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Thread: Destiny Patches And Hot Fixes !!

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  1. #11
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    Bungie Weekly Update - 11/13/2014
    Nov 13 2014
    Created by DeeJ
    This week at Bungie, our Weekly Update found a new home.

    If you’ve played Destiny since launch, you may have noticed a pattern in the chaos. Every Friday, we open a window into our world to share a little bit of what’s going on. We talk about what’s on our minds or drop hints about what you might find on our workbenches. Sometimes, the news is groundbreaking. Other times, what you see here are the ramblings of crazy people wandering around inside their own demented minds.

    If you’ve been following Bungie for longer than that, you know that this is one of our favorite traditions – a greedy heartbeat between people who make games and the people who play them. For over a decade, we’ve been mixing it up and keeping you close. It’s become a hallowed ritual in our minds.

    That will still happen (forever). It’s just gonna happen on Thursdays from now on. Please reconfigure your calendars. Reset your alarms. Clear the table of all other Internet nonsense, and save room for ours.

    The wants and needs of the Bungie Community have changed. You’re a far more global population of armed combatants than we’ve ever served. Delivering our most important message after many of you have put your week to bed just didn’t feel right anymore. And, really, happy hour happens when you need it most.

    Thursdate? Thupdate? Would you believe that Urk and I had a huge fight about that? Regardless of your name, welcome to your new home, Bungie Weekly Update. Let’s get down to brass tacks.


    Iron Banner 2.0

    Lord Saladin is poised for a return to the Tower. This time, his reappearance will be intentional. After a surprise ambush during what was supposed to be his sabbatical, we sent him packing again. More work was left to be done to realize his new potential.

    Some of that work happened today during a planned maintenance window. If the next Destiny Updates stick their landing, we’ll light his shield again very soon. You’ll be invited to approach his altar of war and glory by the end of next week, if all goes well.


    Days ago, I stepped into a place we call Hive. Inside Bungie, what used to be an executive war room secreted away behind sturdy double-doors has become a playtest lab. All are now welcome, but all who enter are expected to fight. It’s a place where our cabal of designers locks horns to see what works in our game - and what doesn’t. We also like to see who among us is the best.


    It was the perfect setting to give the new Iron Banner a dance. Standing at left is Tyson Green. Weeks ago, he made some promises for how we intended to buff Iron Banner. With a package that you’ll install on Monday, we’ll be making a bid to keep them. As always, you’ll be the Judge. To wield that gavel, you’re gonna need to gear up.

    [Disclaimer: Photo for illustration purposes only. It is widely known that DeeJ is not a brutish Titan, nor does he have a full suite of Raid gear. As you were.]

    Here’s a confirmation of everything you’ll need to know if you’re to prosper in the new, improved, and exceedingly dangerous Iron Banner:

    Power. Does. Matter! (no, really)
    Only players Level 20 and above can lead a Fireteam
    Players below Level 20 can accompany more powerful friends
    Players within 3 Levels can be competitive with each other
    Your DEFENSE rating affects how you take damage
    Wear your best (highest rated) armor
    Players out of your league will seem like a Boss
    Your ATTACK rating affects how you inflict damage
    Equip your best (highest rated) weapons
    Lower-level players wielding fully-upgraded weapons should still be considered a very credible threat!

    Claim victory to gain reputation.
    Lord Saladin now has five ranks to obtain through victory
    Your previous Iron Banner rank has been preserved
    The Tempered buff is a twelve-hour boost in reputation gains
    Activate Tempered later during the event to catch up faster

    Acquire exclusive Iron Banner rewards.
    Increase your Rank to unlock better gear
    Reforge weapons to reset progression with new perks
    Earn gauntlets and boots to move you closer to Level 30
    See Lord Saladin for details!

    Quitters never win.
    Reputation gains are only awarded only to the winners
    Defeat grants a token to be redeemed after a future win
    You can carry up to five Iron Medallions at any time
    Partial reputation gains are earned instantly upon victory

    Strike while the Iron is hot.
    Your reputation will be reset at the conclusion of this Iron Banner
    Like any competitive activity, each new event is a chance to regain your standing

    Sound good? Feeling brave?

