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Thread: Black Ops 3 Update 12-8

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    GypsyOutlaw's Avatar
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    Black Ops 3 Update 12-8


    Game Update: 2/8/16

    MULTIPLAYER


    General
    • Addressed an issue allowing Players to infinitely vote for the previous map.
    • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
    • Balance pass to improve XP earn rate consistency across game modes.
    • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
    • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
    • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
    • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
    • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
    • Added additional anti-cheat support.
    • Removed UI error that could occur if players were idle for a long period of time in the Main Menu.
    • Added Colorblind Mode to Options menu that supports different types of Color Blindness (Deuteranopia, Protanopia, Tritanopia).
    • Fixed issue where hit markers moved off center when being damaged.

    General Gameplay
    • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
    • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
    • Addressed issues that affected Cryptokey earn rate consistency across game modes.
    • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
      • Cerberus – AI-controlled
      • Talon – AI-controlled
      • Wraith
      • RAPS Drones
      • GI Unit
    • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
    • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
    • Teammates can no longer damage friendly Scorestreaks in Hardcore.
    • Addressed issue where Players were able to place turrets underwater after using Rejack.
    • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
    • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
    • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
    • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
    • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.

    Black Market
    • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
    • Updated Black Market purchase animations and FX.
    • Addressed audio issues with Black Market when accessing it during matchmaking.

    Theater
    • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.

    Store
    • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
    • Corrected visual layout bug that occurred after purchasing COD Points.

    Combat Record
    • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
    • Players can now compare stats with Friends in the Combat Record.

    Specialists
    • Outrider
      • Sparrow
        • Increased ability to hit enemies.
    • Nomad
      • Increased Rejack stand up speed.
      • Increased remaining Power when player terminates.
    • Prophet
      • Tempest
        • Increased ability to hit enemies.
    • Reaper
      • Equalized footstep audio volume to the same audibility of other Specialists.
    • Spectre
      • Reduced leftover Specialist Power available if Player died while activating the Ripper.

    Create-A-Class
    • General
      • Fine-tuned Rapid Fire effectiveness across all weapons.
    • Submachine Guns
      • Vesper
        • Reduced recoil stability.
        • Reduced Hip-fire accuracy.
      • Weevil
        • Increased medium distance damage range in Hardcore mode.
    • Assault Rifles
      • ICR
        • Increased ADS aim stability.
        • Increased long distance damage range.
      • HVK-30
        • Increased long distance damage range.
      • KN-44
        • Increased medium distance damage range.
      • SHEIVA
        • Increased ADS aim stability.
        • Increased long distance damage range.
      • XR-2
        • Increased ADS aim stability.
        • Increased recoil control.
    • Shotguns
      • Argus
        • Increased lethal damage range.
      • KRM-262
        • Increased lethal damage range.
    • Light Machine Guns
      • All LMGs
        • Increased ADS aim stability.
    • Sniper Rifles
      • Locus
        • Increased ADS aim stability.
        • Increased weapon switch speed.
    • Special
      • Brass Knuckles
        • Added spark effect to Brass Knuckles taunt.
    • Attachments
      • FMJ
        • No longer deals increased damage to the robot in Safeguard.
        • No longer ignores the armor provided to Satellite Drone carriers in Uplink.
    • Awareness Perk
      • Reduced audible range bonus.

    Scorestreaks
    • Cerberus
      • Increased health of dropship
      • Increased AI targeting speed
      • Increased AI accuracy
      • Increased AI damage
      • Increased missile accuracy
      • Increased missile projectile speed
    • Hellstorm
      • Increased damage radius.
      • Increased projectile speed of bomblets.
      • Increased targeting radius.
    • Mothership
      • Increased health.
    • R.A.P.S. Deploy Ship
      • Increased health.
    • Rolling Thunder
      • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
    • Talon
      • Addressed issue where the Hellstorm vision set would show in a Talon's final Killcam.
    • G.I. Unit
      • Increased G.I. Unit Drop Ship flares by two.
      • Increased health of dropship
      • Increased duration to 90 seconds
    • H.A.T.R
      • Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
    • Power Core
      • Cost decreased to 1250.
      • Duration increased to 60 seconds.
      • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

