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Thread: MP Update 3 News.

Discuss the Battlefield 4 Regiment of CAG's Battlefield Brigade here

  1. #1
    Wolfhunter0313's Avatar
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    MP Update 3 News.


    This update requires a manual download from the marketplace. To download follow Game>Browse>Add on > Battlefield

    Link to First Post - http://battlelog.battlefield.com/bf4...5219584248915/

    Below is what was fixed for the 360 version

    Link with below contect - http://battlelog.battlefield.com/bf4...5220688483385/

    We have released a new game update for Battlefield 4 on X360. Change notes below.

    NOTE: You need to manually download this "MULTIPLAYER UPDATE 3" from the Xbox Live Marketplace. You will not be automatically prompted to do so.

    Rest assured that we are already working on more improvements to the game. Stay tuned to the Battlefield 4 Control Room for the latest.

    Dec 5 X360 Game Update Notes
    This patch is mainly focused at increasing game stability and contains a number of crash fixes. Accumulated, these fixes should help increase stability overall in the game.
    -Reduced the risk of a crash when transitioning from one multiplayer round to another
    -Fixed a crash that could occur when creating decals (bullet hit effects, etc.)
    -Fixed a crash that could occur when leaving vehicles
    -Fixed a crash that could occur when moving outside of the intended play area
    -Fixed a crash that could occur when firing the MBT and IFV gunner incendiary weapon
    -Fixed a crash that could occur when opening the Options menu
    -Fixed a problem with weapon accessories using up too much memory, which in turn could lead to crashing

    One-hit Kill Bug Fixed
    Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.

    One-hit Kill Bug Explained
    We are seeing reports from people that this is still present, with descriptions such as “I came around the edge of a building and died instantly”. It is important to understand that this is not the One-hit Kill Bug, that is another issue that we are working on addressing. For this, it is important to understand how some of the interpretations made by the game happen so that you can understand the difference.

    We saw an issue where a bullet traveling towards an opponent would cause damage in one frame, and then again in the next frame. Therefore bullets would cause 2x damage if they hit the target between these two frames. This issue has been addressed.

    The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by "one shot" as someone came around the corner of a building. We have identified this issue and will address it in this patch and continue to tweak it in upcoming updates (see "Improved Hit Sync" below.)

    Improved Hit Sync
    We previously removed interpolation of damage events (like you taking damage from someone shooting at you) to make them feel more responsive, but that made the damage sync suboptimal. We are committed to tweaking the sync so that it will stay more true to what you are actually seeing. The first step towards this is taken in this patch, so you should see some improvement on this now. We will continue to work on improving hit sync in the game. This change is already live on PS3, PC, X360, and PS4, and will go live on Xbox One in an upcoming patch.

    Miscellaneous Fixes
    -Fix for stuck in infinite loading screen
    -Fix for flares exploit where you could deploy flares faster by leaving and re-entering a vehicle
    -Moved an infantry spawn point on Rogue Transmission at first base that was previously positioned outside of combat area
    -Adjusted AT weapon at first base on Rogue Transmission from second floor barrack to outside on ground. Previously, players had to destroy a wall in order to reach the weapon
    -Performance fix when firing upon large destruction objects (mostly after Levolution events)
    -Minor performance optimizations
    -Fix for destroyed object parts still being visible in the game world
    -Smoother movement of networked objects (like vehicle turrets)
    -Fix for audio randomly dropping out when driving a US tank
    -SP/South China Sea: Added collision for place where player could get stuck

    Also

    We've started rolling out a new server version on all platforms. You might experience some disconnects during this deploy in the upcoming hours. This server update is what will unlock the M1911 3X pistol scope [battlelog.battlefield.com] for all players.

    R14 Server Update Notes
    -Unlocks the M1911 scope for all players
    -Fix for battlepack boost time not being used when playing as Commander
    -Fix for rank getting capped to 100 when playing as tablet Commander
    XBOX One update will be live sometime this week.

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  2. #2
    Kujeaux's Avatar
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    That's kind of weird that you have to go apply the update yourself, just sayin'.

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    CAG JB (December 6th, 2013)

  4. #3
    kenpachi's Avatar
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    True, but its good these things are rolling out.

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    so there was a one hit kill problem, I was starting to feel like I was the only one experiencing that.

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  7. #5
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    Well, there were two similar problems. The one-hit kill was where a head shot was sometimes counted twice, once on the frame before and once for the frame after the hit, providing enough damage to kill.

    I forget the details of the other problem at the moment.

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  8. #6
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    I really haven't been affected by many of these issues. The more obvious ones seem to be ignored. I guess they are too busy polishing it to actually bring back some of the BF3 functionality.

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  10. #7
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    It didn't fix the dawnbreaker map


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  11. #8
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    Is battlefield 4 any good


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  12. #9
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    Quote Originally Posted by CAG D4RKY View Post
    so there was a one hit kill problem, I was starting to feel like I was the only one experiencing that.
    You and me both lol thats pretty much how I would get killed earlier.. 1 shot from a pistol from over 200 meters away

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  13. #10
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    Quote Originally Posted by slayer mike View Post
    Is battlefield 4 any good


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    Oh yes!!!!!

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