    Good. Be at the ready. We promise that you might get twenty-four hours advance notice before the resumption of hostilities. Maybe.

    Please stay tuned for updates as we deploy downloads to your console.


    We Really Need To Chat

    Before we lure you back to the most competitive challenge to be found in the Crucible to date, we’ll be opening a hailing frequency between you and other Guardians. It’s no secret that that the team who communicates with each other tends to win with each other. When used strategically, your most important weapon can be your voice.

    On Monday, November 17th, we’ll be delivering the first of several Destiny updates scheduled for this month. This one will contain a Beta test for a new feature that will let you access a voice channel shared by the players you meet via Matchmaking. Click the Ghost to get the full story.


    In summary: Navigation mode will connect you with willing allies on your side of a matchmade conflict – be it against man or beast. If they want to talk to you, the path will now exist. The question becomes: Will they choose it?

    Think of this as a trial step into a more vocal world. We know that matchmade teammates aren’t the only people in Destiny to whom you want to speak. Your Mom told you never to talk to strangers. We think she was probably right, but we’re willing to provide you with an option where you need it for tactical gain.

    Time will tell. We’ll be listening.


    Tricks Up Sleeves

    Next week, we’ll also let slip something we’ve been keeping a secret.

    Did you acquire a Destiny collector’s edition that included an Expansion Pass? Did you acquire an Expansion Pass separately since then? If you have, we’ve got a special surprise for you. If you have not, but think you might still help yourself to The Dark Below, you’ll also be invited to enjoy.


    The details are still secured in a crate. Early next week, the information we’re guarding will fly through the air with the greatest of ease. When it lands, we want there to be no doubt that this is for you, and that you’ll have a chance to enjoy it first.

    We want to make sure that you traverse the next leg of your journey in outrageous style.


    You Da Real DOC


    It was a busy week in the Destiny Operations Center. We chased bugs. We updated our systems. We even took our own servers offline for several hours to rehab Lord Saladin’s Legendary Weapon kiosk. Let’s hear from the team who monitors the installation around the clock.

    The latest Companion App update brought a makeover for the menus, as well as an easier way to recover from the “classified” condition on player stats. With the redesign, the Advisors and Stats have been moved to the main menu, and the Vault is now available via “the Tower’” screen. The Time Played statistics have been removed from the app, but is still available for viewing on your Bungie.net profile.

    Speaking of the Companion App, players are reporting issues with the Companion not updating their weekly event timers, and we are happy to help explain how to refresh your Companion App data. We have more help articles on Companion App questions that you can check out on the Bungie Help main page by typing “companion” into our handy search bar.

    We’re aware that some people are having difficulty hearing some of their Fireteam members in chat. Sometimes this issue is due to audio settings, but other times it may be caused by someone having a strict NAT Type. Strict or Type 3 NATs will present a harder time giving you the best possible experience, including voice chat with all players in your Fireteam. To learn about NAT Types and how to change them for a better Destiny experience, visit our NAT guide today. If you cannot find a help article that answers your questions, please stop by the Help forum.

    The door to the DOC is usually closed, but our forum is always open. Unless we take it down for maintenance, of course. That’s our prerogative.

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  3. #12
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    looking forward to yet another good update. it's a huge file though. holy.

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  4. #13
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    Destiny Update – 11/17/2014
    Nov 15 2014
    Created by Destiny Dev Team
    1.0.3 : The one about Iron Banner and Voice.

    This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

    Voice
    Added a new social feature that enables users to access a channel for Team Chat
    Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
    To learn more about how to toggle between chat channels, click here

    Classes
    Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
    Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
    Fixed an issue in which Warlock Bonds dismantled into Titan materials

    Weapons
    General
    Reduced camera shake when being hit with explosive rounds
    Perks
    Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
    Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

    Activities
    Missions
    Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
    Strikes
    Winter's Run: Fixed an exploit zone in the Aksor boss encounter
    Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
    Heroics
    Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

    Event: Iron Banner
    Players must now be level 20 and above to lead an Iron Banner Fireteam
    Players below Level 20 can only accompany players above Level 20
    Lord Saladin now has 5 reputation ranks (increased from 3)
    New Features Added: Tempered Buff, Reforging
    For more detailed information, click here

