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    H.a.z.a.r.d


    H.A.Z.A.R.D
    (Herpetic.Abditive.Zoetic.Addle.Decollates)


    “We...Are...All...That...Remain..."

    ~Official tagline for H.A.Z.A.R.D~


    "I was asked a question once, by a curious wayfarer. How had I survived so long on this forsaken chunk of rock? I told him what I'd told every other survivor of this hazardous environment. 'All those people suffocating in their sleep was a tragedy; if only they had appreciated the extent of my talents sooner. Maybe the Gnashers would have eaten them alive, at least that fate would have been more...pleasant."


    ~Quote by Merix Tarper~


    "H.A.Z.A.R.D" is a Third-person/First-Person Shooter experience heavily laced with Sci-Fi elements. The game focuses on a war between two races on a ravaged planet. Their war has raged for hundreds of years, neither race gaining the upper hand. However, a recent savage assault has turned the tide, forcing the other race to retreat deep into their own territory. If the attacks persist, the devastated race will be eradicated and forced into extinction. This is the section of the war where "You", the player, begins. The Vul’s deadly onslaught of the Surian people, the violent “cleansing” technique of the Avarethian war effort and the mysterious Panover’s past attempts at escape are the narrative backdrop for your journey through the ravaged world. Your travels will unite you with three other equally interesting individuals, all of whom will be playable (along with a multitude of players from Online Matchmaking). Choosing your character will determine your fate, and possibly the fate of the wounded race.


    - Play with more than 18 people in Campaign, Online Co-Op and Multiplayer.

    - Pick your favorite armor class and wear it to battle, and edit it in the Locker to give it your own personal flair!

    - Use a wide variety of weapons from all factions, each with their own unique sets of abilities and equip them inside of the Armory.

    - Create your own pieces of equipment and send them into the Community Portal to have a chance to have them featured in the game itself!

    - Hang on ledges, double jump, wall run, ram, terminate, dodge, sprint and land on enemies from incredible heights to surprise your foes.

    - Make your character your own, pick and choose your character from nearly 40 different alien species and edit them to your liking.



    PC Controls

    Start Button: Access Pause Screen/Game Stats/Inventory (Use the Left/Right Arrow Keys to select a specific tab relating to each screen)

    Mouse/Touchpad:
    Look Around (Press Middle Mouse Button while Zoomed In to Hold Breath)

    W,A,S,D:
    Move Forwards, Backwards, and Sideways

    Arrow Keys:
    Press Left For Healing Items, Right for Deployable Items, Down for Gestures and Up for Personal Munitions

    Mouse Wheel or Number Keys:
    Switch Weapons (Hold "1" to Pick Up Weapon) (Press "0" for Anti-Vehicle/Anti-Personnel Weapons)

    Left Mouse Button:
    Use Equipped Weapon

    Right Mouse Button:
    Aim with Equipped Weapon (Hold over Enemies, Teammates or Objectives to ID them)

    Spacebar:
    Jump (Hold to go higher) (Tap twice to Double Jump)

    Shift Key:
    Hold Down to Sprint

    ALT Key:
    Hold to activate the Command Reel (Use your Mouse to click on a specific command) (Each "Command" is as follows: Fall Back, Move Up, Help!, Give Ammo, Give Health, Give Armor and Follow Me)

    Ctrl Key:
    Use TECH/GEAR (Press again to cancel your TECH/GEAR) (Hold down to activate your TECH/GEAR's secondary ability)

    C Key:
    Crouch (Press Twice to go Prone) (Tap when running to Roll, Dive, Sidestep or Slide)

    F Key:
    Activate/Deactivate Mods on Weapons

    M Key:
    Melee (Press once for Light Melee Attack and twice for a Heavy Melee Attack) (Hold when behind an enemy to "Terminate")

    R Key:
    Reload Equipped Weapon (Hold to check ammunition)

    G Key:
    Throw Grenade (Hold down to "cook" certain grenades.)

    P Key:
    Access Pause Screen I Key: Access In-Game Inventory

    S Key:
    Access Game Stats



    XBOX ONE Controls

    A: Jump (Hold to go higher) (Tap twice to Double Jump)

    B:
    Crouch (Press Twice to go Prone) (Tap when running to Slide, Roll or Dodge)

    X:
    Reload Equipped Weapon (Hold to Check Ammunition)

    Y:
    Switch Weapons (Hold to Pick Up Weapons) (Hold down when not by obtainable weapon for Anti-Vehicle/Anti-Personnel Weapons)

    Left Trigger:
    Aim with Equipped Weapon (Hold over Enemies, Teammates or Objectives to ID them)

    Right Trigger:
    Use Equipped Weapon

    Left Analog Stick:
    Move Forward, Backwards, and Sideways (Hold down to Sprint)

    Right Analog Stick:
    Look Around (Press down when Scoped In to Hold Breath) (Press down once to perform a Light Melee Attack) (Press down twice quickly to perform a Heavy Melee Attack)

    Left Bumper:
    Throw Grenade (Hold down to "cook" certain grenades.)

    Right Bumper:
    Use TECH/GEAR (Press again to shut down TECH/GEAR) (Hold to activate TECH/GEAR secondary ability)

    D-Pad:
    Press Up for Personal Munitions, Down for Gestures, Left for Replenishing Items and Right for Deployable Items

    Back Button:
    Hold to Access Command Reel (Use the Right or Left Analog Stick to choose an option and press the "A" button to select a Command) (Each "Command" is as follows: Stay Back, Move Up, Help!, Give Ammo/Health/Armor and Follow Me)

    Start Button:
    Access Pause Screen/Game Stats/Inventory (Use the Right/Left Bumpers to select a specific tab relating to each screen)



    Playstation 4 Controls

    X: Jump (Hold to go higher) (Tap twice to Double Jump)

    O (Circle):
    Crouch (Press twice to go Prone) (Tap when running to Slide, Roll or Dodge)

    Square:
    Reload Equipped Weapon (Hold to check ammunition)

    Triangle:
    Switch Weapons (Hold to pick up weapons) (Hold down when not by obtainable weapon for Anti-Vehicle/Anti-Personnel Weapons)

    Left Trigger:
    Aim with Equipped Weapon (Hold over Enemies, Teammates or Objectives to ID them)

    Right Trigger:
    Use Equipped Weapon

    Left Analog Stick:
    Move Forward, Backwards, and Sideways (Hold Down to Sprint)

    Right Analog Stick:
    Look Around (Press down once to Perform a Light Melee Attack) (Press down twice quickly to perform a Heavy Melee Attack) (Press down when Scoped In to Hold Breath)

    Left Bumper:
    Throw Grenade (Hold down to "cook" certain grenades.)