    Maps
    • Breach
      • Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
      • Swapped #1 and #3 Hardpoint zones in rotation.
      • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Combine
      • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
      • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
    • Havoc
      • Adjusting spawn points that would slightly drop the player to the ground when respawning
    • Redwood
      • Removed rogue pickup prompt while playing Search & Destroy.
      • Adjusting spawn points that would slightly drop the player to the ground when respawning.
    • Hunted
      • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
    • Nuk3town
      • Fine-tuned G.I. Unit traversals around the map.
      • Updated blue car profile to reduce poor engagements.
      • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
    • Infection
      • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
      • Added grenade collision on isolated area of Infection wall.
    • Redwood
      • Fixed an issue where Players were able to leave the play space near southern gate.
    • Stronghold
      • Fixed exploit where Players were able to get atop trees in several areas.
      • Added kill brush to remove exploitable area near mansion.
    Game Modes
    • Free-for-All
      • A loss will no longer be recorded when joining a Free-For-All game in progress.
    • Hardpoint
      • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
    • Safeguard
      • Adjusted win timing in Safeguard.
    • Search and Destroy
      • Addressed an issue where inactive Players were not being removed from games in S&D.
    • Uplink
      • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
      • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
      • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
      • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
      • Reduced score bonus for kills while carrying Satellite Drone.
      • Removed aim assist while carrying the Satellite Drone.
    • Capture The Flag
      • Reduced score bonus for kills while carrying the flag.

    Arena
    • “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
    • Domination and Kill Confirmed will be added to Arena Leaderboards.
    • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
    • Arena default Custom Classes no longer contain restricted items.
    • Removed the Map Voting stage from Arena.

    Custom Games
    • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
    • Titles for Custom Games are now displayed in the lobby with the game mode and map.
    • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
    • An “Official” badge is displayed in lobby map image for Official game variants.
    • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.

    CODcaster
    • Enabled CodCaster for bots only matches.
    • Fixed bug where the CodCaster could begin a match before all Players joined.
    • Player list will now wrap when cycling through Players.
    • Player names now appear with the correct colors when using custom team colors.
    • Addressed several UI issues related to CODCasting Hardpoint matches.
    • Minimap will now show when a Hardpoint is in a contested state.
    • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
    • CODCasters can now see objective indicators in the Player List when a Player has an objective.
    • Addressed issue where if a Player protected/banned multiple items, only the first item would display.

    Lobby Invites
    • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
    • Fixed a crash that occurred when accepting an invite during any cinematic.
    • Addressed several issues related to Players being able to exceed the max party size in various situations.
    • Resolved several bugs related to joining a session from outside of the game.
    • Players can now send game invites while in Campaign.

    Challenges and Medals
    • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
    • Fixed issue where images would not appear for some challenges in the After Action Report.
    • Fixed issue for "Collateral" medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
    • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
    • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
    • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
    • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
    • Addressed issues where the following challenges were not correctly being tracked:
      • “Engineer Prestige”
      • "Now You See Me"
      • "Run and Gun"
      • "Blast Suppressor"
      • "Gunfighter"
      • “Secondary Gunfighter”
      • "Covering Fire"

    Media Tab
    • Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.

    ZOMBIES


    General
    • Daily Challenge feature added.
    • Ready-Up functionality has returned to the Zombies lobby.
    • Fixed an issue where Players were not able to achieve prestige master status.
    • Fine-tuned weapon balance.
    • Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
    • Fixed issue where Players were being kicked from match in 4-Player split screen.
    • Fixed issues where lightning effect wasn't playing on various weapons.
    • Fixed several issues with Daily Challenges not showing the correct reward.
    • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
    • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

    Shadows of Evil
    • Fine-tuned weapon balance.
    • Addressed various exploits where Players were able to get out of the map.
    • Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
    • Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
    • Increased visibility of "Lil'Arnie" bottle.
    • Addressed visual issue near Beast Mode altar in Canal District.
    • Fixed bug where Players were able to pick up the sword while in beast mode.
    • Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
    • Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
    • Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
    • Address issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
    • Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.

