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Thread: Requests For WOT Forum In Prep For Release This Month

Discuss all general World of Tanks topics here

  1. #11
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    I think these should be used and the the release of WoT for X1 is almost to week's away. So it would be a great time to get them up if possible. I will get you that list this week AIM. I just need to follow up on some people. Once WoT is out I will be full time on it.
    Last edited by CAG Covieleader; July 8th, 2015 at 07:19 AM.

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  3. #12
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    Quote Originally Posted by CAG SILENT View Post
    I think theses should be used and the the release of WoT for X1 is almost to week away. So it would be a great time to get them up if possible. I will get you that list this week AIM. I just need to follow up on some people. Once WoT is out I will be full time on it.
    Thanks silent, ill get the canned prepared later today, as soon as you have the info i need ill fill in any blanks

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  5. #13
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    i like the setup.. my only concern is the damage option for the reqs. i believe that they should remain in place due to the nature of the game. for example you could be doing very well and get 4k 5k or 6k in damage but only 3 kills. this is because this game runs a HP (hit point) system and you are not guaranteed the kill even if u put in the work on the enemy vehicle. the damage option gives you the chance to put in the work to assist you team to victory while proving your marksmanship.

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  7. #14
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    Quote Originally Posted by XBigDaddyCrushX View Post
    i like the setup.. my only concern is the damage option for the reqs. i believe that they should remain in place due to the nature of the game. for example you could be doing very well and get 4k 5k or 6k in damage but only 3 kills. this is because this game runs a HP (hit point) system and you are not guaranteed the kill even if u put in the work on the enemy vehicle. the damage option gives you the chance to put in the work to assist you team to victory while proving your marksmanship.
    Yes this is why I added it in.

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  9. #15
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    i figured... just wanted to make sure everyone understood is all

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  11. #16
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    Quote Originally Posted by XBigDaddyCrushX View Post
    i figured... just wanted to make sure everyone understood is all
    It's all good buddy I understand.

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  12. #17
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    Quote Originally Posted by XBigDaddyCrushX View Post
    i like the setup.. my only concern is the damage option for the reqs. i believe that they should remain in place due to the nature of the game. for example you could be doing very well and get 4k 5k or 6k in damage but only 3 kills. this is because this game runs a HP (hit point) system and you are not guaranteed the kill even if u put in the work on the enemy vehicle. the damage option gives you the chance to put in the work to assist you team to victory while proving your marksmanship.
    It's very tier dependent, for example I can play my tier 3 wreck shit get 7 kills and not even break 900 damage


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  14. #18
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    Quote Originally Posted by ARMY SPARTAN45 View Post
    It's very tier dependent, for example I can play my tier 3 wreck shit get 7 kills and not even break 900 damage


    Sent from Ted E. Clubberlang
    Yes but remember kill can always be taken. So it just depends on what you get first.

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  16. #19
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    Bumping this post as all relevant information is in the OP with also a link to the past discussion medal requirments and insignia

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