    Right Bumper:
    Use TECH/GEAR (Press again to shut down TECH/GEAR) (Hold down to activate your TECH/GEAR's secondary ability)

    D-Pad:
    Press Left for Replenishing Items, Right for Deployable Items, Up for Personal Munitions and Down for Gestures

    Back Button:
    Access Command Reel (Use the Right or Left Analog Stick to choose an option and press the "X" button to select a Command) (Each "Command" is as follows: Stay Back, Move Up, Help!, Give Ammo/Health/Armor and Follow Me)



    Game Mechanics

    Health Management/Armor/S.R.S Management

    Weapon/Ammunition Usage



    General Storyline


    Outside our world in a distant galaxy, there is a tremendous dilemma. On the corrupted planet (simply referred to as Suris), two races have been at war for centuries. The two alien races are known as the Avareth ... and the Vul. Before the war had even started, both races were one. Upon advancing in technology over the years, the race began to experiment with newly discovered materials not fully understood. As their work brought in more employees and volunteers, the race slowly began to expand its influence to farther reaches of the planet. Many members of the race joined in on the phenomenon and even aided in it's research. What most didn't know, however, was that the experiments created incredibly deadly chemicals, which they dumped out into the environment to keep their advanced settlements clean. As time passed, the waste the race produced began to contaminate much of the planet, as well as it's inhabitants. The chemicals infected much of the worlds water supply, as well as it's soil. Forced to retreat into their settlements, the race let the world outside their reinforced walls rot. Many members of the race were not allowed into such settlements, as they were sick.Forced to fend for themselves, the contaminated members of the race began to slowly mutate due to years of contact with the waste. The mutated race, later referred to as the Vul, began to lose much of their intelligence. They slowly became feral and animal-like, the waste increasing many of their other attributes. Eventually, the Vul began to multiply. They became stronger with every new generation, and even gained the ability to "evolve" by forming a cocoon around themselves and emerging as a beast adapted to it's environment. Upon the race expanding into the Vul's territory, the race had it's first official encounter with such beasts. Many of the smaller settlements were destroyed by the Vul, the inhabitants never heard from again. Forced into action, the race began creating advanced tools of destruction. They created technologically advanced armor, which enhanced their performance and protected them from many of the Vul's attacks. They used firearms that used plasma or focused light as ammunition, the bullets easily able to tear through the Vul's flesh.The race then created the Avareth, an organization containing highly skilled members of the race who were meant to eliminate all Vul on Suris. However, even with their advancements, their strikes against the mutated species proved pointless. The Avareth only enabled the Vul to adapt to their attacks, causing some members to evolve with acid-spitting capabilities and reinforced skin. Now, with both races at a stalemate, the Avareth are starting to "recruit" other members of their race all around the world, turning them into cold-blooded soldiers for the Avarethian Army. This is the section of the war where "You", the player, begins. Your travels will unite you with four other equally interesting individuals, all of whom will be playable. Choosing your character and working together with teammates will determine your fate, and possibly the fate of the wounded race. After the player succeeds in their mission in the “Campaign", the player finds themselves twenty years into the future. Both races are slowly recuperating after the massive destruction on both sides, but now a new threat has arrived, and it's not peaceful. Donning the role of either race at any point in time, the player must succeed in several missions with their own team in order to win. The war still continues, but at least you can change the tide of battle (hopefully).



    Main Characters


    “Lovable people for the most daring of causes.”


    Merix Tarper:

    Xaem Atrius:

    Rema Varit:

    Neous Cive:

    Garin Orus:

    The Plague/The League/The Pack
    :



    Enemies


    “What a bunch of scumbags.”


    Vul

    "Mutated beasties with a hankering for blood."





    Gnashers: One of the weakest form of Vul, Gnashers are ten foot, four-legged beasts derived from Suris carnivores that have a small, light frame that allows the species to sprint at incredibly fast speeds, jump incredibly high and turn around quickly. This variant of Vul is known for it’s insanely powerful bite, the species jaws contain a series of long, serrated teeth meant to specifically slice right through flesh and armor alike, a barbed tongue that allows the species to grapple onto their prey and cause them to bleed more, and even a slightly corrosive saliva that blocks clotting and constantly rips apart the molecules in the skin at the point of contact. Some Gnashers have evolved a biological sack below the base of their neck that collects said saliva and purifies it, making the saliva much more potent and volatile. These types of Gnashers also have the ability to spit this acidic compound at enemies in a globule, the semi-liquid exploding upon making contact with any surface. Gnashers also are able to bite off large chunks of flesh from their prey and swallow it whole in a matter of moments, stick to their prey and continually harm them or even damage enough so they will eventually die from pain and blood loss. Gnashers, by themselves, must rely on numbers and darkness to take out their prey. Gnashers have an insane reach when it comes to melee, thanks to their scorpion-like tail (that is nearly the size of their own body). This tail is stronger than their front and back limbs, able to slice right through flesh and bone incredibly easily. Thanks to the sharp- rigid spines coupled with the tails flattened tip (in the shape of an arrowhead), Gnashers can literally stab right through someone in one single stab. Some variants of Vul have mutated with larger spines, causing them to rip out their tail and severely damage their prey’s internal organs or another variant which uses a more hooked tip to inject a deadly toxin into their victim. Gnashers themselves are not essentially well suited for long-range combat, and are susceptible to serious amounts of blunt force trauma thanks to their weak bone structure. Alpha Gnashers are an exception to both of these rules, however, and are the strongest type of Gnasher known. They immediately make their presence known, the variant of Gnasher nearly four feet taller than the rest of it’s kin. with their multiple array of eyes Gnashers themselves also have poor eyesight, and are severely blinded when they view concentrated UV light. This, coupled with their slow regenerative abilities makes Gnashers easier to kill than most other Vul.

    Boxers:


    Wailers:

    Dribblers:

    Barbers:

    Leviathans:

    Clackers:

    Lamenters:

    Taints:

    Plungers:

    Immortals:

    Clairvoyants:

    Gremlins:

    Bogeys:

    Coverts:

    Havoc:




    Panover

    “Oh god, the cavemen have guns!”




    Brigands:

    Flecks:

    Scrappers:

    Ghouls:

    Manics:

    Slivers:

    Refutes:

    Manglers:

    Rooters:

    Toasters:

    Duelers:

    Insomniacs:

    Stragglers:

    Commander’s:



    Avareth

    “High-tech and armed to the teeth. Bastards.”


    Fumigators:

    Cleansers:

    Gluttons:

    Dampeners:

    Enforcers:

    Vanguards:

    Hitmen:

    Executioners:

    Perforators:

    Hollow Men:

    Examiners:

    Reflectors:

    Violators:

    Grapplers:

    Sightlines:

    Magnate:



    Multiplayer

    “All shall fall before us.”


    The Avareth are on their last leg. Prolonged fighting with the Vul has caused the race to slowly decline. Alas, the Avareth are no longer alone. A new race, known as the Panover, has been discovered. The race despises the Avareth and the Vul, and will do anything it can to destroy them both. Caught in a massive war with their competitors, all three factions must fight for their survival, or die trying...



    Factions

    “Roleplaying just went futuristic.”


    Avareth: A highly advanced faction, the Avareth are a force to be reckoned with. Living in large, isolated cities around Suris, the Avareth do not make much contact with the outside world. Thanks to their status on Suris' and the materials inside their cities, Avarethians have a vast range of technology at their disposal. Their armor is slim and fits almost perfectly on the wearer's body, also allowing wearer's to have their helmet and armor (which is placed on the back, somewhat like a backpack) to fold over them and eventually become a full-fledged suit of armor. Their weaponry is generally light-refracting( or uses laser-based ammunition), and each weapon can be folded over and unfolded for easy storage and access (except for ammo cartridges and grenades, of course). Unlike their Panoverian foes, the Avareth's weapons do more damage against health, having a faster firing rate and reload speed at the cost of damage and range. While the Avareth have a large amount of health, their armor is rather weak (but does not have many weak spots.) Thanks to their armor being almost one piece, Avareth have an easier time being in harsh environments (and also find it easier to maneuver through them). All Avareth, like their Panoverian rivals, come into battle equipped with two guns (a primary firearm and a secondary weapon), two types of grenades of their choosing, and a special ability the individual is able to activate at any time. This special ability, known simply as "Tech", allows the user to increase their performance greatly for a short period of time. This includes (but is not limited to): Plasmatic Claws, Jetpack, Force Punch, etc. Another ability that Avareth can equip themselves with is known as an "AUG" or "Augmentation", which is a temporary boost to a desired user's body that is lost upon death (and therefore cannot be used again until found randomly after battles). These include stat boosts such as: Slugger (more melee damage, but takes more time to execute), Sprinter (faster running speed, but less time to run) and even Spy (takes longer to spot someone, but they stay spotted longer). All in all, the Avareth are well-rounded foot soldiers who can kill whoever stand in their way, well, most of the time...

