As noted in Arch's thread, we went full party yesterday, and did good in a few and terrible in a few other.
Our hardest mode was def. CTF, with a devastating 0-6 loss. Morale and learning from our failure is important.
I've taken the time to think about what kind of load outs would be good, pack a punch, and help set us apart as a task-force rather than ragtag group of people.
First things first. In any party, we will need to have a 50/50 split between defenders and assaulters.
One of the things we did improperly was leaving our own flag unattended for too long. This applies to parties of two, four and six. In an uneven party, dedicated offence will precede dedicated defence. You don't win at CTF by not losing flags, you win by capturing them, making the raiding side a priority.
CTF is also a mode where swallowing pride of any kind will be a requirement. If you're the assigned defender, as boring as hanging around the flag area may be, it's your job for that match. People should be able to switch around if they find a task dull, but during a match, no hot-shotting hero type actions.
Now, on to load outs. I've described here what I think are good loadouts to try. Anti-titan weapon is left out, since those are mostly up to personal preference.
Defence first, I'll have some more analysing and thinking to do before assaultmen can be planned.
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Defender 1 - "The Fort"
Shotgun, Autopistol, Arc Grenades, Cloak, Power Cell, Warpfall Transmitter
Ogre Titan, Quad Rocket, Cluster Bomb, Electric Smoke, Fast Autoloader, Core Accelerator
Assignment: D1 stays close to the home flag, trying to remain out of sight, ambushing anyone going for the flag. The equipment has been selected to be good in the cramped areas where the flags often reside and quickly call in their Titan for defensive purposes. I'd like you to think of D1 as the "last line of defence", which is why it has a short range weapon and a massive titan.
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Defender 2 - "The Sprinter"
SMG/CAR, Autopistol, Arc Grenades, Stim, Quick Reload Kit, Warpfall Transmitter
Stryder Titan, Chaingun, Cluster Bomb, Vortex Shield, Regen Booster, Core Accelerator
Assignment: D2 is a runner, cycling between choke points in the close vincinity to the flag. Providing intel on incoming enemies and using stim and high fire-rate weapons to quickly respond to threats.
This assignment is all about speed and the ability to be anywhere around the home base as quick as possible.
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Defender 3 - "The Vantage"
DMR/AR with optic sights, Autopistol, Arc Grenades, Echo Vision, Explosives Pack, Guardian Chip
Atlas Titan, 40mm Cannon, Cluster Missile, Particle Wall, Fast Autoloader, Auto-Eject
Assignment: D3's job is to find a vantage point and provide long range intel and guardianship of the flag and the other defenders. A steady hand in taking out enemies from afar will probably be required. The gear has been selected for the D3 to act in a supporting role, acting mostly independent of it's Titan, letting the Titan act as a distraction of sorts, while taking out infantry and "harassing" enemy Titans.