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Thread: 1.2 Features And Changes

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  1. #1
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    1.2 Features And Changes


    1.2 New Features
    There will be New Gear Sets and some of those will buff specific weapons (very vague)
    Voip-indicator of the player is now in the UI, so you will know when you are broadcasting
    Phoenix Credits cap will be 2000
    Max Gear Score of the items will stay at 204 / 240
    On the Inventory-Screen "Health" will be replaced with a new attribute "Toughness"
    Toughness is the sum of Health / Stamina / Armor – it won't include attribute such as "Protection against Elite" etc, but it gives you a better understanding, if the new item gives you a buff or not.


    1.2 Incursion
    New incursion will have the same gear requirement as Falcon Lost
    Will have a new name and not Broken Circle
    Basically everything you see now on the map about the new incursion is placeholder
    There is no thing as purple gear-sets (but there will be new sets)

    1.2 Balancing Weapons
    Metagame should move away from Vector / Aug / M1A because they are very easy to obtain right now.
    1.2 will be a first step in the direction to move away from the known craftable weapons
    In 1.2 the player will get more / better weapons, so they will also use the archetypes that are now not so popular ( also supported with the new gear-sets)
    Weapons will not be directly touched in 1.2
    They are re-balancing weapon talents like Brutal (bonus will be additive) / Balanced (mentioned last week)
    They will be gathering a lot of data and after that, there will be a big balance of the weapons after 1.2 when they have a better understanding of the impact of the rebalanced talents and the new gear-sets

    1.2 Balancing Sentry's Call
    Sentry's Call is very OP right now in comparison to the other gear sets
    After 1.2 the debuff-mark it will only be applied with semi-automatic weapons such as Pistol / Shotgun / Marksmen rifle

    1.2 Balancing Performance Mods
    Performance-Mods will be buffed to compensate the absence of a Character Attribute – the skill-buff will be a lot higher

    1.2 Balancing Armor / Damage Mitigation
    Armor Cap is increased
    Damage Mitigation is increased to 75% (right now it is 65%) - this should compensate the higher damage that got available with the new gear.
    But to get 75% Damage Mitigation you will have to sacrifice other stats

    Last edited by CAG SACRILEGE; May 13th, 2016 at 09:51 AM.
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  2. #2
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    Well since I can't edit the post Just highlight it so you can see it.
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  3. #3
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    1.2 Features And Changes


    Where's a link to the site you got this from
    Last edited by BIG COUNTRY; May 12th, 2016 at 03:27 PM.

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    It was posted on a facebook group. Not sure if it is 100% accurate. But I read it on the internet so it must be true.

    Another posted 240's will drops everywhere after 1.2 so just farm another set and use them as you wish
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    The above article came from the Twitch (State of the Game) broadcast from the developers from Ubisoft
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    I changed the color

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    I knew they would do something with the smg and marksman rifles.

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    Quote Originally Posted by CAG SACRILEGE View Post
    I knew they would do something with the smg and marksman rifles.
    There not doing anything to the smgs and the M1a there just buffing the others like shotguns , Lmgs ...

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  12. #9
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    Oh did I miss read it.

    Sent from my SM-G920T using Tapatalk

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  13. #10
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    Quote Originally Posted by CAG SACRILEGE View Post
    Oh did I miss read it.

    Sent from my SM-G920T using Tapatalk
    No but they have already said on there forums that there will be NO weapon changes until after the patch gos live they want to see how the new gear sets and fixes to perks affected the overall meta

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  14. The Following 2 Users Said Fucking Hell Yeah ! to BIG COUNTRY For This Fucking Post:

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