    Panover:
    An advanced faction more primitive than the Avareth, the Panover are the remains of the sick who were kept out of the Avareth's compounds and people who were lost after battles with the Vul. Unlike their Avarethian adversaries, Panover live in secret bases around Suris that are tiny and well hidden. Despite this, they keep moderate communication with other settlements. Panover also do not have almost limitless materials, so they salvage what parts they can find from dead Avareth, scrapyards, and the environments they take over. Thanks to this crisis, Panover must use "cobbled together" technology, limiting them in many ways. Their armor is thick and unruly, attached to the wearer by ropes and other materials. Their weaponry is a mish-mash of parts and ammunition, causing most of their weapons to work oddly. Most Panoverian weapons are Plasmatic, or use plasma as ammunition, which happens to do more damage against armor than anything else. Unlike the Avareth, Panoverian weapons have longer range and do more damage. However, this is somewhat negated by their longer firing and reload times. Panoverian armor is thick and reinforced, making their armor very high. However, carrying such heavy equipment also leaves their health at a low state. Even so, their armor has a few weak spots and does not protect the Panover well from the environment (their heavy armor also causes them difficulty when they move through such hazardous terrain.) Like their Avarethian foes, all Panover come into battle with two weapons (a primary firearm and a secondary gun), two grenades of their choosing, and a special ability the individual can activate at any time. Such special abilities, known as "Gear" to the Panover, allows the user to greatly enhance their performance for a short period of time. This can include abilities such as Radar Jammer, Cloak, and even Dash. Another ability the Panover can equip themselves with is a "DEV" or "deviation", a temporary boost to the users stats that lasts until the user's death. These boosts can range from harmful (Flaming Slash is an example, it allows the user to do more melee damage against health but can damage the user if used improperly) to somewhat beneficial (an example of this would be Medicine Man, which allows the user to slowly regenerate health at the cost of less health to begin with). While they do have some flaws, the Panover are stone-skinned scavengers that can really pack a punch.

    Vul:
    A species unintentionally created by the Avareth, the Vul are a carnivorous mix of mutants created by the Avareth's ignorant nature. Before the Vul were created, the species used to be another separate series of races that lived outside of the Avareth's compounds. Thanks to the Avareth releasing deadly waste and chemicals into the world around them, the races were introduced to the toxins and attempted to escape their torment. The races seeked the aid of the Avareth as the toxins invaded their food and water, and were shunned afterwards. Some individuals who came into contact with the men and women became sick, eventually being forced out by other Avarethian members and left for dead for an innumerable amount of time. The Avareth made no attempts to aid the diseased-ridden races, and simply shut themselves off from the outside world completely. This forced the already dying and hurt species back to their horrid living conditions. These conditions, however, had another unknown side-effect. The people eventually began to get better and much stronger, making them believe that they never needed the Avareth to begin with. This ideology made them believe ingesting and living even closer to the toxic chemicals would be "good" for them. The event that soon transpired was never officially proven, but is believed thanks to years of evidence that the infected individuals who ingested the liquid began to mutate at an insane rate, the people turning into beasts apparently much worse than the Vul themselves. However, after a few hours of slaughter, the beasts began to die, leaving a black sludge in their wake. This black sludge made life impossible wherever it landed, and severely poisoned others who came into contact with it. This event caused a split of the residents outside of the Avareth's foundations. The two sides, one believing they could control the power the disease gave them, stayed. The other side decided it was too dangerous to pursue the event any longer and decided to abandon the area and live on their own. After the split, the side that decided to stay continually experimented with the substance, eventually becoming the Vul we know today after hundreds of years. It is highly believed that the side that left eventually became the Panover (which would explain thier incredible knowledge on the Vul themselves), but no one has lived long enough to ask.



    Multiplayer Difficulty Levels



    Casual

    “Easy? You have no idea…”


    Standard

    Hardcore



    Gamemodes


    Relegation

    Unison

    Arbitrary


    Evacuation

    "Evacuation" Is a simple game mode where players must complete a series of objectives to escape a specified map. Whichever team completes the most objectives first wins. Each objective must be completed in a set amount of time, if it is not completed in the allotted time, the objective will be discarded and another will be picked. Completing an objective early adds time to the next objective. If the team fighting against the Vul fails too many objectives, the team will automatically lose. These objectives mainly consist of opening/closing locked doors whilst protecting the team member who opens/closes the door and fending off enemies at specified points. All teammates must make it to the end for the maximum amount of points.Rather new players will find it easy to dive into this game mode.Vehicles can be found, but only certain vehicles for specified objectives can be found.

    Vestige

    "Vestige" is a gamemode all about skill. Players (who start off as the Avareth or Panover) must stay alive until the timer reaches zero, whilst trying to avoid the Vul. This game mode is suggested for experienced players, as the Vul can become rather cumbersome in numbers when pitted against inexperienced players. Players on both sides can harm their teammates, so teamwork is necessary in order to survive. The more Avareth/Panover that survive, the more points they obtain. However, the less Avareth/Panover there are, the more points the Vul obtain. Sticking with your teammates is highly suggested in this game mode, as going solo is an incredibly stupid idea. I mean, come on, it's called "Survival" for a reason. No vehicles are present in this game mode, but can be added in via the game’s creation studio.


    Onslaught

    "Onslaught" is much like a tower defense game. Players on either side must reinforce their bases by collecting materials around the map and bringing them back to their camp, which they can use to upgrade their base, hinder their opponents, or even aid themselves. Some of these upgrades can range from hard to scale walls to automated turrets that will attack the enemy on site. Once a team's main base is destroyed, the game will automatically end. While suggested for veteran players, almost anyone can hop in and learn the basics rather quickly. This game mode is specifically for Panover and Avareth, but A.I controlled Vul can appear throughout the match (also, players can control these Vul for one life but will be unable to afterwards and can only do so for the 30 second respawn timer. Also, player controlled Vul will be twice as tough and can regenerate health over time.) Vehicles can be found on this game mode, but they are not very common.


    Extermination

    "Extermination" is an incredibly simple game mode. All three factions must gain the most kills for their team, each faction containing six members. Near the end of the game, all teams remaining players must kill the other teams members, as all players will only have one life. The faction with the most amount of players left alive will win. While this game mode is suggested for any player (skilled or not), it is suggested that every player work together to get the most out of this game mode. Extermination has the most amount of players than any other game mode, containing nearly eighteen players in all. This game mode also includes many different vehicles depending on the map.


    Scavenge

    "Scavenge" is a game mode where players must gather an incredibly powerful material known as "Tamic" from around the map and must return back to their base for safekeeping. Either team has one job: to stop the enemy team from collecting Tamic or aid their teammates in collecting it themselves. The team who reaches the limit of Tamic storage or gains the most amount of Tamic at the end of the match wins. Players have the ability to steal the enemy's team Tamic storage cache, but the process takes a while and only awards the designated player with 25% of the enemies Tamic. No vehicles are ever present in this game mode.


