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Thread: Class Loadouts For AW?

Discuss anything from suggestions, ideas here. No holds barred in this forum, beware and you have been warned!

  1. #41
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    Quote Originally Posted by CAG Killfrost View Post
    Looks like I will be changing some of my classes. But I play hc core and snd so I want to make them wor in all modes. I run the ak12 alot. But love the bal. So what would work for those game mode.. I would like for it to work in all with out multiple classes just for each game mode.
    Ive found the IMR to be perfect for search. As far as kill streaks. Run everything u can with support if you have the space. Overclock is also a great thing to have for snd.

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  2. #42
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    Quote Originally Posted by OnixEwok View Post
    I have a few different classes set up but I seem to land on the same class for all modes, AK12 basic with suppressor,tracker, and fore grip. No secondary, perks I run lightweight, blind eye, toughness and hard wired, exo is overclock, no exo launchers, kill streaks are UAV with extra assists and threat detection. Carepackage
    The ak12 is my baby. I actually run it completely stock and i do great with it. The rest of ur class sounds about like my ak class though.

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  3. #43
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    I hate system hacks so will never not have hardwired on...lo.

    I can't however seem to build a decent pistol class like blops2 no marathon perk which is key in my blops2 pistol class

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    Killfrost (January 13th, 2015)

  5. #44
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    I NEVER run pistols. I am horrible with them so id rather just have my combat knife and go in cloak (if i have it at the time)

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  7. #45
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    Quote Originally Posted by CAG Killfrost View Post
    Looks like I will be changing some of my classes. But I play hc core and snd so I want to make them wor in all modes. I run the ak12 alot. But love the bal. So what would work for those game mode.. I would like for it to work in all with out multiple classes just for each game mode.
    For S&D I typically use Tactician. Having Overclock to get their Flanks right off the bat with Exo Mute Device so they can't hear you coming is underrated and gives you an extreme advantage.

    I like the AK12 but I feel the mag size is too low if you're going to be using Overclock you're likely to engage in multiple enemies or have a much larger chance at it. I prefer using the ASM1 with Tactician but if you're deadset on the AK12 then I would suggest putting Extended Mags on it for the better feeds.

    Stun Grenades in S&D work as well. Typically people camp in the same areas on S&D the ones that give them the most advantage. You can use the Stuns to take that advantage away but also not bother checking an area if you've tossed a stun in there and got no hit markers on it - This pretty much enables a faster clear if you're on a time crunch.

    Typically lightweight / Stock is good/necessity if you're running the above setup. While UAV's can be dangerous to you, you will or should be moving around enough that it doesn't cause too much concern. However, you can chose to go with Perk 1 Greed and add in Low Profile if you feel it becomes to problematic and best fits your play style.

    Toughness / Blast Suppressor are the better Perk 3 choices with Peripherals for a Perk 2 or Cold Blooded is also good.

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  8. #46
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    heres some i have fond on a site..

