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Thread: Updates/fixes Coming Soon

Discuss the Advance Warfare Regiment of CAG's Call Of Duty Brigade here

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    RainyDaiz's Avatar
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    Updates/fixes Coming Soon


    Straight from the horses mouth.


    EXCITEMENT FROM CALL OF DUTY: ADVANCED WARFARE LAUNCH WEEK AND UPDATES COMING SOON

    Posted by SHG_Hammerman in Sledgehammer on Nov 7, 2014 1:35:11 PM

    What an incredible first week for Call of Duty: Advanced Warfare! It’s been three years in the making, and we’re so excited that our fans have finally had the chance to play as an advanced soldier. There's no greater feeling than being able to celebrate and play online with the community after putting this much care into a game. As the saying goes "The journey is the reward"; thank you so much for being with us on the journey.

    Our team has been working hard on improvements to the game. We’ve also had our ears to the ground, listening to your feedback. Our commitment to continuing to support the game and community is as strong as ever, and we have the whole team focused on making the experience the best it can be.

    There’s an update in the works that includes a number of polish items, fixes, and community requested changes. Below is a list of some of the improvements you can expect to reflect in-game soon.


    • Prestige reset issues, including emblems and challenges.
    • Adjustment to the in-game chat names notifications placement.
    • Fix for weapon reloads counting as speed reloads in certain circumstances.
    • Connectivity optimizations.
    • Fix for stats accumulating towards leaderboards after prestiging.
    • Adjustment to challenges to unlock Camos for weapons.
    • Fix for round-based game modes, affecting Win/Loss ratios.
    • Implemented ability to unlock eSports Rule options in Private Match.

    Also, we've been asked several times about the status of dedicated server support. Activision shared this statement earlier this week:

    Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.

    We hope you have a great Advanced Warfare launch weekend! We've activated DoubleXP as a thank you for the continued support from fans across the globe.

    More news to come over the days, weeks and months ahead. Until then, know that we are listening, excited, and happy to be part of this with you.

    Best,

    Michael Condrey
    Studio Head, Co-founder Sledgehammer Games




    Source: https://community.sledgehammergames....es-coming-soon


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    Last edited by CAG CheechDogg; November 9th, 2014 at 03:22 PM.
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  2. The Following User Says Fucking Hell Yeah ! to RainyDaiz For This Fucking Post:

    Nesty (November 10th, 2014)

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    Their gonna fix it we just gotta be patient

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    Sad that this is now the norm though... Waiting to get the game you pay for and shit. Only single player games seem to work right

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    The reason is evident, these dumbfucks are and did not spend money on the right servers from the get go ... why spend money on good servers if the game is not going to sell good or enough people aren't playing it? Now they can gradually put more "dedicated" servers in place because they now have more money to "waste" on the servers ...

    Fact is you guys, these assholes are no spending the money on "dedicated" servers like they say they are , they keep using old outdated servers ... if they were dedicated there would be no fucking problems with connectivity ...why do you think they can almost guarantee you guys "updates and connectivity optimization" ? ....
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  6. The Following 2 Users Said Fucking Hell Yeah ! to CAG CheechDogg For This Fucking Post:

    CAG JB (November 9th, 2014),Kujeaux (November 10th, 2014)

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    So basically they just overcomplicated their response about dedicated servers so they can continue to not supply them. Still getting host migration and connectivity bar bouncing everywhere. Battlefield is much more consistent, as much as we bitch about it

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