    Data Purge

    "Data Purge" is a gamemode all about speed, stealth and teamwork. Unlike some other game modes, "Data Purge" is a fight only between the two factions known as the Avareth and the Panover. The rules are simple: either hack a terminal and steal valuable info (Panover), or stop the hacker's virus from spreading any further and destroy it bit by bit (Avareth). This game mode, while not difficult, requires a person to stay completely still to eradicate or implant the virus. This means if you're not at least experienced with the game, you're going to have a hard time.


    Apprehension

    "Apprehension" is a gamemode more or less about killing a specific highlighted enemy player. Players must protect their own highlighted member, who will have a blue symbol over there head, while attempting to kill the enemy's highlighted player. Players gain points by protecting their highlighted teammate and killing the enemies highlighted member, eventually ending the game once all enemy players have been "Apprehended." Players who are “Apprehended” will have a slight damage resistance and damage boost, and will have 25% more Health and Armor.


    Attainment

    A gamemode somewhat similar to “Capture the Flag”, “Attainment” is a mode where the player must steal a special item from the enemy team and protect their own while doing so. Both teams (Panover and Avareth) have their own special “flag” items that must be taken and given to your own team’s specified “flag” area. After 2/3rd’s of the game’s time has passed, a neutral “flag” will pop up somewhere randomly near the middle of the map. The “neutral” flag is heavily guarded by enemy A.I, and will take 15 seconds to pick up. The “neutral” flag will also drastically slow the player who picked it up. This neutral “flag”, instead of being directly taken to one team’s base, must be protected for a short time after pickup (which takes a few moments) while at the enemy’s base, and taken back to the friendly base for a total of three captures. While placed down at an enemy’s base, the “flag” will take away 2 captures from the enemy team and will count towards the 3 points given to the friendly team. The “flag’s” themselves, while one hit kills for melee, are three different weapons altogether. The team with the most amount of flags at the end of the round wins, and the team (even if they lost) who obtained the Neutral flag before the end of the game obtains a slight boost to experience for said round.


    Maps

    “Oooh, more wide open spaces to shoot people in!”


    Aether:

    Blackout:

    Census:

    Dabatical:

    Eclipse:

    Fane:

    Grandeval:

    Helminth:

    Implex:

    Jebel:

    Kamerad:

    Lacis:

    Maliferous:

    Naturary:

    Occlusion:

    Panoply:

    Quesited:

    Rantipole:

    Scriptory:

    Tectonic:

    Undight:

    Voyage:

    Welkin:

    Xeric:

    Yare:

    Zymurgy:



    Multiplayer Customization



    "Yep, it's that kind of game."



    Species



    “Guess who else the Avareth pissed off?”

    Mammalian (Mammal-Like

    “Fluffy. Furry. Deadly.”

    Vildoriats:
    A wolf-like species originally found on Suris, Valdoriats are considered the planet's "dominant" species. Very large and powerful, the species is known for their odd appearance. Their fingers are not covered by skin or scales, rather, they are the bones of the species attached together by incredibly strong muscles and cartilage. The muscles are flexible and numerous, allowing the species to have full mobility of them. Their bones are very strong, every joint being heavily lubricated by bodily fluid. This fluid also makes the species fingers stronger, covering them completely and preventing air into the joints. Unlike many other species on Suris, Valdoriats have tails that reach the floor. Their large tails allow for balance and can be strong than most of the species other limbs. Valdoriats also have pupiless eyes, their eye color usually a dark green or yellow. While this color can range, it is a known fact that the darker the eye is colored, the older the Valdoriat is. This is due to the Valdoriats aging eyes which eventually collect more light as they age. If their eyes did not do this, the species would become blind or would not be able to spot certain colors. Xaem Atrius is one individual who has this genetic defect, causing him to not see the color green. Like many other species, there are male and female Valdoriats. While males are known for their large sizes and strength, females are known for many other things. For one, females have many more markings than males. Females also have shorter tails, lighter eye colors, larger ears and thinner fur. Valdoriats are the player's default choice in Multiplayer, and like all other species, can be customized. This customization can range from the coloring of the character’s fur to their gender.

    Karinian:
    A feline species, Karinians are specifically found on Thealiv. Thealiv was once a lush planet, and was once the main source of Suris' food supply. However, after the war, the planet was devastated by nuclear warheads due to their uncooperative nature and attempts to hoard the last of food and other supplies for themselves. Due to this, the Karinians left their planet for their promised salvation on Suris, as most other species hated the Karinian race for their affiliation with the Surian Crusade. They are shorter than Valdoriats, and are generally much skinnier than the wolf-like species. Due to their small height, their tails do not need reach the floor the floor for balance. They also have large, dark markings covering most of their thin furred bodies. Karinians, unlike their Valdorian neighbors, do not have revealed bone as their fingers. Instead, the odd alien race has three fingers with tough padding on the bottom, wielding metallic-like nails on the top of their fingers. While the mammalian species is generally shorter and less fit than their Valdorian brethren, Karinians have faster reflexes and are known for their fast reaction times. The species is also known for a common disease known as "Muscle Rock". Due to the species constant movement and large amount of stretchable muscle, an individual can sometimes contract an ailment that causes the person to have muscles that bundle together, effectively creating a large lump somewhere in the body that causes great pain to the affected person. Unfortunately, while one can be born with this disease, there is no effective way of curing it. The disease can also cause blood loss to a certain limb if severe enough, forcing the individual to amputate said limb. This ailment is most common in the legs on an infected person, mostly found in the calf.


    Insectoids (Insect-Like)

    “Ew, squish it, SQUISH It!”


    Ragnus:
    The Ragnus are an insect-like species most commonly found on the planet Duren. Duren itself was a wasteland even before the war, being destroyed even further due to the Avareth's constant dangerous research on the planet. This dangerous research itself ranged from nuclear explosions to viral disease, the experiments killing nearly all life on the planet. The only species that managed to survive was the Ragnus, however, they did not survive unscathed. The species itself lost a considerable amount of it's intelligence due to constant confrontation with such dangerous forces, making members of the race aggressive and somewhat dimwitted. They were, however, still capable of taking control of a series of the Avareth's base compounds and taking the faction’s supplies for their own. These base compounds allowed the Ragnus to develop their own spacecraft and become the pirate-like species they are known as today. Due to their limited knowledge of space travel and manners, the species is known for it's rude dialect and nearly unintelligible language, most Ragnus preferring to grunt or perform gestures to simply avoid miscommunication of their language altogether.

    Gybrant:

    Aephet:


    Reptilian (Reptile-Like)

    “Scary space dragons.”


    Qerailics:

    Teliex:

    Fricnnes:

    Depethians:




    Planets

    “Just beautifully constructed spherical masses of rock.”


    Suris:

    Daren:

    Thailiv:

    Wreis:

    Yuit:

    Euir:

    Qev:

    Braet:

    Oiden:

    Naeir:



    Weapons



    “The best firepower, right in the palm of your hand.”


    Primary Firearms

    “Guns don't kill people, you do.”


    BC-R1 Frenzy (Rifle):
    Known as one of the main firearms found on the battlefield, the BC-R1 Frenzy is a typically stable and moderately damaging rifle that is able to fire bullets automatically. The Frenzy itself was created long before the war, simply meant as a suppressing firearm, but was later modified to be more lethal. While not exactly powerful or weak in any designated area, the Frenzy is a decent starting weapon and can be quite handy in close to medium range firefights.

    VCT2 Crion (Rifle):
    While similar to the BC-R1 Frenzy rifle, the Crion itself is a later model created near the middle of the war. The weapon was meant to act as a more stabilized version of the BC-R1, having a heavier (yet slimmer) framework that allowed for more stability and easier handling when aiming down the sights. While created later, the weapon is arguably no better than it's "apparent" predecessor and is merely better at longer ranges, the Crion's three-burst firing method not as great at closer ranges.

