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Thread: Naval Strike Guns And Patch Notes

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  1. #51
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    Re: Naval Strike Guns And Patch Notes


    not sure, i didn't even get my ACB at launch

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  2. #52
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    Re: Naval Strike Guns And Patch Notes


    Anyone know when NS will be released?


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    Naval Strike Guns And Patch Notes

    "Have You Heard? Of The 173rd, Airborne Brigade"

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  3. #53
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    Re: Naval Strike Guns And Patch Notes


    not sure man. i think PC already has it but console is still waiting? can't confirm however, non-premium user here.

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  5. #54
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    Re: Naval Strike Guns And Patch Notes


    Quote Originally Posted by BlameItOnGod13 View Post
    not sure man. i think PC already has it but console is still waiting? can't confirm however, non-premium user here.
    You need to get with the program! :P


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    Naval Strike Guns And Patch Notes

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  7. #55
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    Re: Naval Strike Guns And Patch Notes


    As Wolfie mentioned recently and as it shows on the blogs.battlefield.com site ... "Battlefield 4 Naval Strike is releasing two weeks early for Premium members on March 25th"

    http://blogs.battlefield.com/2014/03/watch-the-battlefield-4-naval-strike-trailer/

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  9. #56
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    Re: Naval Strike Guns And Patch Notes


    Levelcap has posted his first impressions of Carrier Assault...

    Battlefield 4 Carrier Assault First Impressions (…:




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    Re: Naval Strike Guns And Patch Notes


    Never gets old watching PC players suck it up on console. Holy shit is their aim atrocious.
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    Re: Naval Strike Guns And Patch Notes


    Westie put up this one too



    Lol...I remember first going to console from Hardcore pc gaming...it was tough.





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  15. #59
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    Re: Naval Strike Guns And Patch Notes


    Jack Frags put this up...one hour of naval Strike gameplay.





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  17. #60
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    Re: Naval Strike Guns And Patch Notes


    here is a list of the tweaks PS4 got with Naval Strike. i would assume this will be coming to XB1 with NS if it hasn't already.

    WEAPONS / GADGET TWEAKS
    -Increased the damage of the normal buckshot against targets with Body Armor.
    -Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
    -Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
    -Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
    -Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
    -Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

    GRENADE TWEAKS
    -Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

    VEHICLE TWEAKS
    -Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

    AIRCRAFT TWEAKS
    -Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
    -Significantly increased the damage of Transport Helicopter miniguns.
    -Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
    -Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.

    AC-130 GUNSHIP TWEAKS
    -Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
    -Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
    -Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

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