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Thread: Tom Clancy's "The Division Updates"

Discuss Tom Clancy's the Division here

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    Tom Clancy's "The Division Updates"


    'Tom Clancy's The Division' gets new update patch 1.02; to bring several fixes to gameplay, Dark Zone
    "Tom Clancy's The Division" gets a new patch.Official "The Division" Twitter account
    "Tom Clancy's The Division," the third-person shooter video game from Ubisoft, has had a smooth launch with very few issues compared to the rest of the video game launches.

    Nevertheless, Ubisoft has released a new patch, 1.02, through which the company wants to fix bug and other issues that have sprung up since its release.
    Though the game's loot system has been praised a lot, Attack of the Fanboy reports that the new update mentions the addition of "better loot in Challenge mode." Better loots always draw players to the game.

    The update brings changes in Dark Zone multiplayer mode that will see players able to fast travel to Dark Zone checkpoints, but it comes with a rider, and it will only be when the players are coming from outside the Dark Zone that they can fast travel.

    Also, the new patch increases the Dark Zone disconnect timer to 30 seconds, letting players stay longer in the game. Another welcome addition is that the players who get killed in Dark Zone will drop ammo, medkits and grenades. Such players will also lose less Dark Zone Funds and Experience.

    Ubisoft has removed one of the patch updates due to client stability issues. This update would have increased Phonenix Credit drops from level 31 and 31 enemies. The patch notes also consist of several bug fixes.

    Here is the full patch notes of patch 1.02 for "Tom Clancy's The Division" (Ubisoft Support):

    Gameplay
    •Named enemies. will now drop better loot in Challenge mode than in Hard mode.
    •Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
    •Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
    •Modifications to the weapon talent: Trained.
    •It can now only be rolled on Shotgun, Marksman rifles and Pistols
    •Its bonus has been reduced from 1%-5% to a constant 0.1%
    •For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
    •For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
    •Fixed a speed run exploit for the Rooftop Comm Relay mission
    •Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent's skill
    •Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
    •Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
    •Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
    •Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
    •Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
    •Fixed an issue where some NPCs in low cover would not react to being shot by the player
    •Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
    •Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
    •Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod

    Dark Zone
    •Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
    •Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
    •The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
    •Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
    •Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players' inventory
    •Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
    •Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
    •Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
    •Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
    •Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
    •Improved Dark Zone Chests items quality:
    •Rank 30 chests will now drop Superior (Purple) items instead of Specialised (Blue)
    •Keys chests now have a chance to drop High-End (Gold) items
    •Dark Zone Funds drop rates and quantity on NPCs has been reduced.
    •Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
    •Fixed instances where players would receive a DELTA error message when entering the Dark Zone
    •Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
    •Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player

    Graphics
    •Fixed a few lights that did not cast global illumination

    UI
    •Added more information for Daily missions on the Map
    •Tutorials have received some UI polish
    •The Matchmaking menu now displays the mission difficulty rating more prominently
    •The mini-map mission tracker has been optimised to be less confusing to players
    •Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
    •Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
    •Fixed missing item icons in the Reward Claim Vendor's inventory
    •Fixed incorrect side-missions being displayed in the Map legend

    Audio
    •Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
    •Fixed a bug where the Zapper Turret mod had no sound
    •Fixed a bug where the audio for entering a contaminated area would be cut-off
    •Fixed a bug where audio would not play when scrolling through vanity items

    Localisation
    •Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
    •In-game localisation bug fixes

    PC
    •Tobii Eye Tracking bug fixes and improvements
    •On launch, the PC client now monitors PC graphic settings and applies the best settings for the user's configuration. This is unless the user has custom settings.
    •Fixed an issue where the Map was sometimes difficult to navigate with a mouse
    •Fixed issues with Hungarian, Korean, and Russian localisations
    •Fixed an issue that prevented matchmaking while on the Map
    •Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
    •Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)

    Xbox One
    •Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
    •Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot

    PlayStation 4
    •Added an option to disable the PlayStation 4 controller speaker
    •Improved textures and models streaming speed
    •Fixed an issue where ISAC volume could get too loud when playing with headsets
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  3. #2
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    Tom Clancy's "The Division Updates"


    I like it man. I guess no gym tonight lol so close to 30


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    Last edited by BlameItOnGod13; March 22nd, 2016 at 05:11 PM.

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    Yeah I switched on this morning and got the update,15 mins worth of download then was good to go.
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    The high-end drop rate is better on yellow bard named enemies in the dark zone .

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    Quote Originally Posted by CAG BIG COUNTRY View Post
    The high-end drop rate is better on yellow bard named enemies in the dark zone .

    Thanks for the tip Country,I have yet to venture into the Dz as im trying to reach that level 30 in the PvE area first which im well on my way to doing.Il definitely bare this in mind though when I do go there.
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    Yeah I finally popped 30 last night. I'll be on Thursday around 830-9 for some DZ grinding. I need to gear up


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    Last edited by BlameItOnGod13; March 23rd, 2016 at 08:41 AM.

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    I want some DZ action!

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    Quote Originally Posted by BlameItOnGod13 View Post
    Yeah I finally popped 30 last night. I'll be on Thursday around 830-9 for some DZ grinding. I need to hear up


    Sent with a hot plate of Democracy and a side of Freedom.

    I noticed the achievement for hitting 30,to be honest I though I was catching up lol
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    Tom Clancy's "The Division Updates"


    Xfactor has a video on the new updates coming. Looks like the changes from the last patch that didn't make it specifically Phoenix Credits drop rates will be added as well as gear sets, changes in DZ vendors and gear level requirements within as well as adding DZ supply drops that people can fight over which will have NON contaminated gear that's ready for use WITHOUT extraction. Also, the first Incursion, The Divisions version of Raids, will be added. They are also changing crafting around. X suggested grinding items to stack crafting mats.


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  18. #10
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    Actually looking forward to the first update,seems like they actually have their priorities right.

    Near sure i read somewhere that they will be introducing trading of some kind.
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