    4M-9M Era (Rifle):
    Known all around as one of the best single-shot rifles in service, the 4M-9M rifle is specifically meant to kill enemies from longer ranges. Created at an unknown time and yet just recently placed into service, While incredibly powerful, the weapon must be reloaded every shot with another cartridge in order to be used again.

    L33T Weltzer (Rifle):

    SPAD-24 Viscerator (Shotgun):

    REPR-00 Scythe (Sniper):



    Secondary Guns

    “Whelp, it’s better than nothing.”


    Z9-2H Sector (Revolver):

    7T4 Zodiac (Revolver):

    YT-33 Ark (Revolver):

    PIK-9E Sclera (Revolver):

    GR3 Thunderbolt (Pistol):

    W9-8U Duster (Pistol):

    CZ14 Hunter (Pistol):

    EX-1 Tether (Pistol):

    Q2-0U Mawkin (Light SMG):

    ED-1W Howitz (Light SMG):

    R3R-P Grok (Light SMG):

    T39 Carpus (Wrist Gun):

    G-140 Stump (Wrist Gun):



    Anti-Vehicle Weapons

    “Not so safe in that hunk of junk, now are you?”




    EF-108 Incinerator (Rocket Launcher):

    TUFE-12 Popper (Grenade Launcher):

    QU-01 Clutch (High-Powered Explosive):

    VOV 60 Contrivance (Repair Tool):



    Anti-Personnel Weapons

    “Because everyone just has those antisocial days.”



    BU-1 Derelict (Grenade):

    DR-UL Void (Grenade):

    JK-NM Forian (Grenade):

    5U5 Tonic (Medical Syringe Tool):

    ZZ-550 Droid (Digitally-Operated Machine):



    Randomly Spawned Weaponry

    BEG 1.2.3 (Heavy Rail Gun):
    Known as one of the game's most powerful weapons, the BEG is an incredibly powerful rail gun capable of destroying nearly anything (or anyone) in it's concentrated beam. After a short charge time, the BEG's focused energy beam can obliterate all in it's path. However, while the weapon is powerful, the gun itself is rather inaccurate and can only can be shot once before needing to be reloaded. The weapon itself is a massive firearm attached to an individual's shoulder via stabilizing grips and cords. The weapon is fired by pulling a large trigger similar to a pulley system, the "pulley" being pulled towards the players character while in use. The case of the weapon somewhat resembles an old-age cannon in design, the casing also having several adornments. Some of these adornments include lights (the brighter the light is, the closer the gun is to firing), a holographic sight and an openable casing allowing for direct insertion of the weapon's ammunition (the ammo cartridge shares resemblances to a spring cord near the middle and has two prongs outside of both of it's ends). The gun has four flaps in front of it's muzzle that open up when the weapon is being charged, the flaps acting as a funnel for more concentrated fire and as a running current of energy that charges the weapon's projectile. The projectile is a circular plate that absorbs an incredible amount of heat administered to it, the plate itself spinning around at near supersonic speeds whilst being charged. This speed basically turns the plate into a wrecking ball, allowing the plate to act as the initial force while the energy inside it allows it to explode upon coming into contact with nearly any surface (the energy around it also allows for easy penetration and residue damage). While strong, the BEG is incredibly slow at firing and could leave it's user in a bad situation when it's instant-death blast happens to miss. Also, thanks to it's weight, all classes (excluding Heavies) will be slowed while wielding the object, and will have to stand completely still in order to fire it (Yes, heavies can't move with it either.)

    N.U-K3(Heavy Quad Missile Launcher):

    M.A.C XXL (Octuple Heavy Chain Guns):



    Ammo Types



    Plasmatic Rounds:
    "Plasmatic Rounds" are possibly one of the rarest types of ammunition in game. While the rounds are powerful and can blast right through armor, the cartridges are considered unstable after large periods of misuse. If not taken care of properly, the magazine containing the rounds will explode due to heat escaping from the casing. Ironically, this defect can also make for an exceptionally deadly makeshift grenade. Unfortunately, this is not suggested due to the plasma's unpredictable tendencies to explode at any given time. While Plasma can be found in most generally powerful guns, working with the material can be downright dangerous. This is why many companies have stopped production of such volatile ammunition and will even attempt to persuade others to change to the more reliable "Light-Refracting Rounds". During the recent explosion of military activity, Avarethian officials have now started to bring this ammunition back to the battlefield due to it's amazing power. During the events of the "Multiplayer", it has been revealed that plasmatic ammunition has been refined and is now much safer, allowing for collection of the shells from the environment without consequence. This is funny, however, as most plasmatic rounds scattered around the battlefield are already spent and can't really do much for ammunition purposes. Fortunately, rounds found inside of unused magazines or in firearms are still usable.

    Light-Refracting Rounds:
    While much safer and cheaper than their plasmatic cousins, "Light-Refracting Rounds" have many defects of their own. The ammunition's cartridges, which act almost like a large battery, have a set amount of stored energy that is used up with each shot. After a certain amount of shots, the cartridge will run dry and will be unable to be used until charged once again. While this may seem like a nice way to save on ammunition, few cartridges can be replenished on the battlefield due to the amount of people and materials required in order to charge the devices. This has led to many Avarethian officials adopting a more expensive (yet better in the long run) type of Light-Refracting round that will slowly charge over time when not in use. The cartridges are charged via a small device that latches onto the empty cartridge, expelling excess energy not used in the firing of the gun into the cartridge. While this has many advantages in combat, it has been revealed that to recharge one cartridge fully would take nearly two cartridges, effectively nullifying the ammunition's re-usability. While certain weapons during "Multiplayer" still use this odd function, most regular firearms use cartridges with more energy to allow for many shots to be fired at once before overheating. While the firearms that use this ammunition generally fire much faster than Plasma, Light-Refracting don't do much against armor and are much more effective against health.

    Caustic Rounds:
    "Caustic Rounds" are a mixture of highly volatile substances put inside the tip of a bullet that corrode and eventually rip apart armor bit by bit at the molecular level. While not as strong as plasma in going through armor, corrosive rounds have a much bigger spread over armor, almost able to cover a large section of the chest just from a few shots. Ironically, this corrosion effect slows down once it begins to dry, making it somewhat hard to contain the material whilst keeping it active. Production of this type of ammunition was once stopped early due to concerns for personnel and developers alike. This concern was capitalized during a major contamination breach where the toxic substance leaked into many devices that manufactured the ammunition and rendered them useless. This was later revealed to be not so much of a loss as the Avareth's government realized the ammunition could take out machines and other mechanical things out with ease, prompting the recent redistribution of the rounds during "Co-Op" and "Multiplayer". These "Corrosive Rounds" actually act like a poison on vehicles, armor and even machines, causing them to gain damage slowly over time that takes a long time to repair.

    Nova Rounds:
    Known for their incredibly flammable nature, Nova rounds instantly burst into flame after hitting an object. This is due to a high concentration of highly-flammable metallic compounds at the tip of the bullet protected by a heat-resistant layer, allowing the bullet to fly through the air without the worry of pre-detonation. This covering is very fragile against solid objects, however, and will shear off after hitting something. This "smashing" effect causes the bullet to burn ferociously and will actually allow it to burn for a short time (roughly four seconds) before fizzling out. The bullet's contents were once used in various lighting systems and even other mechanisms, eventually leading to it's production over the course of the war. This product proved to be a mistake as of later, as the Avareth's main production plant was attacked and easily destroyed by the Panover years later, devastating one of the Avareth's most guarded facilities. Even though serious production of such ammunition stopped, black market vendors secretly sold the ammunition to the highest bidder, allowing many corrupt Avarethian officials to obtain them and endow them upon their soldiers. While these rounds are weak against armor, they deal constant damage to an enemy's health and make it harder for the individual to heal themselves.

