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Thread: Batllefield 1 Confirmed Game Modes

Game news, updates and community announcements on BF3 and BF4

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    Batllefield 1 Confirmed Game Modes


    This game mode content has been confirmed on the same date as the map confirmation (20thSeptember 2016)

    A new Battlefield 1 Mode called War Pigeons has been announced! In this article we have all the Battlefield 1 Modes.

    BATTLEFIELD 1 MODES
    CONQUEST
    An all-time fan favorite of Battlefield players, Conquest is a large-scale game mode with up to 64 players fighting for the control of key objectives. With large armies on foot or behind the wheel and the addition of fearsome Behemoths, Conquest brings together all the elements of the signature Battlefield All-Out War.

    DOMINATION
    Domination offers a fast-paced infantry focused combat in close quarter locations. It’s a smaller, but more focused version of Conquest, and the fighting revolves around strategic objectives. Ready your shotgun and sharpen your hatchet – in the Domination game mode things tend to get close and personal.

    OPERATIONS MODE
    Operations offer epic journeys across several maps based upon real battles of World War I. We wanted to offer a large and epic experience with a focus on teamplay and frontline combat. Adding this meta-layer to the game mode, and stretching it across multiple interesting locations that both look and play very differently, adds a whole new layer of scale and variety to the battles in Battlefield 1. Your team can win on one map, proceed to the next map, and actually see the map you previously fought over on the horizon.

    OPERATIONS: OFFENSE

    As an attacker you’ll hear the commanding officer’s whistle as the order to charge the enemy is given. You run side-by-side with your teammates as you storm the enemy defensive positions on foot, in tanks, airplanes, boats, and on horseback. The attackers will win the Operation if they manage to capture the very last sector in the very last map.
    The attackers must capture and hold all defensive positions in order to capture the sector that is being fought over. Once this is done, the defenders will fall back to the next sector and regroup. The pacing and variety between the different sectors vary widely, since each sector offers a different amount of objectives to capture and defend as well as varied layouts and choke points.

    OPERATIONS: DEFENSE

    As a defender, you’ll dig down as you hear the alarm go off signaling an incoming attack. You’ll man the stationary machine-guns and cannons to aid you as you rain hell on the advancing enemy attackers. The defenders will win the Operation if they kill enough enemies to drain the battalions.
    We wanted to create a Battlefield experience that was not just bite-sized, but actually spanned beyond an hour of playtime. Something epic and compelling for players who wanted a chance to immerse themselves in this first global war, and capture the stories of how different battles were deeply connected to one another. This kind of frontline combat really captures the essence of WWI clashes, intimate and deeply rooted in breaking through or holding ground. The attackers must take territory and push the frontline forward, while the defenders are trying to hold the line. Should the defenders fail to hold their ground on a map, the Operation doesn’t stop here: they will fall back and regroup on a different map, while the attackers will continue to push. Sectors may fall, but players reinforced by gigantic Behemoths can still turn the tide.

    RUSH
    Communications and artillery were crucial during World War I, and Rush mode will have you interacting with both of them. In Rush, the Attacking forces must find and destroy the Defending force’s Telegraph Posts, which the defenders can use to call in artillery strikes. The Defenders can deny the Attackers by disarming the explosives they plant, but should the Telegraph Posts be destroyed, the Defenders must fall back to another sector. The Attackers win the battle if the Telegraph Positions in every sector are destroyed. The Defenders come out victorious if they’re able to run the Attackers out of reinforcements, or by having at least one Telegraph Position left intact when time runs out.

    WAR PIGEONS
    During the Great War, man-made communication systems were still crude and unreliable, so dogs and pigeons were used extensively to carry messages. In the War Pigeons game mode the opposing sides compete to use messenger pigeons to call in artillery barrages on the enemy. When the game starts, a pigeon coup with a messenger pigeon is placed somewhere on the map. Locate the pigeon before the enemy and carry it to a safe location out in the open. There you prepare a message and send it off, calling for artillery support. Once a message is successfully sent an artillery barrage will strike the enemy.

    TEAM DEATHMATCH
    In many ways World War 1 changed the notion of how war was fought, but the end goal was still to inflict as much damage as possible to force the enemy to surrender. Team Deathmatch hones in on the brutal simplicity of infantry warfare: kill or be killed. This mode pits your side against the enemy and you need to defeat as many enemies as possible while protecting yourself and your team mates. At regular intervals a powerful Elite Class weapon is dropped somewhere on the map. Grab it to get the upper hand in terms of firepower. The winning side is the one that inflicts the most casualties to the enemy. If the timer runs out, the team that has killed the most enemies win.


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    The pigeon Game mode seems kinda out there .
    But I'm glad to see they brought rush back as there was talks that they were not going to


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    They where very optimistic about rush on release but honestly it's a really favourable game mode that I enjoy.
    Tell you what though I cannot wait for operations,a game mode that could essentially last over an hour in length and give you the sense of that in depth battle feel.
    I know you could adjust ticket count on servers on battlefield four to do this but with operations the map when progressing is going to give every player different situations to play in and overcome to grab the win.


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