Discuss the Advance Warfare Regiment of CAG's Call Of Duty Brigade here
I've noticed the slow down also, I just find that for me when I run quickdraw alone that the action of the draw skews my aim somehow, but with gung ho and quickdraw I keep it steadier through the action and achieve a more accurate first burst, horses for courses I suppose
Or it's just a placebo effect and I feel more confident just having it there, so I play smarter without noticing, because my KD with and without GH is miles apart(rough guestimate 1.00 without vs 1.25 or so with), because I REALLY struggle from levels 1-33 without it
Bal 27:
Attachments: Quickdraw, Fore grip, Red dot sight
Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired
HBRA3: Raider or Insanity
Attachments: Quickdraw, Fore grip, Red dot sight
Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired
AE4: (If have DLC)
Attachments: Heat sink, Quickdraw, Red dot sight
Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired
ASM1:
Attachments: Quickdraw, Fore grip, Advance Rifling
Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired
Ameli: Option One
Attachments: Quickdraw, Fore grip, Advance Rifling
Perks: Low Profile, Fast Hands, Blast Suppressor and Hard Wired
Ameli: Option Two
Attachments: Thermal, Quickdraw
Overkill
AMS1
Attachments: Quickdraw
Perks: Low Profile, Fast Hands, Blast Suppressor
Overclock
(These are my classes I have used to drop as many DNA's as I have, I have not included score streaks and other things just the main class but hope this helps out)
bertushead (March 27th, 2015),NuT jOb (March 27th, 2015)
ARX Holepuncher
Suppressor, foregrip or Extended mags, and advanced rifling.
Lightweight, low profile, blind eye, and blast suppressor or hard wired.. Great class - I pull near a 2 K/D or higher every time I use it.
When I'm not using that and I want to try hard I use the following:
ASM1 - Speakeasy
Foregrip, Advanced Rifling, lightweight, low profile, blind eye, and any combination of blast suppressor/hard wired/toughness/scavenger.
Both of these classes are amazing - some might even say OP.
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I also try warming up my shot in a private game when I start. That way, your shot can be warmed up and able to react a bit more faster. Even with a shot, you gotta know how to use the exo suit. By doing that, you can use the movement to your advantage. Lastly, I would use the exo ability overcharge. This way, you can run a little bit faster and take your enemies by surprise.
DizzleDaddy (April 1st, 2015)
So, got kissed off last night getting MELTED with my asm1 Strider and changed things up a bit
New class: IMR Hunter, suppressed with dot sight.
Perk 1/3 greed, over kill.
1)Lightweight, low profile
2) empty
3) toughness, blast supresser
Sac 3 pain and suffering
Uav with speed and threat detection
Played about 10 games and averaged a 1.8 kd over the run I'm very similar lobbies to the ones I was going 5-15 on earlier in the night.
The IMR is so accurate it'd unreal and 1 burst usually results in a clean kill even with the suppressor attatched, definitely my new go to class
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