    Glacial Rounds:
    A new type of ammunition produced during the events of the "Singleplayer" campaign, Glacial rounds were actually an idea Merix himself had worked on for several years, later presenting the new ammunition to the Avareth's greatest officials. These odd rounds were specifically meant to chill an enemy's blood and tissue and make it harder for such a being to function on the battlefield. The round itself contains an instant-freezing agent that cools the area around it below 300 degrees Celsius upon impact, requiring constant application to take effect. This ammunition proved to be rather dangerous, however, as the flash freezing effect left many individuals with permanent frostbite-like wounds. Deemed too dangerous for civilian use, the rounds were tested on the battlefield near the end of the "Singleplayer" campaign (although, they were technically used by Merix beforehand), proving to be incredibly effective against lightly-armored individuals. The rounds themselves cause enemies to react slower in general, allowing users to attack such individuals with quicker speed. This use also happened to apply to the Vul, as they were cold-blooded creatures who couldn't last long against the ammunition's freezing effect, becoming one of the Avareth's strongest forces against the Vularion menace.

    Vaporous Rounds:
    Somewhat similar to steam or other types of evaporated materials, Vaporous rounds are one of the oddest types of ammunitions created. The special "vapor" that emanates from the rounds is highly toxic when inhaled, the microscopic metallic filaments able to slice and tear organs and other soft tissues with ease over time, even being able to build up and clog cavities inside of the body. While not having a designated creator or estimated distribution, it appears apparent that the types of ammunition began to appear once the Panover themselves were discovered. This could possibly hint that the Panover themselves had created this deadly type of ammunition, although no valid information on the truth of the matter has been found. What is known, however, is that the metallic filaments in the bullet's vapor are a special type of material that apparently can cause asphyxiation in afflicted men and women, even being able to render an individual somewhat catatonic overtime, thanks to the filaments ability to absorb blood and enlarge. When discovered, the type of ammunition was tested by several Avarethian scientists, the unknown filaments revealed to be a material from a nearby string of asteroids containing the metal, amplified with the resin found in most Dighted rounds used by the Avarethian war effort. While more tests were performed on the odd metal, production of the rounds themselves started up rather quickly, nearly being deployed the first few weeks upon the rounds discovery. While only potent in large doses, the Vaporous type of ammunition has been found to reduce an enemy's performance in general by a whopping 50%, the vapor being able to pierce through armor and severely hinder opponents stamina.

    Ancient Rounds:

    Eruptible Rounds:

    High-Voltage Rounds:

    "Smart" Rounds:

    Forceful Rounds:

    Ionized Rounds:

    Tincture Rounds:

    “UL” Rounds:

    Repercussive Rounds:

    Dighted Rounds:

    Blight Rounds:

    Macerating Rounds:



    Equipment



    All games have some type of upgrade for guns, well, at least shooters. Now, bear with me here fellas, but what would happen if these upgrades were actually fair? Imagine it this way, while players can use their equipment at specified levels at any time, players can only use one piece of equipment for each slot they have. Depending on the firearm or melee weapon you obtain, you will have more slots or less with your weapon of choice thanks to the weapon's strength. If the weapon is weaker, the weapon will have more slots than a more powerful tool of destruction, the maximum amount of mods resting at the two mark. Mods themselves can only be obtained after completing a challenge, picking them off dead enemies (only having a 1% chance to spawn) or unlocking such items via the game's in-game store (available to buy via Beduin, the main currency in H.A.Z.A.R.D which can only be earned via multiplayer matchmaking or by completing certain achievements.) Mods from the store are expensive, but are simply meant as a sure-fire way to get that specific mod. This is due to the rarity of such things, where players will receive a random piece of equipment depending on how well they helped the team (kills hardly count). Top players will have a higher chance to receive rarer skins or models thanks to their contribution. This does translate to armor and mods, but will usually not award the player with such things unless they perform exceptionally during gameplay.

    Suppressors:
    While not exactly the most advanced piece of weapon modification, Suppressors are one of the easiest to use and replace, so there a top-choice for most consumers. Silencers themselves nullify the sonic boom that comes after a bullet has been fired, but cannot do so completely and still allows a quieter sound to be heard. When firing a round, the round itself is slowed due to more travel time and falls faster due to the power of the bullet being taken out beforehand.

    High-Powered Flashlights:
    While small, the High-Powered Flashlights of H.A.Z.A.R.D are very effective and can blind enemies of all kinds. The bulb's color inside the light can be changed, including the intensity of the light and it's width (however, width causes the flashlight's intensity to decrease). Only one flashlight can be used at a time, but each flashlight can turn on or off with a simple press of a button. The flashlight itself has a short life, however, so it will shut itself off and recharge when it's power runs out.

    Multicolored-Dot Sights:
    Dependable and sturdy, Multicolored-Dot Sights are known for their accuracy-increasing properties and slim appearance. Unlike High-Powered Flashlights, these sights are slightly less visible and place a small colored dot on any surface, generally detailing where the player's shots will generally land. The sights can be numerous colors and can be shut on or off just like flashlights. Also, just like flashlights, Multicolored-Dot Sights have a cool-down time and can only be activated for a short amount of time.

    Modified Barrels:

    Refurbished Triggers:

    Altered Magazines:

    Improved Folding Systems:

    Upgraded Scopes:

    Augmented Rounds:

    Remodeled Grips:

    Stabilizing Mechanisms:

    Galvanized Bayonets:

    Firing System Modulators:

    Refurbished Casings (Models):

    Printed Finishes (Skins):

    Customized Trinkets:
    Somewhat like a label, "Trinkets" are small items attached to a weapon via wires that tell the user (or anyone who picks up the weapon) what the user named and changed the gun's description to. The trinkets themselves resemble many different things, but are actually flash-drive like devices covered in a decorative plastic covering. There are many plastic coverings, some resembling animals, vulgar language, other items and even figurines. Unlike other pieces of equipment, labels only need experience earned from the gun's use to be acquired. Trinkets also do not count towards the weapons "mod count", however, only one can be placed on the players desired weapon at a time. While neat, Trinkets can only be unlocked (or created) after certain requirements have been met, certain exceptions being Trinkets for limited time events. Also, on a side note, Trinkets themselves can only be seen on the user's gun or on an enemy's salvaged one (well, if it has one). Upon obtaining an enemy's gun, players will have a high-chance to receive the associated Trinket, allowing players to receive special DLC imprinted Trinkets or something of the ladder (although, it only has a 5% chance to do so.)

    Permuted Transputers:
    Somewhat similar to Customized Trinkets, Transputers are only found within a player's armor and act as integrated "descriptions" of the player's designed armor. Ironically, while fully editable, Transputers are only seen during battle upon an enemy being assassinated, the player usually ripping the circuit board out for study (this is due to the circuits being highly valuable and being great evidence for finding out where such armors were created or whom they were made by, allowing people to obtain them to gain clues as to where such construction facilities exist.) Even so, Transputers each have their own color and shape (which can be fully created), having less customization than Tickets except for one key feature. After recovery, players can view the type of armor pieces and colors in the store, getting a slight clue as to what such things would be like, allowing players to make more educated choices upon buying something from the in-game store. Finally, Transputers hold one more unique feature over their Trinket brethren, in which Transputers can showcase a secret message composed by the player themselves, such quotes ranging from vulgar threats to helpful hints.