    Cinematics
    Fixed several issues with the synchronization of cinematic subtitles in various languages

    Destinations
    Combatants
    Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
    Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
    Events
    Public Events will occur 10-15% more frequently in all public spaces

    Vendors
    Increased the number of Bounty slots in the Inventory from 5 to 10
    Added shaders to Eva Levante's stock in the Tower
    Shader preview functionality added to vendor and inventory screens
    Emblems on vendors can now be previewed in the inventory screen
    Marks and Reputation icons and meters were adjusted to better differentiate the two
    Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
    Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
    Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
    Armor Stat upgrade potentials added to item compare on vendor and inventory screens

    PVP
    General
    Enabled revive scoring for Skirmish and Salvage
    Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
    Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
    Added new functionality to match pre-formed fireteams against each other
    This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
    In 3v3 games, Fireteams of 2 or more players will match together more frequently
    In 6v6 games, Fireteams of 4 or more players will match together more frequently
    Medals
    Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
    Mark of the Unbroken no longer requires a minimum player count
    Sum of All Tears no longer requires a minimum player count
    Sum of All Tears should now trigger consistently
    Maps
    First Light
    Implemented multiple fixes to stop players from getting into advantageous positions
    Blind Watch
    Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
    Adjusted landing and respawn points to accommodate new geometry changes
    Added protection to prevent players from getting on top of a pipe high above the intended playable space
    Firebase Delphi
    Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
    Rusted Lands
    Blocked off the monitors above Control Zone A to prevent players from hiding in them
    Shores of Time
    Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
    Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
    Exodus Blue
    Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
    Fixed an issue with visibility culling behind Control Zone A
    Twilight Gap
    Adjusted landing points to keep players from fighting too soon in Rumble matches
    Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
    Added geometry to fill in small gaps that let players see out of the world

    HUD
    Improved the readability of Grenade and Melee recharge states
    Improved the visibility of objectives in the Motion Tracker
    Improved the visual look of Revive waypoint and Last Man Standing
    Added skull modifier descriptions to the Navigation Mode screen
    Fixed an issue in which the names of downed teammates did not always display on-screen

    Orbit
    Destiny version number added to the Character Login screen
    Added dialog imagery for various events
    Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
    Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
    Added countdown timers for weekly/special events
    Fixed various issues with Director animations
    Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
    Added the post-game carnage report for the previous games during Matchmaking search

    Menus
    General
    Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
    Roster
    Network Connection Quality Indicators now added to the Roster
    New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
    Added support for direct fireteam joins from the roster on the Xbox One
    Inventory
    Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
    Fixed and updated several inventory icons
    Fixed and updated several talent tree icons

    Audio
    Improved audio cues for sticking others and being stuck with certain Grenades
    Fixed an issue in which an audio cue would not play when completing a Bounty
    Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

    Technical
    Added the ability for the Bungie DOC to send in-game alerts and messages
    Fixed stability issues across all platforms
    Fixed an issue that would cause a rare crash during space flight into activities
    Improved patch installation process
    Implemented PS3-specific performance optimizations
    Fixed some issues causing beetle and lionfish Kicks to Orbit

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  5. The Following User Says Fucking Hell Yeah ! to BIG COUNTRY For This Fucking Post:

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  6. #14
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    Quote Originally Posted by CAG BIG COUNTRY View Post
    Fixed an issue in which Warlock Bonds dismantled into Titan materials
    I had wondered where those came from.

    Quote Originally Posted by CAG BIG COUNTRY View Post
    Vendors
    Increased the number of Bounty slots in the Inventory from 5 to 10
    Added shaders to Eva Levante's stock in the Tower
    Shader preview functionality added to vendor and inventory screens
    Emblems on vendors can now be previewed in the inventory screen
    ...
    Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops

    A big FINALLY ... to all of these

    Quote Originally Posted by CAG BIG COUNTRY View Post
    Roster
    Network Connection Quality Indicators now added to the Roster
    Interesting

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    more unlisted updates today.

    hidden changes added in the 1.0.3 patch

    Thorn Nerfs

    Thorn nerfs confirmed as unintended by DeeJ https://twitter.com/DeeJ_BNG/status/534422552550969344
    • Thorn DoT reduced from 7 to 3 damage per tick
    • Thorn's base damage in PvP reduced from 76 for a head shot to 58
    Other changes


