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Thread: Call of Duty: Black Ops III Update Notes For PlayStation 4 – 04/18/2016

Discuss all topics concerning the Black Ops series here

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    Call of Duty: Black Ops III Update Notes For PlayStation 4 – 04/18/2016


    https://support.activision.com/artic...PlayStation-4/

    Multiplayer

    General
    • Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
    • Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
    • Earned Prestige Calling Cards now properly display within the Calling Cards menu.
    General Gameplay
    • Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
    • Addressed exploit where Players were able to gain extra momentum at end of a slide.
    • Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
    • Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
    • NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
    • Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
    • Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
    • Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
    • Fixed issues with the BlackCell projectile not properly impacting UAV’s.
    • Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
    • Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
    • Additional improvements to bot path selection and correction when becoming stuck.
    • Fixed an issue where certain weapons could be fired faster than their intended fire rate.
    Black Market
    • Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
    • Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.
    Perks
    • Ante-Up
      • Increased starting Scorestreak amount from 100 to 150.
    Specialists
    • General
      • Reduced Specialist earn rate in the Hardpoint Gametype.
    • Reaper
      • Reduced accuracy when firing un-zoomed.
      • Reduced ammo count from 120 to 100.
    • Outrider
      • Increased First Raise speed.
      • Increased ADS speed.
      • Increased sprint recovery speed.
      • Increased ammo count from 8 to 10.
    • Spectre
      • Reduced leftover Power when Spectre is killed while Ripper is Active.
    • Ruin
      • Increased Overdrive earn rate.
    • Nomad
      • Increased Rejack earn rate.
    • Reaper
      • Increased Psychosis earn rate.
    • Firebreak
      • Reduced Heat Wave earn rate.
    • Battery
      • Reduced Kinetic Armor earn rate
    Weapons
    • Submachine Guns
      • Kuda
        • Reduced 1-hit kill range in Hardcore Mode.
        • Laser Sight bonus more aligned with bonus received on other SMGs.
        • Reduced ADS movement, but no longer lose speed while firing.
      • VMP
        • Reduced ADS movement, but no longer lose speed while firing.
      • Weevil
        • Removed speed reduction while firing.
        • Increased ADS speed.
        • Increased sprint recovery speed.
        • Increased 5-hit kill range.
      • Vesper
        • Removed speed reduction while firing.
        • Increased ADS speed.
        • Increased sprint recovery speed.
        • Increased ability to control recoil.
      • Pharo
        • Removed speed reduction while firing.
        • Increased ADS speed.
      • Razorback
        • Removed speed reduction while firing.
        • Increased 4-hit kill range.
        • Reduced 1-hit kill range in Hardcore Mode.
      • HG-40
        • Increased 3-hit kill damage range.
    • Assault Rifles
      • HVK-30
        • Increased sprint recovery speed.
        • Increased aim stability.
        • Increased recoil stability.
      • ICR-1
        • Increased recoil stability.
      • Sheiva
        • Increased ADS Speed.
        • Increased flinch stability.
        • Rapid Fire now functions properly.
      • MX Garand
        • Increased fire rate, now performs better with Rapid Fire.
    • Shotguns
      • KRM-262
        • Increased 1-hit kill range potential.
      • Haymayker-12
        • Increased 3-hit kill range.
      • Argus
        • Increased 1-hit kill range potential when hip-firing.
    • Light Machine Guns
      • BRM
        • Increased ADS out speed.
        • Increased recoil stability.
      • Dingo
        • Increased tightness of bullet spread while ADS.
        • Increased hip-fire accuracy.
      • Gorgon
        • Increased ADS out speed.
        • Increased recoil stability.
        • Increased damage through light cover.
      • 48 Dredge
        • Increased Fire Rate.
        • Increased ADS out speed.
    Attachments
    • Laser Sight
      • Increased the accuracy bonus received from Laser Sight.
    • Recon
      • Increased recoil stability.
    • BOA
      • Increased recoil stability.
    • Thermal
      • Increased recoil stability.
    • Ballistics CPU
      • Increased recoil stability.
    Scorestreaks
    • Rolling Thunder
      • Increased drone count.
      • Increased entry speed.
    • R.A.P.S. Deploy Ship
      • Increased drone count per drop.
    • R.A.P.S. Drones
      • Increased movement speed of drones.
    Maps
    • Nuk3town
      • Added additional spawn logic to mitigate spawn trapping.
    • Infection
      • Closed up a line of sight through the wood pile outside of the barn.
      • Fixed an issue where players could reach outside of the intended playspace.
    Game Modes
    • Hardcore
      • In Hardcore game modes, fixed an issue where the owner of a Care Package would be killed if a teammate stood under it during the first 15 seconds of a round.
    • Hardpoint
      • Adjusted positioning of objective markers inside of the Hardpoint zone to be more centralized.
    • Uplink
      • Improved the ability to pick up a dropped Satellite Drone.
    Challenges
    • The challenge, “Hundred Percenter”, now properly appears when completing all of the Multiplayer challenges listed under Operations.
    • Increased window of time to earn the “Tag and Bag” medal.
    • Fixing an issue where players could earn the “Heat Stroke” medal when killing an enemy stunned by a teammate.




    Zombies
    General
    • Blocked an exploit that allowed the players to use the Death Machine indefinitely.
    • Resolved an exploit allowing players to access unintended areas.
    • Fixed a crash that could occur during a host migration while reviving teammates.
    • Fixed an exploit where players would be able to keep their perks after being revived.
    • Resolved an error that occurs when Prestiging in Zombies.
    • Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
    • Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
    • Addressed stability issues regarding cross-mode play in split screen.
    Shadows of Evil
    • Addressed an issue where players would rarely be killed while riding the train.
    • Fixed several bugs with the Undead Man Walking GobbleGum.
    Der Eisendrache
    • Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
    • Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
    • Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
    • Addressed a variety of exploits where Players were able to exit the playable area.
    • Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.
    DOA II
    • Fixed bug where COA’d enemy could persist past round exit and possibly kill player while screen was faded out.
    • Fixed bug where scoreboard on subsequent Redins Rally play through was not completely cleared out.
    • Increased weighting for karma points to determine winner in ROJ event.
    • Fixed bug where a player in last stand could pick items up.
    • Fixed bug where score multiplier got out of sync with multiplier increment bar on players fated with Fortune or Fortitude.
    • Added new reoccurring challenge, Eight before Fate.
    • Round no longer expires if a boss is still alive.
    • Added animations to the Siege Chicken.

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