    T.E.C.H (Terrain.Elaborate.Calculating.Hardware) / G.E.A.R(Gradient.Enfolded.Actuated.Rebooters)


    Propulsion Pack:

    Constant Targeting Software:

    Duplicative Analyzer:

    Genetic Stimulant:

    Magnetic Boots:

    Thruster Device:

    Ionized Weaponry (Blades, Claws and Whips):

    Force Gauntlets: Matter Transmuting Module:

    Radar Jamming Device (R.J.D):

    Semi-Camouflaging Systems(S.C.S):

    Upgraded Visor Structure (U.V.S):

    Deployable Sentry Drone (D.S.D):

    Ballistic Shield: Hydraulic Slammer:

    Digitalized Holographic Image:

    Instant-Transporting Devices:

    Viral Shutdown Signal:



    DEV's/AUG's



    Dev's are abilities that are randomly obtained after examining an enemy's corpse. These small items give the player a small boost during gameplay. Aug's themselves are only able to be used outside of gameplay, only being activated before a match or upon the player's death. These "boosts" are similar in appearance to flash drives (for armor) or syringes (for health), and will appear in the player's inventory when collected. Each DEV and AUG is different in it's own right, but are known specifically as Armor and Health upgrades. DEV's themselves upgrade armor, while AUG's upgrade health. These boosts can range from melee bonuses to physical toughness, but are always obtainable and can only be used once per life. Once the player dies, the active AUG or DEV will disappear from the player's inventory and will only be able to be retrieved again upon examination of another body. Aug's and Dev's only have a 1% chance to spawn on an enemy corpse, and can be instantly collected after the associated enemy's death. If a player manages to revive a fallen teammate, they have a 5% chance to receive a random DEV/AUG and will also give their teammate back their previously used AUG/DEV. Nearly all AUG's and DEV's give the player a 50% boost in a specific field (while also giving a 50% weakness towards a specific field), making them incredibly valuable and helpful in stressful situations.

    Armor-Based

    Health-Based


    Armor Customization



    Gloves/Gauntlets:
    Gauntlets are thick, segmented pieces of armor that cover the whole hand, while Gloves are thinner fabric-like clothing that can partially (or fully) cover the user’s hands. The Gloves and/or Gauntlets equipped to the players character are easily seen in First-Person View. They showcase the player character’s amount of fingers and the Gloves/Gauntlets personal design. When the player is severely hurt with low health, blood will be spattered over the hands, parts of fingers will either be cut or missing (showcasing bone at times).

    Bracers:
    Used to protect the users front and back arms, Bracers are thick pieces of armor placed between the Gauntlets/Gloves of an individual and the users Pauldrons. The Bracers found on characters only show prominently when reloading in First-Person View, but can be more easily seen when in Third-Person View. They can range in many designs, but are typically meant for style. When harmed to a severe degree, blood will be splattered over the pieces and players will notice severe dents in the Bracers as well.

    Pauldrons:

    Cuirass:

    Visors:

    Helmets:

    Boots/Lames:

    Bevors:

    Greaves:



    Vehicles


    Triforce:
    The Triforce is possibly one of the smallest vehicles in the game. Only able to support two people, the vehicle has a hard time staying alive when pitted against many opponents. This is why the vehicle is incredibly fast, as it is meant more as a transport vehicle than anything else. When a player hangs on the side of the vehicle, they are able to shoot enemies. However, doing so leaves the player vulnerable to bullets.

    Sable:
    The Sable is a vehicle much like the Triforce in terms of its general appearance, however it works much differently. The vehicle has four wheels instead of three this time, with two smaller light machine guns planted on both of it's sides. It can carry up to two people just like the Triforce but now allows the driver to fire it's dual-machine guns at enemies. Unfortunately, the vehicle (while doing more damage) does not have the range or capability of a player on it's side, making the vehicles only form of damage at it's front.

    Dart:
    A two-wheeled lightly armored vehicle, the Dart is known for it's incredible speed. Only able to carry one player, the vehicle is exceptional at taking a player place to place on the map. This speed and easy accessibility comes at a price, however, as the vehicle has no way to protect itself and can be easily destroyed with small amounts of suppressive fire. This is dubbed rather hard though as the Dart is the fastest vehicle in the game to date, outperforming the Phaser and even the Skimmer.

    Barge:
    A large six-wheeled transport vehicle, the Barge is specifically meant to protect its passengers as they arrive at their destination. Boasting two large controllable rocket-blasters and the ability to hold four passengers, the Barge is a sluggish vehicle that can pack a serious punch if used correctly. This power comes at a price though as the Barge is horrible at making quick turns and is very susceptible to flying vehicles, the turrets on the Barge itself only able to be used on it's sides (allowing other players and vehicles to take out the vehicle easily by hanging behind it and in front of it.) When it’s second phase is activated, the Barge acts as a Spawn Point for all teammates while in use. However, it becomes much weaker while in this and it’s weaponry cannot be used while in said state.

    Phaser:
    The lightest flying vehicle, the Phaser is meant to annoy enemy players by dealing semi-constant rocket damage. The vehicle is the fastest flight vehicle, somewhat in appearance to a jet. While it can deal a large amount of damage in a small amount of time, it is incredibly weak and can easily become devastated by air-defense vehicles (such as the Intersector). Due to it's speed, it is rather easy to turn the vehicle around and get inside of it, but the vehicle is much harder to slow down in the air and can cause new players to become disoriented.

    Mastodon:
    Quite literally the second-toughest vehicle in the game (next to the Barge), the Mastodon is an incredibly large tank-like vehicle that resembles a four-legged animal, the vehicle itself able to overcome any terrain thanks to it's multiple appendages. While slow and tough, the vehicle has several blind spots and cannot shoot at anything to it's side, only being able to use it's main cannon to shoot (which takes time to turn and reload). The Mastodon has a secondary machine gun placed near the back of it, but it leaves the gunner vulnerable. While the vehicle can carry up to four people, only two will be able to do some actual damage.

    Guardian:

    Intersector:

    Skimmer:

    Goliath:
    Used as a quick way to clear way to clear cover and disperse clumped together enemies, the Goliath is a large hovering mech that wields two gigantic ionic swords to smite down it’s foes. While tough and somewhat fast, the Goliath has to get incredibly close to enemies to deal any real damage. However, it is able to smash the ground and create a shockwave, stunning all who are next to it or is even able to to eject one of it’s swords toward an enemy much like a retractable device, but if it misses, it’s attack damage will be halved for several seconds while it recharges said arm.

    Fiend:

    Rancor:

    Extracter:



    Community



    The community of H.A.Z.A.R.D already gets to say "hello" and "you stole my kill" to their comrades during battle, so how awesome would it be to view other players personal maps, guns, armor or even skins? Well, once you activate the Community, you'll be able to view the fine works of the community single-handedly and will have the ability to comment, rate or even use them in your own personal game. Once a substantial amount of votes has been placed on something, the item in question will be spotlighted and will be voted for skin/weapon/mod/map/vehicle of the week. If the player who happened to create such an item places first on either category, the item will actually be added to the game at a later date with it's own series of skins and usability. Full credit will go to the person who created the item and they will receive in-game rewards for having their item placed inside of the game (note that such items will only appear in Multiplayer and no where else).Players will also have the ability to upload their own customized skins and models using H.A.Z.A.R.D's own creation studio, which will allow users to mix and match pieces of models and specific parts of skins to make their very own armor and guns fitting to their style. As the player buys customization packs, these will be added to the creation studio and will allow for even more customization, each skin pack and model pack usually costing around 1 to 5 Dollars (skin packs and model packs costing one dollar, with DLC packs costing up to five dollars). The only way to upload an edited item is by adding something to the model and adding a specific skin, making it so players cannot obtain such skin packs for free.


