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Thread: Capture the Flag Squad

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  1. #11
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    Re:Capture the Flag Squad


    thank you sir!

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  2. #12
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    Re:Capture the Flag Squad


    Capture the Flag Squad - CAG jsbrando
    I’m writing this in response to CAG GdubyaB’s class setup and unit structure for CTF. The reason I write this is because I think there are other options to setting up the unit depending on the map, players, level rank within game, etc. Some players are also more adept at running, escorting, and guarding.

    When getting a squad together it’s important that all players have at least 2 classes set up for CTF. The first is for either guarding the flag or escorting runners, and the second for running with the flag. Each match of CTF should have at least 2 guards, 1 escort, and 2 runners. The 6th player should consist of a class for guarding/escorting. This player can be a guard on bigger maps where it dictates, and an escort on smaller maps where guarding needs only 2 players. On all maps the runners are automatically escorts to each other on the way to the flag. After flag is picked up you have one escort and one runner heading back.

    So, if we go 2/2/2 you would have two guarding the flag, 2 escorts, and 2 runners. The two guards would set up in designated positions that give visibility to the flag and multiple entry points to the immediate location. Ideally there would be a couple other designated areas the guards could switch between so as to not give away consistent positions. The two escorts would move about half way between our flag and the enemy flag on a pre-determined route and set up escort positions to kill any oncoming enemy as well as protect the runners approach and retreat of the enemy flag. The two runners continue on a pre-determined route to the enemy location where they work together to clear the location of enemy claymores, guards, sensors, etc. that would hinder the ability of picking up the flag. The first runner would, when both are ready, pick up the flag and return on the pre-determined route where the assigned escort would then pick off enemy following and then guide the runner back to the capture point. The second runner would hunker down near the enemy flag position, watch for enemy setup points, and prepare to pick up the flag. As soon as the flag is captured, the second runner picks up the enemy flag after return and heads back on a pre-determined route where he/she is met by their escort. This continues throughout until victory. On a bigger map, such as Array, you could go 3/1/2 or 3/2/1. Same tactics apply, but the pre-determined routes are reduced.

    Ideally a 6 member squad would be assigned consistent positions. An escort would be assigned a specific runner, etc. This way you can have multiple pre-determined routes to run and escort and you can break up the two escort/run teams enabling multiple ways to come at the enemy. It also provides better opportunity for killing enemy flag runners who got thru the guard perimeter along more than one route.

    Class setup for Guards:
    Primary
    – Assault rifle equipped with a suppressor.
    Secondary – The M72 or Strela are the only acceptable option here. You MUST be able to take down enemy aircraft.
    Lethal - Either Frag or Semtex are suitable.
    Tactical – Flash or Concussion Grenades only. Use this to disorient the enemy when needed. This coupled with your rifle will kill the enemy.
    Equipment – Claymore or Motion Sensor. Claymores should be used to guard incoming locations. Motion Sensors could be used to monitor the circumference around the flag.
    Perk 1 – Ghost. You need to stay hidden while in your guard location.
    Perk 2 – Warlord or Hardened.
    Perk 3 - Ninja or Tactical Mask.
    Killstreaks – Spy Plane, Sentry Gun, Blackbird (SR71) or Dogs.

    Class setup for Escorts:
    Primary
    – Assault rifle. I prefer the Galil and M16.
    Secondary – Strela, Pistol, or China Lake.
    Lethal – Frag or Semtex.
    Tactical – Concussion or Flash grenades.
    Equipment – Motion Sensors or Claymores.
    Perk 1 – Flak Jacket or Ghost.
    Perk 2 – Warlord. This provides you with an ACOG/Supressor setup and extra grenades. You can also go Supressor/Extended Magazine.
    Perk 3 – Hacker. This enables you to call out enemy claymores and sensors to the runners.
    Killstreaks – Spy Plane, Napalm Strike or Mortar Team, Attack Helicopter (Cobra).