    The Giant
    • Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
    • Fixed exploit in the Giant where the Player was able to get under the map near the "Catwalk".
    • Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.

    Dead Ops Arcade 2
    • Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
    • Dedicated Dead Ops Arcade 2 lobby added w/public match support.
    • New Leaderboards for solo/2-Player/3-Player/4-Player.
    • 4-Player Local support.
    • Player guardians (Robots and Skeletons) are no longer collidable.
    • Non-player entities should no longer trigger round exits.
    • Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
    • New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
    • Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
    • Fate of Friendship upgrade: Player's permanent weapon is the Level 3 LMG(purple).
    • Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
    • Addressed multiple bugs around invisible Shadow Man issue.
    • Solo Player Anti-kiting logic.
    • Addressed variety of issues around small window of possible death when exiting vehicle.
    • Nerfed the amount of score increment given for direct damage to boss.
    • Fixed issues around a small window of possible death at end of Redins Rally.
    • Fix for zombies failing to path when Player is in VTOL.
    • Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
    • Sentry/Rocket turrets can no longer pickup items.
    • Upon Death, gems now pop-out correctly and can be scavenged.
    • Umbrella pickup now properly drops skulls.
    • Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
    • Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
    • Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.
    CAMPAIGN

    General
    • Added support for the Tactical Mode “auto-on” feature.

    Challenges
    • Resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.

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  2. The Following User Says Fucking Hell Yeah ! to GypsyOutlaw For This Fucking Post:

    xPARCHx (February 8th, 2016)

  3. #2
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    Holly Fuck Best Damn Update Iv seen In COD History ...
    In My Opinion


    In Front Of My Tv Playing Black Ops 3

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  4. The Following User Says Fucking Hell Yeah ! to PATRON For This Fucking Post:

    CAG SACRILEGE (February 8th, 2016)

  5. #3
    GypsyOutlaw's Avatar
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    yeah its FUCKING HUGE

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  6. The Following 2 Users Said Fucking Hell Yeah ! to GypsyOutlaw For This Fucking Post:

    CAG SACRILEGE (February 8th, 2016),PATRON (February 8th, 2016)

  7. #4
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    Glad to see the color blind filter.

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  8. The Following User Says Fucking Hell Yeah ! to Riddled For This Fucking Post:

    PATRON (February 8th, 2016)

  9. #5
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    Quote Originally Posted by RiddledFlame007 View Post
    Glad to see the color blind filter.
    You Color Blind Riddled ?


    In Front Of My Tv Playing Black Ops 3

    CAG Dogg Level: 57 [?]
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  10. #6
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    Yeah. I fail like 90% of the color blind test.

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  11. The Following User Says Fucking Hell Yeah ! to Riddled For This Fucking Post:

    PATRON (February 8th, 2016)

  12. #7
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    Obviously it didn't help tonight

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  13. The Following User Says Fucking Hell Yeah ! to Riddled For This Fucking Post:

    CAG CheechDogg (February 8th, 2016)

  14. #8
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    Icr got increased range. Nice


    A blood stain turns orange after you wash it but that's normal right?
    cag soul seeker

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  15. #9
    GypsyOutlaw's Avatar
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    yeah it was a nice update alot of buffs and nerfs and they fixed some glitch spots people were using

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    Quote Originally Posted by RiddledFlame007 View Post
    Obviously it didn't help tonight
    Awww That Sucks and No worries Man ... I may get all wild up when we don't hold shit Down and loose a match to posers ..
    But don't take it personal Buddy ..
    I'm just a very Much Try Hard Mofo haha




    In Front Of My Tv Playing Black Ops 3

    CAG Dogg Level: 57 [?]
    Experience: 32,605,057
    Next Level: 35,467,816


  17. The Following User Says Fucking Hell Yeah ! to PATRON For This Fucking Post:

    Riddled (February 9th, 2016)

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