Every time there is a new Halo game coming out they claim to be doing this and that and that they will be adding this and changing that and every time at least for me it has been nothing but disappointment.
I came across the following article and I thought I would share it for all of you die hard Halo fucks out there.
By Brian Albert
343 Industries has shared several statistics following its recent Halo 5: Guardians multiplayer beta, as well as several changes it plans to make to its shooter based on user feedback.
About 1 million people played 20 million matches throughout the beta's three-week duration. Spartans killed each other over 180 million times, and the most popular power weapon was the sniper rifle. For more stats, check out the infographic below.
Using that extensive match data, combined with tons of player feedback, 343 has settled on the following tweaks. Though the list is long, executive producer Josh Holmes wrote on the Waypoint blog that it's not comprehensive, and that potential improvements are still being tracked.
Spartan Abilities
- Increase base speed (faster base movement)
- Increase strafe acceleration (faster, more responsive strafing)
- Reduce top sprint speed (narrow the delta between base movement and sprint)
- Modify Ground Pound controls to prevent conflicts with crouch jumping
- General tuning and bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)
Weapons
- Sniper Rifle: Improve scope experience to making it less "clunky" and faster to scope
- DMR: Adjust position of the scope to improve visibility
- Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
- Reduce bonuses for automatic weapons in Smart-Link and with headshots
- Remove grenade detonation in mid-air base don weapon fire
- Ability to turn on/off vibration feedback for weapons
- General tuning and bug fixing for all weapons
Presentation
- Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer's perspective (as long as the feature is enabled within the playlist)
- Medals: decrease frequency and number of medals displayed in the medal feed
- Spartan chatter: players will have the option to turn this on or off in the settings menu
- Adding highlights to placed/dropped weapons to make them easier to see
- General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players
Competitive Skill Rating
- Improved skill detection during placement phase
- Improved skill matching
- Improved team balancing
- Prevent skill boosting
- General bug fixing and tuning
Matchmaking
- Much faster matches
- Better skill matching
- Better feedback to player in the lobby and matchmaking experiences
- Allow players to set desired data center for matchmaking (may impact matchmaking speed and skill balance)
- Improved party vs. party matchmaking
- Hide CSR ranks until in match to de-incentivize quitting
- Punish quitters with CSR penalties and matchmaking bans
"Looking back, this beta has been an amazing gift for us," Holmes said. "The feedback we have received from all of you has been invaluable in helping us to improve our game. On behalf of the entire Halo 5: Guardians team, we thank you for your support. We absolutely couldn’t do this without you. I hope you enjoyed your first glimpse into the future of Halo multiplayer and look forward to sharing more with you in the months ahead."
Source: http://www.ign.com/articles/2015/02/...after-the-beta