1.2 New Features
There will be New Gear Sets and some of those will buff specific weapons (very vague)
Voip-indicator of the player is now in the UI, so you will know when you are broadcasting
Phoenix Credits cap will be 2000
Max Gear Score of the items will stay at 204 / 240
On the Inventory-Screen "Health" will be replaced with a new attribute "Toughness"
Toughness is the sum of Health / Stamina / Armor – it won't include attribute such as "Protection against Elite" etc, but it gives you a better understanding, if the new item gives you a buff or not.
1.2 Incursion
New incursion will have the same gear requirement as Falcon Lost
Will have a new name and not Broken Circle
Basically everything you see now on the map about the new incursion is placeholder
There is no thing as purple gear-sets (but there will be new sets)
1.2 Balancing Weapons
Metagame should move away from Vector / Aug / M1A because they are very easy to obtain right now.
1.2 will be a first step in the direction to move away from the known craftable weapons
In 1.2 the player will get more / better weapons, so they will also use the archetypes that are now not so popular ( also supported with the new gear-sets)
Weapons will not be directly touched in 1.2
They are re-balancing weapon talents like Brutal (bonus will be additive) / Balanced (mentioned last week)
They will be gathering a lot of data and after that, there will be a big balance of the weapons after 1.2 when they have a better understanding of the impact of the rebalanced talents and the new gear-sets
1.2 Balancing Sentry's Call
Sentry's Call is very OP right now in comparison to the other gear sets
After 1.2 the debuff-mark it will only be applied with semi-automatic weapons such as Pistol / Shotgun / Marksmen rifle
1.2 Balancing Performance Mods
Performance-Mods will be buffed to compensate the absence of a Character Attribute – the skill-buff will be a lot higher
1.2 Balancing Armor / Damage Mitigation
Armor Cap is increased
Damage Mitigation is increased to 75% (right now it is 65%) - this should compensate the higher damage that got available with the new gear.
But to get 75% Damage Mitigation you will have to sacrifice other stats