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Thread: EA Boss Blames DICE For "unacceptable" BF4 Launch

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    EA Boss Blames DICE For "unacceptable" BF4 Launch


    This surprised me a bit.

    http://www.ign.com/articles/2014/06/...h-unacceptable

    He blamed it on DICE having too much ambition, trying to make too many changes to the game without an acceptable amount of testing ... changes such as 64 player multiplayer, giant maps, 1080p, Levolution. Ummm, didn't BF3 have most of that (at least on the PC).

    I guess he's used to selling the same game over and over with only slight changes to keep the money flowing.

    EA Boss Brands Battlefield 4 Launch 'Unacceptable'

    209
    And explains why it happened.


    By Luke KarmaliEA boss Andrew Wilson has branded the troubled launch of Battlefield 4 as "unacceptable" while also stressing developer DICE has learned a valuable lesson so it shouldn't happen again.


    Speaking to Eurogamer, Wilson explained why the issue came about and pinned the blame on the ambition originally displayed by the studio.



    "Think about what Battlefield 4 was: 64 player multiplayer, giant maps, 1080p, Levolution that was changing the gameplay design in an emergent way," he explained. "There is a chance there are things you are going to miss through the development cycle. And you end up in a situation we had with Battlefield 4.


    "For me, the situation we had was unacceptable. For the team it was unacceptable. We have worked tirelessly since then to make sure the gameplay experience got to where it absolutely should have been at launch and we're focused on that and we continue to deliver value to that player base.


    "But when you do things like that you can never guarantee. It would be disingenuous for me to sit here and say, 'we will never have an issue again,' because that would mean we were never going to push the boundaries again. And I don't want to be that company. I want to be a company that pushes to lead and innovate and be creative. But you can start to do things that give you a better handle and a better view about what the potential challenges might be."




    The answer, according to him, is to lengthen development cycles to give teams time to properly test the game with earlier betas. An accusation leveled at EA is that the company rushed production on the title to hit the next-gen console launches, something Wilson vehemently denied. He also promised the upcoming Battlefield Hardline has had three years of development, so the publisher is feeling much more confident. Battlefield 4 is much more stable and Hardline is being rigorously tested in a bid to stop history repeating itself.


    For developer DICE, however, the most upsetting thing is the black spot Battlefield 4 seems to leave on its otherwise gleaming record. Despite halting production on all other projects to try and fix the shooter, studio chief Karl-Magnus Troedsson acknowledged the events have changed the developer, hopefully for the better.


    "People in the studio have taken this very personally," he admitted. "It has led to some very tough discussions about what we're doing. We're looking forward, we're not looking backward any more, and saying, 'okay, what do we take out of this hardening experience and what does that mean for us moving forward?' We'll talk more about that in the future but there is definitely a lot of lessons learned."
    Last edited by CAG CheechDogg; June 29th, 2014 at 01:01 PM.

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    Yes man PC had the majority lol


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    BF4 had all of its problems due to EA rushing it to market to compete with CoD, the beta testing came only two weeks before its release. EA made a decision that messed up the final product and instead of taking the blame EA is pinning the blame on the developers who weren't given a suitable amount of time to fix the bugs.

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    This is why people hate EA.

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    hilarious. just hilarious. fuckin babblefield.

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    This is another reason why I haven't bought bf4... I honestly can not stand EA any more ... they are full of themselves and are quickly losing a lot of fan base ... too bad some of us are stupid enough to keep giving them our money ...
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    What do you want for them to be Valve and say, when it's done it's done. To me that's what updates are for and as long as they get the feedback from us gamers and continue to try to improve the product then I'd be fine with it. Extending the development cycle is the problem and who's fault is that...EA.

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    Allowing them to update and patch games is what the problem is ... When I played online with the original xbox we had no problems like this ... because they released complete games that played like they were intended to do so ...
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    Quote Originally Posted by CAG CheechDogg View Post
    Allowing them to update and patch games is what the problem is ... When I played online with the original xbox we had no problems like this ... because they released complete games that played like they were intended to do so ...
    i blame the success of Call of Duty. those teams have the resources to churn out full functioning games every year meanwhile every other company is struggling with the resources they have to keep the pace up. we as consumers are also to blame. CoD is a fairly simple game to make in the sense that there are no major changes to the engine from year to year and thus less to go wrong. since the masses play CoD and see each yearly release is nearly flawless as far as problems go they expect every game to be the same way. patience is gone. gamers are fickle.

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    EA Boss Blames DICE For "unacceptable" BF4 Launch


    The crap DICE/EA has put out for battlefield is ridiculous . I'm getting to the point where I might just play bf4 on xb1 and go back bf3 on the 360. It is very clear that bf4 was not meant for current gen. I feel that all resources are put into Star Wars because if that fails DICE will go under and EA will take heavy losses


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    Last edited by Sgt Bear; June 29th, 2014 at 06:18 PM.

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