    • Achlyophage Symbiote has been re-textured
    • No plus signs when pulling upgraded armour/weapons out of Vault
    • Ice Breaker explosion changed to have actual visible explosion now
    • Dead Ghosts that were glitched are now fixed, but you need to log in/out to update Grimoire
    • Firefly now procs instantly on death by precision damage rather than being delayed several seconds
    • Jackolytes fixed for users who couldn't equip them previously
    Askor fix clarification


    • The area nerfed is underneath the platform. Invisible walls block entrance. The cliffs at the start are still viable
    Changes needing confirmation


    • Cryptarch shows Legendary engrams being sold in the app, but not in game. Waiting till next stock refresh for confirmation
    • Pocket Infinity scope has been changed
    • Being in proximity to a patrol beacon will show mission type with pulling out Ghost

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  8. The Following User Says Fucking Hell Yeah ! to nunobomber For This Fucking Post:

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  9. #16
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    SeasonPass holders are now getting a Stunt Sparrow that has a blue and red flame paint job and can do tricks

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  10. #17
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    Patch Notes

    1.1 : The one about Exotics. And the Raid!


    Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid.


    Weapons
    Exotics
    Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!
    General


    In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
    The final upgrade node of all Exotic Gear will require an Exotic Shard. Exotic Shards can be obtained by one of the following means:
    Dismantling unwanted Exotics. Purchased from Xur for 7 Strange Coins

    Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
    Thorn Projectiles now briefly highlight targets on impact. Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets. Reload Speed increased. Magazine Size increased. Ammo inventory size increased

    Stability and Weapon Handling increased
    Bad Juju, Magazine Size increased to 8 bursts (was 5)

    Ammo inventory size increased
    String of Curses now also decreases the cooldown of your Super on kill
    Adjusted effects to not block first person reticle
    Hard Light
    Stability increased
    Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
    Suros Regime
    Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary
    Auto Rifles
    Monte Carlo
    Stability increased
    Range slightly decreased
    Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill

    MIDA Multi-Tool

    MIDA rounds now have increased knockback against targets in both PvE and PvP

    Hawkmoon

    Send It upgrade (which was redundant) replaced by Speed Reload

    Red Death

    Rate of Fire increased slightly, but Burst Damage reduced to compensate

    Plan C

    Weapon Handling speed increased

    Player Speed increased while Plan C is in hand

    Pocket Infinity

    Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)

    Vex Mythoclast

    Attack Power increased to 323 (from 300)


    Base Damage increased, fixing bug we introduced in previous patch

    Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)

    Invective

    Reload Speed increased significantly, auto fires slightly slower

    Ice Breaker

    Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)

    New effects for enemies killed by Ice Breaker upgrade

    Patience and Time

    Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)

    Super Good Advice

    Stability increased

    Truth

    Magazine Size increased to 3 (was 1)

    Activities

    Raid

    Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates

    Fixed an exploit where the Templar could be forced off its platform

    Daily Heroic Story

    Destination Materials now drop from completing the Daily Heroic

    Bounties

    Removed the ‘Relic Hunter’ Bounty

    Destination Materials now drop from completing the Daily Patrol Bounty

    Vendors

    Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary
    Engrams

    Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium

    Filaments from the Vanguard and Crucible Quartermasters in the Tower

    Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins

    Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages
    from Faction Vendors


    Technical

    Networking fixes, which should reduce the instance of the Bee family of KTOs
    Fixed an issue in which using Xbox One party chat induced a slower frame rate

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  11. The Following User Says Fucking Hell Yeah ! to Randuken For This Fucking Post:

    BIG COUNTRY (December 1st, 2014)

  12. #18
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    We actually have to kill the Temple now... darn
    2wpkmkl

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  13. #19
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    Quote Originally Posted by CAG TheKid View Post
    We actually have to kill the Temple now... darn
    It's easy, but to get the 5th chest he must not teleport .

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  14. #20
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    Quote Originally Posted by CAG BIG COUNTRY View Post
    It's easy, but to get the 5th chest he must not teleport .
    And the 5th chest is Shards/Energy only, if I recall correctly. Not the most important thing. I haven't tried that part legitimately in a long, long time.

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