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Thread: Rainbow Six Siege Updates

Discuss the Rainbow 6 Franchise here

  1. #21
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    Yeah a few bugs they have picked up on in this update are what personally I wanted to see change.
    In all honesty this game has the hard foundations of a great game so if it means waiting a while for the updates then so be it.It speaks well for the updates coming that they are using the PC platform to test them and make sure its right for us console users.
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  2. The Following User Says Fucking Hell Yeah ! to CAG JB For This Fucking Post:

    CAG SACRILEGE (January 11th, 2016)

  3. #22
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    I completely agree. As it takes time for it to pass inspection of Xbox so it can be released. Test it out on PC and get it right the first time for us.

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  4. The Following 2 Users Said Fucking Hell Yeah ! to CAG SACRILEGE For This Fucking Post:

    CAG JB (January 11th, 2016),Chet Norris (January 11th, 2016)

  5. #23
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    Plus the dlc being put back to the 2nd of February means I get a bit longer to come up with the 💵
    Still enjoy playing it now but so many more improvements could take it to the next level,im just glad that they are recognising that the problems are there unlike other developers have in the past
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  6. #24
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    Thanx for the update JB!

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  7. #25
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    HIT REGISTRATION IMPROVEMENTS
    Updated the server tick rate for all PC users, coming soon to consoles
    With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all PC users. As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible

    Refining the quality of PVP matches with more evenly matched opponents
    - Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
    - Skill criterion originating from the player’s region is now more precise.

    Improved connectivity to PVP and PVE matches
    - Increased match quality by ensuring players using the same data center get matched together, leading to better ping.
    - Improved accuracy of the estimated waiting time while in lobby.

    TOP COMMUNITY-RAISED BUG FIXES
    Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.

    GAMEPLAY FIXES
    - Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this forum post).
    - Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel. The player could do other actions and rotate but couldn’t move. However, some bugs are still present so this issue is still being worked on.

    LEVEL DESIGN FIXES
    - Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.
    - Some lighting issues on maps have been fixed.
    - Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.

    ONLINE FLOW FIXES
    - Fixed Error [3-0x0001000B].
    - Partial fix of Error [2-0x00000041]. Refer to Top Issues in the Known Issues post for full information.
    - Partial fix of the loading screen freeze (smoke background). Refer to Top Issues in the Known Issues post for full information.

    UI FIXES
    - Player skill rank display has been re-activated.
    - Authentication pop-up title had inconsistent spacing.

    AUDIO FIXES
    - XB1: Fixed a bug in which if a player constrained the game, snapped an app, then unconstrained the game, he or she would lose the voice chat.
    - XB1: Fixed a bug in which the game did not exhibit any audio whilst the player had any app snapped.

    OTHER FIXES
    - The Season Passes temporary activation for everyone for issue identification purposes has now ended, see this post for more details.
    - Fixed a bug in which the Tier 5 faded skin for the FBI’s 5.7 USG pistol didn’t unlock even after purchasing it.

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  8. #26
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  9. #27
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    Good intel thanks.
    CAG Stormy SGT ELIAS

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  10. #28
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    Can't wait!!!!


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  11. #29
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    Getting on now

    Sent from my SAMSUNG-SM-N910A using Tapatalk
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  12. #30
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    Update is out today

    Sent from my SM-N920P using Tapatalk
    Just Win Baby!

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