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Thread: Best Gun/setup?

Discuss the Advance Warfare Regiment of CAG's Call Of Duty Brigade here

  1. #31
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    Quote Originally Posted by Anim II View Post
    That perk does nothing or anything for me when i run & gun with Gung ho because I feel I can't drop shot or even jump shot as well when I have it on. I can do so many other things with the fasthands/Quickdraw grip combo than I can with Gung ho and any attachment. I learned how to run and gun back in the call of duty 4 days so I had only the mp5 and stopping power, so I guess when I tried out that perk I just didn't feel like it really did anything for me.

    Sent from Chi-Raq
    I'm not a fan of the gung ho perk either. It actually slows down your run movement (at least it has that feel in my opinion). It's better to use Quickdraw then it is to run Gung ho. jmo

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    I've noticed the slow down also, I just find that for me when I run quickdraw alone that the action of the draw skews my aim somehow, but with gung ho and quickdraw I keep it steadier through the action and achieve a more accurate first burst, horses for courses I suppose

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  3. #33
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    Or it's just a placebo effect and I feel more confident just having it there, so I play smarter without noticing, because my KD with and without GH is miles apart(rough guestimate 1.00 without vs 1.25 or so with), because I REALLY struggle from levels 1-33 without it

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    Bal 27:
    Attachments: Quickdraw, Fore grip, Red dot sight
    Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired

    HBRA3: Raider or Insanity
    Attachments: Quickdraw, Fore grip, Red dot sight
    Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired

    AE4: (If have DLC)
    Attachments: Heat sink, Quickdraw, Red dot sight
    Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired

    ASM1:
    Attachments: Quickdraw, Fore grip, Advance Rifling
    Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired

    Ameli: Option One
    Attachments: Quickdraw, Fore grip, Advance Rifling
    Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired

    Ameli: Option Two
    Attachments: Thermal, Quickdraw
    Overkill
    AMS1
    Attachments: Quickdraw
    Perks: Low Profile, Fast Hands, Blast Suppressor
    Overclock

    (These are my classes I have used to drop as many DNA's as I have, I have not included score streaks and other things just the main class but hope this helps out)

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  6. #35
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    Everyone have an different playstyle, I have also and S&D class setup (mors with asm1)
    2/3 sr class setup
    1 lr class setup
    and one with the ak12

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  7. #36
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    45b9a3b10446e5161bd643fe3826c2fd

    Here's the class I made this afternoon. Been doing pretty good. Just having fun with it. Can't wait to try some marksman with it later

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  8. #37
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    ARX Holepuncher

    Suppressor, foregrip or Extended mags, and advanced rifling.

    Lightweight, low profile, blind eye, and blast suppressor or hard wired.. Great class - I pull near a 2 K/D or higher every time I use it.

    When I'm not using that and I want to try hard I use the following:

    ASM1 - Speakeasy

    Foregrip, Advanced Rifling, lightweight, low profile, blind eye, and any combination of blast suppressor/hard wired/toughness/scavenger.

    Both of these classes are amazing - some might even say OP.


    Sent from my iPhone using Tapatalk

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  9. #38
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    I also try warming up my shot in a private game when I start. That way, your shot can be warmed up and able to react a bit more faster. Even with a shot, you gotta know how to use the exo suit. By doing that, you can use the movement to your advantage. Lastly, I would use the exo ability overcharge. This way, you can run a little bit faster and take your enemies by surprise.

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  11. #39
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    I've found with that setup I'm able to surprise alot of people

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    So, got kissed off last night getting MELTED with my asm1 Strider and changed things up a bit

    New class: IMR Hunter, suppressed with dot sight.
    Perk 1/3 greed, over kill.
    1)Lightweight, low profile
    2) empty
    3) toughness, blast supresser

    Sac 3 pain and suffering

    Uav with speed and threat detection

    Played about 10 games and averaged a 1.8 kd over the run I'm very similar lobbies to the ones I was going 5-15 on earlier in the night.

    The IMR is so accurate it'd unreal and 1 burst usually results in a clean kill even with the suppressor attatched, definitely my new go to class

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