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Thread: Clash of Clans General Tips & War Tactics

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    Clash of Clans General Tips & War Tactics


    Alright, it was suggested maybe i pm members with tips and advice, rather than post in game. So if you dont want advice, stop reading. Orrr even better than me...check out a Chief Pats you tube channel.

    In CoD AW I am a noob casual player. In clash, because I haven't been able to truly game on a console until recently, I am more of a skilled competitor. I have been playing hard for two years+ and have been taught a ton. Gods will have some insight too. I am just trying to bring people up to speed or at least help. You may not think so but precision teamwork is needed to be successful in clash of clans wars, much like cod of bf.

    Basic farming /non-war
    -Upgrade splash damage defenses first.
    -upgrade archers, giants, or barbarians first. These are what earn the bulk of raiding loot. Things like dragons, pekka, and special troops are not worth using at lvl 1.
    -when upgrading defensive buildings, do not protect them inside walls, its a waste of valuable space. Put a mine or collector in its place until done.
    -Do not use gems to finish or build buildings. You get the best use out of gems if you boost your troop building barracks and raid hard -for the 2 hours.
    -When going to farm raid, keep pressing next until you find an abandoned base with full collectors or a base with full storages and hammer them. Trust me its well worth it to wait rather just attack a player for chump change.
    -leave your townhall outside the wall. You should only protect either your resources or the townhall. Not both. Especially when focusing on upgrading your base or troops
    -get your hero's ASAP, and upgrade them as much as you can. They are super helpful.
    -if your going to bed, and your base is full of resources, build an army and when your camp is full, fill each barrack queue with expensive troops like wallbreakers. Think of it as a bank. Just remember to empty it in the morning
    -do the same when a troop is about to finish upgrading, if you have a queue full of the troop being upgraded, and cancel those builds once the troop is upgraded, you earn the difference in cost. Free elixir.

    War
    -The first 24 hours is prep. The only time you can tweak your war base. If you dont like your base, try copying an enemies base from previous wars. Particularly if the clan had a hard time raiding it. You can also find good bases on a google image search.
    -no need to protect resources in your war base. They have higher hitpoints so put them outside of walls. Takes enemies longer to kill and therefore your defenses can spend longer shooting them.
    -Make your clan castle or townhall the centrepiece. A well protected Clan Castle full of good troops will at the very least eat up your opponents time to kill it, at best your CC will kick some of the steam out of their raid .
    -while you may be upgrading a defense, during war raids it is still actively defending so dont sweat it.
    -avoid blending Air and Ground troops to war raid. The enemy has both air and ground defenses and will make quick work of your raid. Go all air or all ground for best results. Including what your raiding Clan Castle has in it.
    -even when not in a war its good to try a war style raid against a tough opponent
    -Kiting an enemies Clan Castle troops. This. Is. Key. Especially for the majority of war raid troop builds. Kiting, or luring out the troops, must be done to limit the damage they can do to your raids. Failure to do this can basically ruin your raid. Not good. Trigger their CC by sending a giant or two right next to their CC or within its response zone. Make sure you got the entire CC worth. Wait for those giants to die, then deploy a single archer or barb in an area away from their defensive structures. Do this until you have them isolated. Easier to watch this in a you tube video.
    -lvl 1 pekka and lvl 1 drags arent much use. Pekka rent decent until lvl 3, and drags lvl. 2. You are better off with giants, and wizards, if upgraded.
    -learn to spot the "dont raid this base with this troop" bases. A base with strong centred air defenses shouldnt be attacked with dragons. Bases that spread across the entire screen and are really spaced out cant be killed with pekka or drags. You run out of time.
    -wallbreakers are important to punch holes in the wall. Otherwise precious time is wasted.

    There is the start to this thread. Feel free to discuss, counterpoint, add to this list. The purpose is to share ideas and improve. These tactics can change too, as Supercell likes to tweak gameplay and such.

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