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Thread: High Frequency Network Update Setting -- SWITCH IT TO HIGH

Discuss the Battlefield 4 Regiment of CAG's Battlefield Brigade here

  1. #11
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    Thanks for posting this. Good games last night Empy it's been too long.


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  2. #12
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    Quote Originally Posted by Emperor XIX View Post
    So all of the 'netcode' improvements done by DICE don't do shit if you don't change this newly added setting in the gameplay tab to 'High'

    Sure, it's fairly silly that it's a setting, and a non-default one at that, but that's how they've done it. If your setting is on 'none' then you are not only not experiencing the improved tick rate, but you are playing against players who ARE. This exacerbates not only issues of dying behind walls, but even dying right after leaving cover, since the enemy is receiving your information quicker than you're seeing what you're broadcasting (this is a severe simplification, but you get the gist).

    Sorry if this has been mentioned, but I played with several of you guys last night who didn't know about this, so I thought I should make a separate thread to announce it.
    Yeah I been playing with this setting on hight it takes Some use to has the first time you enable this your games might start lagging but after a few minutes you'll notice how fast n accurate you kill folks just make sure that you have over 1 meg download n one meg upload or else you'll lag forever

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  3. #13
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    Good heads up
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  4. #14
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    Quote Originally Posted by Colonel Suaveee View Post
    Yeah I been playing with this setting on hight it takes Some use to has the first time you enable this your games might start lagging but after a few minutes you'll notice how fast n accurate you kill folks just make sure that you have over 1 meg download n one meg upload or else you'll lag forever
    What do you mean by 1 msg download and 1 msg upload I had this setting on high yesterday and all it did was lag the whole time I had it on even on low it lagged like nobody's business... HELP lol


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  5. #15
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  6. #16
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    Quote Originally Posted by CAG pisspawz View Post
    What do you mean by 1 msg download and 1 msg upload I had this setting on high yesterday and all it did was lag the whole time I had it on even on low it lagged like nobody's business... HELP lol


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    1 megabyte (MB) upload or up and 1 megabyte download or down. terms for measuring your Internet Service Provider or ISP speed. 1 MBps (MegaByte's Per Second) up and down is pretty horrible - not so much the up but the down.

    i for instance have a mediocre ISP get usually get 5+ MBps down and .95-1.05 up with a 75-85 MS ping and that's not direct wired to my modem, that's going through a router and modem combo.

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  7. #17
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    Ok.


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  8. #18
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    Bumping for sake of members who have not seen, and post count.
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  9. #19
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    The download speed is not what you guys need to worry about, its your upload speeds, anything less than 1.75 Mbps is horrible ...here is my speeds:

    High Frequency Network Update Setting -- SWITCH IT TO HIGH

    You can test your speed here:

    Speedtest.net
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  10. #20
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    This is some info on this bullshit setting:




    UPDATE 6/4: The “Netcode” patch has been released and is now available on Xbox One and PlayStation 4. Please proceed to start your respective console and download the latest update.



    We’re happy to announce that we’ve released an update for PC, PS3, and X360 today containing the new improved “Netcode” for Battlefield 4. The update will be released later this week on PS4 and Xbox One.


    This update has been developed using the CTE (Community Test Environment) on PC (you can sign up if you haven’t done so already at http://cte.battlelog.com), and is the first update being deployed using your gameplay feedback.


    The number of changes possible in this update would be difficult to pull off without the continued support from our community, both through direct constructive feedback and telemetry data gathered on the CTE.


    High Frequency Network Update

    For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”. Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.

    netcode screen 618?v140191808897
    The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit upload and 1Mbit download should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.


    Playstation 4 and Xbox One Server Performance

    The High Frequency Update will be rolled out to all 48 player servers and on a small set of 64 player servers immediately. We will then keep a close eye on the larger servers to make sure server performance stays good in the live environment. If all goes well, all servers will be supporting the high frequency update after 24 hours or rollout and testing.


    PC Server Performance

    On PC the RSPs are responsible for enabling the feature at their discretion, we expect most to do so as soon as possible.


    Video Comparison

    When testing our “High Frequency Bubble” changes to the network layer in Battlefield 4, we made sure to employ a measurable end-user experience metric. To do this, we have been using a 60fps video camera to capture two clients connected over the internet, and counting frames to get before and after results:




    Future Plans

    This is the first release to contain CTE-tested “Netcode” fixes and improvements. We are still hard at work with additional improvements and tweaks to better our network experience that did not make this release.

    We hope to utilize the Community Test Environment for future release to ensure quality and stability across all platforms. If you wish to take part in this testing, the CTE still has slots open. The current requirement is to own a PC copy of Battlefield 4 with a Premium memebership to sign up at http://cte.battlelog.com



    Update Details



    PC
    • Improved/reduced explosion induced camera shake
    • Character collision improvements
    • Fix to reduce object damage mismatch between client/server.
    • Fix explosion packs not being able to be shot sometimes
    • Improvements for client side packet loss
    • Client crash fixes
    • AMD Mantle multi-GPU improvements
    • Carrier Assault game mode reports bug fix
    • High Frequency Network update
    - Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
    - Added option to control client side update rate setting


    PlayStation 3
    • Improved/reduced explosion induced camera shake
    • Rental server bug fixes
    • Character collision improvements
    • Reduced object damage mismatch between client/server.
    • Fix for explosion pack not being able to be shot sometimes
    • Improvements for client side packet loss
    • Added controller option to swap functionality of the bumper and trigger buttons
    • Carrier – Invisible walls stopping bullets fix


    Xbox 360
    • Improved/reduced explosion induced camera shake
    • Rent A Server bug fixes
    • Character collision improvements
    • Reduced object damage mismatch between client/server.
    • Fix for explosion pack not being able to be shot sometimes
    • Improvements for client side packet loss
    • Added controller option to swap functionality of the bumper and trigger buttons
    • Physics optimization for Naval Strike Wave Breaker rocks
    • Carrier – Invisible walls stopping bullets fix
    • Fix for issue where clients with low bandwidth would not be able to enter squad menu.


    PlayStation 4
    • Improved/reduced explosion induced camera shake
    • Rental server bug fixes
    • Character collision improvements
    • Fix to reduce object damage mismatch between client/server.
    • Fix explosion packs not being able to be shot sometimes
    • Improvements for client side packet loss
    • Added controller option to swap functionality of the bumper and trigger buttons
    • Physics optimization for Naval Strike Wave Breaker rocks
    • Carrier – Invisible walls stopping bullets fix
    • High Frequency Network update
    - Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
    - Added option to control client side update rate setting


    Xbox One
    • Improved/reduced explosion induced camera shake
    • Rental server bug fixes
    • Character collision improvements
    • Fix to reduce object damage mismatch between client/server.
    • Fix explosion packs not being able to be shot sometimes
    • Improvements for client side packet loss
    • Added controller option to swap functionality of the bumper and trigger buttons
    • Physics optimization for Naval Strike Wave Breaker rocks
    • Carrier – Invisible walls stopping bullets fix
    • Fixed issue when using standby in Campaign
    • Fixed issue when using standby and reconnecting to game servers
    • Fixed issue with snapped application and matchmaking
    • Playgroup Matchmaking fix for Xbox One
    • Fixed incorrect error message for lost Xbox Live connection
    • Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
    • High Frequency Network update
    - Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
    - Added option to control client side update rate setting
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  11. The Following 2 Users Said Fucking Hell Yeah ! to CAG CheechDogg For This Fucking Post:

    BlameItOnGod13 (July 10th, 2014),RainyDaiz (July 10th, 2014)

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