    Jumping into a Call of Duty: Advanced Warfare multiplayer match is easy. Choosing yourPick 13 is the hard part. There are a wealth of weapons, attachments and Exo Abilities in Activision’s latest first person shooter, and you’ll need to create different loadouts and make tweaks depending on the mode. Thankfully, the developers at Sledgehammer Games offered their own personal setups in Newsweek’s Advanced Warfare collector’s edition guide. That said, experiment with these loadouts from the talented men and women who designed the game, then let us know which one worked best for you.
    Sean Marino (Weapons and Vehicle Artist)
    • Primary Weapon: MP11
    • Attachments: Red Dot Sight, Rapid Fire, Quickdraw
    • Secondary Weapon: Combat Knife
    • Perks: Lightweight, Overcharged, Fast Hands, Blast Suppressor, Scavenger
    • Exo Ability: Exo Stim
    • Exo Launcher: None
    • Wildcards: Primary Gunfighter, Perk 1 Greed, Perk 3 Greed
    • Scorestreaks: None2
    Guy Beahm (Multiplayer Level Designer) 1
    • Primary Weapon: IMR Assault Rifle
    • Attachments: Red Dot Sight, Stock, Quickdraw Grip, Advanced Rifling
    • Secondary Weapon: HMR Submachine Gun
    • Perks: Lightweight, Toughness, Scavenger
    • Exo Ability: None
    • Exo Launcher: None
    • Wildcards: Overkill, Primary Gunfighter
    • Scorestreaks: Paladin, Aerial Assault Drone2
    Mike Mejia (Producer)
    • Primary Weapon: ASM1 Submachine Gun
    • Attachments: Red Dot Sight, Quickdraw Grip, Laser Sight
    • Secondary Weapon: None
    • Perks: Lightweight, Fast Hands, Blast Suppressor
    • Exo Ability: Exo Overclock
    • Exo Launcher: Variable Grenade x2
    • Wildcards: Primary Gunfighter
    • Scorestreaks: Orbital Care Package (Modules: Better Odds), XS1 Goliath
    Michael Condrey (Sledgehammer Games Co-Founder)
    • Primary Weapon: IMR
    • Attachments: Red Dot Sight, Quickdraw Suppressor
    • Secondary Weapon: Combat Knife
    • Perks: Lightweight, Fast Hands, Blast Suppressor
    • Exo Ability: Overclock
    • Exo Launcher: Frag Grenades x2
    • Wildcards: Primary Gunfighter
    • Scorestreaks: UAV (Orbital VSAT), Orbital Care Package2
    Travis Naas (Senior Sound Designer)
    • Primary Weapon: S-12 Shotgun
    • Attachments: Laser Sight, Advanced Rifling
    • Secondary Weapon: RW1 Pistol
    • Perks: Lightweight, Gung-Ho, Toughness, Blast Suppressor
    • Exo Ability: Exo Overclock
    • Exo Launcher: Frag Grenade
    • Wildcards: Perk 3 Grenade
    • Scorestreaks: UAV
    Craig Louie (Multiplayer Designer)
    • Primary Weapon: MP11
    • Attachments: Rapid Fire, Foregrip, Laser Sight
    • Secondary Weapon: Combat Knife
    • Perks: Lightweight, Overcharged, Gung-Ho, Blast Suppressor
    • Exo Ability: Exo Shield, Exo Overclock
    • Exo Launcher: None
    • Wildcards: Primary Gunfighter, Perk 1 Greed, Tactician
    • Scorestreaks: None2
    Greg Reisdorf (Lead Multiplayer Designer)
    • Primary Weapon: KF5 Spanner
    • Attachments: Quickdraw Grip
    • Secondary Weapon: XMG Bacon and Eggs
    • Perks: Lightweight, Blind Eye, Toughness
    • Exo Ability: Overclock
    • Exo Launcher: Tracking Drone
    • Wildcards: Overkill
    • Scorestreaks: Missile Strike, Aerial Assault Drone
    Kelly Mermelstein (Lighting Artist)
    • Primary Weapon: KF5
    • Attachments: Rapid Fire, Quickdraw Grip
    • Secondary Weapon: ASM1
    • Perks: Lightweight, Fast Hands, Toughness
    • Exo Ability: Exo Overclock
    • Exo Launcher: Semtex x2
    • Wildcards: Overkill
    • Scorestreaks: UAV (Module - Enemy Direction)
    Alejandro Gil (Multiplayer Art Director)
    • Primary Weapon: Multiple Detonation Launcher
    • Attachments: Quickdraw Grip
    • Secondary Weapon: Bulldog Shotgun
    • Perks: Lightweight, Flak Jacket, Gung-Ho, Fast Hands, Scavenger
    • Exo Ability: Exo Overclock
    • Exo Launcher: None
    • Wildcards: Overkill, Perk 1 Greed, Perk 2 Greed
    • Scorestreaks: UAV
    Rosie Katz (Senior Level Designer)
    • Primary Weapon: AK12
    • Attachments: Extended Mags, Foregrip, Quickdraw Grip
    • Secondary Weapon: Combat Knife
    • Perks: Lightweight, Cold-Blooded, Toughness
    • Exo Ability: Exo Shield
    • Exo Launcher: EMP Grenade
    • Wildcards: None
    • Scorestreaks: UAV, Orbital Care Package
    Aaron Halon (Director of Product Development)
    • Primary Weapon: MORS The Doctor (Elite)
    • Attachments: Stock
    • Secondary Weapon: RW1 Guardian
    • Perks: Lightweight, Fast Hands, Hardline, Blast Suppressor
    • Exo Ability: Cloak
    • Exo Launcher: Semtex
    • Wildcards: Perk 3 Greed
    • Scorestreaks: Orbital Care Package, Remote Turret, Warbird
    Josh Katz (Senior Level Designer)
    • Primary Weapon: HBRa3
    • Attachments: Red Dot Sight, Quickdraw Grip
    • Secondary Weapon: Atlas 45
    • Perks: Lightweight, Cold-Blooded, Blast Suppressor, Scavenger
    • Exo Ability: Exo Shield
    • Exo Launcher: Frag Grenade x2
    • Wildcards: Perk 3 Greed
    • Scorestreaks: UAV
    Colin O’Connor (Senior Multiplayer Animator)
    • Primary Weapon: HBRa3
    • Attachments: Extended Mags, Red Dot Sight, Suppressor
    • Secondary Weapon: None
    • Perks: Lightweight, Low Profile, Gung-Ho, Blast Suppressor
    • Exo Ability: Overclock
    • Exo Launcher: Semtex
    • Wildcards: Perk 1 Greed
    • Scorestreaks: UAV