    Achievements/Trophies



    Now, we all know you can't have a game without some kind of reward system. So, what better way to award you than to send you a little pop up with a tiny bit of text proving you accomplished something. Yeah, I know, sounds pretty worthless now, doesn't it? Well, don't fret my friends. In H.A.Z.A.R.D, completing certain achievements/trophies awards you in game as well. So, there's actually a point to getting those tiny things. Oh yeah, one more thing, there are no "easy" achievements/trophies in H.A.Z.A.R.D. I mean, what would be the point of calling them achievements and trophies if it only took a few minutes to obtain them?


    Campaign Achievements/Trophies

    Beat 'em Up:
    Complete the Tutorial Level in Campaign with melee-specific attacks.

    William Tell's Fanboy:
    Find and snipe each liquid container found in each area.

    This Is My Boomstick:
    Kill all Vul attempting to escape Serenity's Complex with a single-shot shotgun.

    Open Wide!:
    Throw a grenade into the Harrow's mouth before the battle begins (and leave one hell of a bad taste in it's mouth.)



    Multiplayer Achievements/Trophies

    Holy S@#% it Burns!:
    Chuck a sticky grenade at a player's unmasked face and watch the magic happen.

    Everybody Do The Flop:
    Knock three enemy players down at once in "Multiplayer" with one awesomely-powerful grenade.

    This. Is. H.A.Z.A.R.D!:
    Melee an enemy player off of the map with your massive muscles.

    Crash-Up Derby:
    Kill an enemy inside of their vehicle as a Heavy class using a very powerful melee weapon that you just happened to find.

    Give Me Some Sugar:
    Have 4 different medics heal your character in Multiplayer without dying.

    Home Run!:
    Hit an enemy's grenade with a melee weapon and have it kill them afterwards....score!

    Teamwork's For Sissies:
    Kill ten enemies in a multiplayer match by yourself in one life, because we all know you're such a badass.

    Oh, So Close...:
    Kill an enemy player before they're able to escape in a specified map with your amazing skills and douche moves.

    Bro Team:
    As a Light class, terminate an enemy Heavy with your teammate (who is also a Light class) and give each other one hell of a high-five.

    What a Fatass:
    As a Heavy, land on an enemy Light class from a two-story building and kill that poor bastard instantly.

    David Meets Goliath (And David Lost):
    Kill a Light class as a Heavy after being shot in the head with a sniper-rifle once, because Heavy classes know how to get sh** done.

    You Go First:
    Have an enemy attempt to hijack your vehicle and drive off a cliffs edge as they pull you out, causing you to land on the edge and the enemy to...you know...die of stupidity.

    Tankception:
    As a Heavy class, enter a tank and kill another tank with a Heavy class inside of it. Try not to get your mind blown to smithereens.

    Who's The Heavy Now?:
    As a Light class, kill a Heavy class by landing on them with a mech from a high-rooftop and laugh, as you are the dominant fat ass.

    Karma's A Bitch:
    Die by a fellow teammate and have them die in the same way a few seconds afterward, because betrayal's annoying as f****** hell.

    Not Dead Yet:
    Kill ten enemies in a single match while your health and armor is critical. Why? Man I don't know you people are ape-s*** crazy.

    Kamikaze Bomber:
    Kill four enemies at once in a single match by crashing an airborne vehicle into the middle of them (oh yeah, and you live at the end of it.)

    Too Pro:
    Place first on every gamemode in-game, ya know, because you just stay in your basement all day doing this crud.

    Pills Here!:
    Heal every teammate on your team while playing multiplayer because your whole team apparently loves eating lead.



    Extras


    Just for giggles, H.A.Z.A.R.D has a few secrets scattered it's multiple campaigns, including some that only appear during certain game modes in Multiplayer. To start with, we'll explore the game's references to other games, or as others like to call them...Easter Eggs.

    Many references are placed around H.A.Z.A.R.D's environment, but there are a few that are the most prominent. Let's begin, shall we ladies and gentlemen?




    1.) DOOM “BFG” Reference

    2.) Halo Helmet, Sword and Skull

    While entering the Avarethian Testing Facility during Campaign, the player must have at least one other person to access the Garbage Bay sub-level. After completing a series of computer mazes (one player going through while the other moves objects to let him pass), the Garbage Bay will become unlocked. If both players manage to uncover the discolored sections of trash (which must be cleaned by shooting or meleeing), both players can find a Master-Chief like helmet covered in small amounts of grime with a cracked visor with three slashes sketched into the right side of it underneath the last pile. There are three piles in total, the first revealing a broken Plasma Sword handle and the second showcasing a cracked Elite skull. After the discovery of all three of these, each character will talk about how the items seem similar to something they saw "in a game store once." After this, the player (and whoever was in the game at the time) will unlock a trinket similar in appearance to the Halo's series Oddball item for multiplayer use.


    3.) Borderlands Claptrap and Buzz Axe

    After the player enters Serenity's Complex for the first time during the Campaign, the player might notice a broken window to the far left of the building (located behind a series of metallic components), which upon closer inspection, reveals a room. The window itself can be climbed through, and after doing so allows the player to walk around the small room. Inside the room is a small table with a rectangular object placed on top of it. The object is colored yellow, a white line streaked across it horizontally. The object also has a semi-large pizza-cutter like axe embedded into the front of it, which if touched, causes Merix to state the weapon seems to be "very aerodynamic" and that the yellow object "seems like it would be obnoxious". After the item's discovery, the player will unlock a trinket similar to the Borderlands loot chest that can be used in multiplayer matches.


    4.) Destiny Ghost Shell

    While playing the Multiplayer map Grandeval during Campaign, players can find a secret area behind the northern tower. Besides being great for wall jumping or wall running, the walls themselves appear to be tarnished, except one. This wall has an odd symbol resembling Bungie's own logo, which, if the player shoots exactly in it's indentations, will cause a blue stream of data to fill up the logo, with the stream leaving the area into the sky in the shape of a Ghost. It will also award the player with a small Trinket after the match is over with. The Trinket itself appears to be a Ghost from the popular series, Destiny, in it's default shell.

    5.) Bioshock Skyhook and Big Daddy

    6.) Dead Space Plasma Cutter

    7.) Mass Effect Armor

    8.) Metroid Prime Frozen Metroid

    9.) Half-Life Dissected Headcrab

    10.) Portal Companion Cube

    11.) Fallout Pip-Boy 3000

    12.)
    Gears of War Mark 2 Lancer






    Holy cow that was a pain the arse to fix, but hopefully it's all in the right order now. Enjoy, everyone!


    ~Your Buddy~

    GRAYSMEG


    ~The Artistic Avareth; Gray Greytin Smog~
    What are the Avareth? Ask about H.A.Z.A.R.D to find out!
    SEE YOU ON THE VIRTUAL BATTLEFIELD YA FILTHY ANIMALS

    CAG Dogg Level: 30 [?]
    Experience: 285,858
    Next Level: 300,073


  2. The Following User Says Fucking Hell Yeah ! to Graysmog For This Fucking Post:

    CAG Destroyer (January 25th, 2015)

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