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Thread: Winter Patch Notes

Game news, updates and community announcements on BF3 and BF4

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    Winter Patch Notes


    http://www.gamespot.com/articles/mas.../1100-6425647/


    The site had a cool PDF.

    I am also downloading the patch its 3GB.

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  3. #2
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    FULL PATCHNOTES
    Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all
    platforms unless explicitly stated otherwise.
    GENERAL IMPROVEMENTS
     Added Squad Obliteration game mode
     Added support for New player servers (rank 10 and down)
     Added support for matchmaking into ranked servers (in addition to standard official)
     Various anti-cheat improvements implemented
     In combat system now temporarily disables squad spawning when squad mate is in combat
     In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
     In combat system now temporarily disables First Aid Kit healing based on damage taken
     Decouple vehicle aiming from turning option added
     Added Mastery Dog tags for several weapons that were previously missing
     Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'.
     Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
     Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
     PC - Several AMD Mantle optimizations
     PC - Various graphical performance improvements
     PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
     PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large
     Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'
     Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
     X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
     X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
     Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
     All consoles - Fixed an issue where it was not possible to join a rented server that had a password set.

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    AUDIO
     Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can
    clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute
    footstep sounds.
     Fixed an issue where EOR music would not play in CTF
     PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM

    ART
     Updated the shading for many of the Dog tag country flags to make them more accurate
     Animation: Cleaned up fast side to side movement of the character in third person.
     Fixed an issue where tracers would incorrectly show up on bullet impacts

    USER INTERFACE
     Fixed an issue where the soldier camouflage selected would change to default between rounds
     Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
     Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
     Dog tags will now display stats both in game and in menus
     Several hit indicator and crosshair improvements
     Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health.
     Updated HUD Logic for several weapons so that they show "overheat" messages correctly
     Tweaked Jet HUDs to be more clear
     Improved scout helicopter crosshairs
     All consoles - Removed an incorrect reference to parachute in the customization screen
     Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates.
     Deploy screen - Improved squad mate selection when in vehicles.


    VEHICLES
     All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

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    WEAPONS
     Animation updates for m412 and sw30
     Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
     Fixed an audio bug where the FAC boat cannons would loop indefinitely
     Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle.
     Removed small animation played when going into sprint for any weapons that have a fore grip
     Adjusted QBZ95 fore grip position in first person.
     Fix for RPK74 bolt cycle during fire animation
     Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improve PS3/Xbox360 look as well
     PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle.
     X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

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    MAPS
    HANGAR 21
     PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to
    the lower Hangar.
     Fixed a sound bug that would cause the titan engine audio to become distorted
     Fixed various smaller sound issues

    HAMMERHEAD
     Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B
    if spawning on squad mate.

    PROPAGANDA
     Propaganda - Fixed several collision issues based on community feedback

    PEARL MARKET
     Fixed a collision issue which would cause players to fall down from the big neon sign that is used
    as a bridge between 2 buildings.
     Fixed an issue where a user could see through the game world after destroying part of a building
    situated near the CN base.

    LUMPHINI GARDEN
     Fixed several collision issues that would occur after the mudslide levolution was triggered. The
    mudslide has also been optimized to reduce visual glitches.
     Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US
    base first set of M-coms
     Fixed an issue with an indestructible window in the house at the center of the map
     Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
     Xbox One - Various issues collision near the valves and between them after the levolution event

    SUNKEN DRAGON
     Fixed several collision issues based on community feedback

    ROGUE TRANSMISSION
     Made collision conform closer to render mesh for destroyed track pieces. moved collision volume in
    the level to accommodate the new changes to the adjusted object collision
     Fixed several collision issues based on community feedback

    ZAVOD 311
     Fixed several collision issues based on community feedback

    METRO 2014
     Fixed an issue where users where able to get C4 kills through the roof.
     Fixed several collision issues based on community feedback

    FLOOD ZONE
     Fixed several collision issues based on community feedback

    HAINAN RESORT
     Fixed several collision issues based on community feedback

    OPERATION LOCKER
     Fixed several collision issues based on community feedback

    SIEGE OF SHANGHAI
     Improved collision issues on several skyscrapers

    DAWNBREAKER
     Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the
    boardwalk located north from the water and south from objective C
     Fixed several collision issues based on community feedback

    LOST ISLAND
     Added collision in the ceiling of the cave so that is no longer possible to hide there with the little
    bird

    GULF OF OMAN
     Lights now no longer stay intact once building is destroyed

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    Tickled fucking fancy by not being able to spawn in teammates in combat holy fuckin fuck. More agile attack choppers?!? FUCK. YES. Bout fuckin time man. FINALLY they may be useful.

    Very intrigued by large scale conquest battles. Extremely.

    And the return of CQB?!?! I may have to get premium after all. Literally would JUST for CQB Metro/Lockers.

    This is amazing.



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    Last edited by BlameItOnGod13; March 3rd, 2015 at 07:47 PM.

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    highlights of the patch explained by XFaptor


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    Just played a few rounds. I feel its definitely improved...

    Vehicles 200% better, and with turret decoupled 100% easier to drive or gun...

    Greed dot sight. Nuff said...

    Brighter vehicle huds, awesome!
    Light green plain hitmark, light red head hitmark, dark large red deathmark.

    Pondered upon a rainy plateau, with a coal forge, and many dragon.
    iForge

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    I went yellow orange red for the regular head and kill markers. Pink red dot which doesn't work as I had anticipated so that will need to be fiddled with but I like the fact that my reticle is back to normal size. Once again the Kobra reigns supreme.

    I still had a few inexplicable deaths around corners and behind cover. Haven't tried AC's or tanks yet, maybe tonight.

    I did read some comments on their facebook page with people saying there are still bugs from launch like textures taking a while to load up in the beginning of matches or no sound when you get into a vehicle in the start. Kinda frustrating to see bugs over a year old still not fixed.

    While the game is much improved since launch, the fact that it took almost a year to get what should have been there at launch makes me hesitant to buy ANY game that EA is the parent company of. That's why I stayed away from dragon age and why I'm staying away from hardline. That's why I'll wait to see the general feeling from the community before putting 1 cent on battlefront or next years NHL.


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