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  10. #47
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    Quote Originally Posted by OnixEwok View Post
    I hate system hacks so will never not have hardwired on...lo.

    I can't however seem to build a decent pistol class like blops2 no marathon perk which is key in my blops2 pistol class
    To me you wont find Pistols in AW like you had in Black Ops 2. They're all pretty much worthless. Even the 1 shot pistol is so hit or miss it's almost not worth using.

    I know a lot of Snipers that actually run Overkill and slap on an SMG to get themselves out of sticky situations of course they use Fast Hands as their Perk 2 for this. May want to try that instead of going with a Pistol if you're sniping.

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  11. #48
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    Quote Originally Posted by CAG Beastmode View Post
    To me you wont find Pistols in AW like you had in Black Ops 2. They're all pretty much worthless. Even the 1 shot pistol is so hit or miss it's almost not worth using.

    I know a lot of Snipers that actually run Overkill and slap on an SMG to get themselves out of sticky situations of course they use Fast Hands as their Perk 2 for this. May want to try that instead of going with a Pistol if you're sniping.
    Thanks never thought of running that in a class that way i will have to give it a shot and see what happens..

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  12. #49
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    Quote Originally Posted by CAG Beastmode View Post
    For S&D I typically use Tactician. Having Overclock to get their Flanks right off the bat with Exo Mute Device so they can't hear you coming is underrated and gives you an extreme advantage.

    I like the AK12 but I feel the mag size is too low if you're going to be using Overclock you're likely to engage in multiple enemies or have a much larger chance at it. I prefer using the ASM1 with Tactician but if you're deadset on the AK12 then I would suggest putting Extended Mags on it for the better feeds.

    Stun Grenades in S&D work as well. Typically people camp in the same areas on S&D the ones that give them the most advantage. You can use the Stuns to take that advantage away but also not bother checking an area if you've tossed a stun in there and got no hit markers on it - This pretty much enables a faster clear if you're on a time crunch.

    Typically lightweight / Stock is good/necessity if you're running the above setup. While UAV's can be dangerous to you, you will or should be moving around enough that it doesn't cause too much concern. However, you can chose to go with Perk 1 Greed and add in Low Profile if you feel it becomes to problematic and best fits your play style.

    Toughness / Blast Suppressor are the better Perk 3 choices with Peripherals for a Perk 2 or Cold Blooded is also good.
    The only ak12 ive had any issue with is the r.i.p since it only holds 22. I use the finger trap and the stock ak all the time and it does the job. Thats a good idea for the exo abilities. I normally just have overclock but u have a point. U could do a lot more damage if they dont know you are there. Gonna have to run it later

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  14. #50
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    The only reason I was trying to builds pistol class is to try for my pistol marksman... I usually run the ak12 ever since qu33n recommended it.

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