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Thread: Re-Inventing the FPS

Discuss the Rainbow 6 Franchise here

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    Re-Inventing the FPS


    Great article that gets me very excitable for this game. I have been yearning for something different out of FPSs and I think this is just the thing. Slow the game down, even the playing field, and challenge people to think about and play the game differently.

    I think this will be the game to bring the passion back into FPSs.

    And yes, you read correctly, I used the terms excitable and yearning




    Rainbow Six Siege is Bringing 'No Respawn' Back

    Bringing focus to idea of teamwork.

    by: Seth G. Macy
    October 14, 2014

    Upcoming first person shooter Tom Clancy's Rainbow Six Siege is looking to differentiate itself from the pack of FPS games by going back to its roots and removing respawns from multi-player matches.


    The no respawn rule, what the developers are calling the "One Life" rule, is returning to the game, and with it comes what Ubisoft considers the three pillars of what they want from Rainbow Six: teamwork, tactics, and tension.

    While other FPS games emphasize "run and gun" tactics, where a player's reflexes are their most important skill, the team behind Rainbow Six Siege wants the three pillars to be just that: foundations upon which the weight of the game play are supported.

    Early in the game's development, the no respawn rule hadn't yet been implemented, and as such, the "same guys were always at the top of the leaderboard" during inter-office play. Generally the teams with the best solo players, those most skilled in quick shots and lightning reflexes, would win the rounds.

    The team found that by removing respawns from the game, "teamwork, map awareness, planning, adaptability, communication, and leadership," became as important as twitch reflexes. The top players dropped and the leaderboards began to adjust as everyone on the team relearned strategies to win by utilizing a broader skill set.

    Former SOCOM developer and game designer Chris Lee said that initially, he didn't think the change would work. "I thought that only the most hard-core players would like it. It turned out that it really opened up the game to many different types of players."

    One concern the team had with the no respawn rule was the impact it would have on the players who were "out." From this concern grew "Support Mode," where players killed in battle can use visibility tools such as drones, or survey the scene from a chopper, to keep an eye on enemy movement and communicate with their team members still in the game.

    The team hopes to recapture feelings present in the original game. "We’re looking forward to harnessing this as a way to bring back those moments you remember from the first game, your heart pounding as you kick open that first door."
    Last edited by CAG CheechDogg; October 15th, 2014 at 07:30 PM.

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    nice find and good read, sir.

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    When this game comes will have to roll a fire team out.
    When does it come out?
    I didn't cAtch it in the article.

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    Nesty (October 15th, 2014)

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    This is a game I am anticipating highly. The gamestop website has it listed as 12/31/14. Which typically translates to at the very least next year.

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    Sounds like it be fun but we have to see. I havnt like rainbow six games since Black Arrow back on the original xbox.

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    I really hope and I am looking forward to this as well because this is what CAG was all about back in the days ... teamwork, organized assaults and playing like a real life simulator type of game styles ...

    Before CAG was CAG we played last man standing (no respawn) games that lasted up to 2-3 hours each and the intensity, emotions and everything else that those games created was unlike anything anyone now these days has ever experienced. .... I am glad that they mentioned the "run n gun" style that these new games are trying to keep going, because of this "run n gun" shit that the COD series introduced, clan matches are not what they used to be back in the early and mid 2000s, the atmosphere is not the same because you can die and respawn as much as you want instead of having to play the game with patience, teamwork and you know that you only have 1 life and that is it!!!

    I am really excited about this as well ....glad that Ubisoft is trying to get this shit going again !!!
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    Quote Originally Posted by xCHEESYCHEDDAx View Post
    Sounds like it be fun but we have to see. I havnt like rainbow six games since Black Arrow back on the original xbox.
    Same here Cheesy, I loved what R6 was back in the days, I really hope this game delivers ...I miss those intense games that would more than 20 minutes and even hours when you played against another good clan ...SOB I miss those days !!!!
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    Quote Originally Posted by CAG CheechDogg View Post
    Same here Cheesy, I loved what R6 was back in the days, I really hope this game delivers ...I miss those intense games that would more than 20 minutes and even hours when you played against another good clan ...SOB I miss those days !!!!
    Yes those were the good ole days.

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    I want to get a couple of squads going to play last man standing on either COD game you guys, so maybe we start like a 3 vs 3 kind of thing with the same squads playing regularly to get a feel and get ready for a game like this..I am telling you guys and Cheesey seems to know this, last man standing games are intense and they really bring out the T in "teamwork" ....

    So maybe you and I Cheesey get 2 other people to set up 2 teams and we play each other a few times each week?
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    Freaggin awesome! Socomdays babay
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