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Thread: COD Callouts

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  1. #1
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    COD Callouts


    Just my opinion but We really need to develop, maintain, and use detailed Callouts for these maps. Dirty vadge is not a name i will use lol.

    every map. Thats nice that we have a few maps with a few Callouts, but I man talking about all maps with detailed obvious callouts

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    You nailed it Lebowski. We need callouts that we can all use and know exactly what they are and our callouts shouldn't be disgusting

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    LOL! It's so true about the callouts. Other than the aforementioned Dirty, the only ones I hear with any real consistency are Cowboy's house, Spongebobs house, Hospital, School, and Caves(which fit for both maps that use caves).
    Perhaps we start with one map at a time and move ahead from there.

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    I was looking at them basically if we learn the Dom flags and S&D bombs we would have a good understanding of the maps apart from that you literally describe the builds for example comback you have glass, yellow,green and blue it's pretty straight forward


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    I know that us in alpha company have done a pretty good job with this; we have a few strong map breakdowns and callouts prior to this last CW.

    Most callouts are pretty straightforward, but for those that aren't you need to go pay attention to objective points and just discuss some options.

    In the heat of the moment, so long as you are moving as a team, then it should be able to pick out locations if there is strong communication between teammates.


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    I have started with comeback. Its almost done, pretty simple to do, but it would be best if once if a map was done...a few of us go into the map to discuss options for the more subjective.

    I have kept it simple.


    once Callouts are done, I would expect to layout tactics to hold the 50 from each spawn point.

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    In alpha i found the one big thig about callouts was clocking game time with as many members as possible, it didnt mean setting them in stone and msking everyone call them the same.

    Beleive me what your doing i was going to do, iamge of map super imoose calliuts like cities on a map.. but i found that even after we did private match map tours to got through and designate by commitee names of areas, in the heat of the moment players would still blurt out what they were comforrtable with... so for the most part we try to describe something visible, building number, colour, or some other specific descriptor. We still have some comical or situatikn based names for areas, but personally i try not to use them very much unless i know somone in party knows it, and i am alsways ready for the "where?" question, and have a another descriptor on the tip pf my tongue ready to go.

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    Keep in mind also, some of us don't spend much time in DOM or S&D so it makes it difficult to know what color, or letter means. Not impossible to learn, just difficult. Buildings and numbers of building seem to work best from my experiences so far.
    Looking forward to the final product though

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    Dom and S&D are a big part of clan wars so you should be playing from time to time with the clan to get used to those game modes


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