    Class setup for Runners:
    Primary
    – Submachine Gun, your choice. Equipped with suppressor and extended magazine.
    Secondary – Any pistol is sufficient.
    Lethal – Semtex. Your grenades into the enemy flag location MUST stick to the target to eliminate enemy explosives in the area.
    Tactical – Smoke grenades or Concussion grenades. Smoke grenades should be used as a smoke screen prior to running into the enemy flag location. Concussion grenades will do the trick of disabling enemy claymores for your run into the flag location as well.
    Equipment – Tactical Insertion is the only acceptable equipment for a runner. Anything else is pointless. A claymore could be justified if you were laying it down near your home flag before going to the enemy location.
    Perk 1 – Ghost. Ghost Pro is best, but Ghost for sure. You need to be invisible with the flag in your hand.
    Perk 2 – Sleight of Hand or Warlord. Sleight of Hand is good for faster reload, but if you use Warlord you can get suppressor AND extended mag on most weapons, making Sleight of Hand unnecessary.
    Perk 3 – Marathon, with the intent of working towards Marathon Pro ASAP. No exceptions here.
    Killstreaks – Spy Plane, Counter Spy Plane, Care Package.

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  3. #13
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    Re:Capture the Flag Squad


    I like it sounds good to me.ill have more input on strats once we get practicing
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  4. #14
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    Re:Capture the Flag Squad


    Ok guys just want to add the following to this thread.

    Since this is a Squad that Gdubs wants to put together, I believe it is only right to follow the game-plan and set up that he as put together to begin with. If his game-plan doesn't work we can then explore other options.

    For example, on HCTD my game-plan is the one being executed when we play. Setting up a perimeter and holding it down has worked not only in Black Ops but also in other games like MW, MW2 AND GRAW 2.

    So lets try and execute it like Gdubs has set it up and we can go from there. This doesn't mean that we can't suggest other possibilities. So lets put our thinking caps to work and work together for other possibilities in case this game-plan doesn't work.
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  5. #15
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    Re:Capture the Flag Squad


    uh, okay. I suggested this two days ago. Headquarters and Capture the Flag.... but that's okay, we can go with Gdubs on this instead. whatever, man.

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  6. #16
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    Re:Capture the Flag Squad


    @brando for sure i see where you're coming from. i was posting that series of setups as a guideline for general CTF. Obviously, tactics would have to change depending on maps, for instance 3 runners on a map like nuketown versus 2 for array. Positions can be changed based on the map and players on the other team. I'm planning on going over the strategies and such for different map sizes sometime within the next day and i will post them on this thread. I do like the idea of hacker for the escorts, thats why i use it haha

    @kapt yep hopefully we can get some more replies to this thread from other members as to whether or not they're interested in it and we can start getting some practices scheduled. till then we can just try these out when we have people online

    @cheech thanks BRAH! haha

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  7. #17
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    Re:Capture the Flag Squad


    @brando hey man i'm not trying to steal your idea, i'm just trying to put together a specialized team, obviously you and kapt were the first people i wanted to be on it

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  8. #18
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    Re:Capture the Flag Squad


    I don't think you were stealing my idea... I just was a bit perturbed when told that we'll go with Gdubs since he wants to run with it...

    I've figured this clan out now. I have to take initiative, period. Ranks really don't mean much. Active participation does. *sigh*

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  9. #19
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    Re:Capture the Flag Squad


    CAG jsbrando wrote:
    uh, okay. I suggested this two days ago. Headquarters and Capture the Flag.... but that's okay, we can go with Gdubs on this instead. whatever, man.
    I never saw your post where you suggested this 2 days ago brando. It is very easy to miss a reply when the forums are active.
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  10. #20
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    Re:Capture the Flag Squad


    CAG CheechDogg wrote:
    CAG jsbrando wrote:
    uh, okay. I suggested this two days ago. Headquarters and Capture the Flag.... but that's okay, we can go with Gdubs on this instead. whatever, man.
    I never saw your post where you suggested this 2 days ago brando. It is very easy to miss a reply when the forums are active.
    it wasn't a response on a thread, but a whole new thread I created for the purpose.

    http://www.cagclan.com/cag-forums-messages/14-general-topics-new-member-introductions/3069-cod-game-types.html

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