp, and the kind of access that camp has, there are different levels of reinforcements: sometimes only a pickup truck will show up with some extra guards, while other times it could be a helicopter, or worse.
    The game also features a full day/night cycle, and a dynamic weather system, both of which impact detection. In this walkthrough, pouring rain and raging thunder joined the party, giving a tactical advantage to the Ghosts. During the E3 2016 demo, we saw that if the players weren’t paying enough attention, they could easily get spotted. During the light of the day, the Santa Blanca guards wander easily through the camp: they have their regular lines of sight, long range views on a clear day... whereas playing at night changes the guards’ agendas: some will sleep or play cards, while others will patrol near lights, which is completely different from how they act during the day thanks to the game’s agenda system. Rain adds another advantage that makes the Ghosts much more difficult to spot. During rainy weather, visibility is reduced, especially in the non-lit sections of the camp.
    In order to play stealthily, the time of the day and weather conditions are two of the key elements you need to take into account to complete your mission. Another element that players can’t neglect is the way they play co-op. Playing co-op allows the Ghosts to cover one another by communicating with each other. For instance, while Nomad is heading toward a location, Weaver can cover him via drone and mark enemies ahead of him. Playing co-op offers a lot of diversity and efficiency in the way the mission unfolds.
    The use of tools is also a vital element for the best execution of a mission. In this night walkthrough, the Ghosts are using previously unseen equipment, such as the drone’s thermal and night vision. These are two powerful recon tools that we’ll talk more about later, along with other tools, such as C4, landmines, and frag, flash, or diversion grenades.
    This alternative version of the El Pozolero mission represents only one of the many ways players could complete it. It is possible to play the entire mission without killing anyone, or on the contrary to go in guns blazing, then extract El Pozolero or see him escape and chase him through the dynamic open world of Tom Clancy’s Ghost Recon Wildlands.

    Tom Clancy’s Ghost Recon Wildlands will be available March 7, 2017, on PlayStation4 system, Xbox One, and PC.


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    That is really cool that you can command your AI. Looks like it will bring new elements to shooters. Be glad to see when this game drops.

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    That command system is also there to utilise when you are playing with a group to further strengthen coordination.
    Should be good to play with a group/squad with strict coordination especially approaching things with a stealth approach


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