Did you guys do the easter egg?
![]() |
![]() |
![]() |
![]() |
Home of the Zombie Squad.
Did you guys do the easter egg?
Vigilant (September 4th, 2013)
I can be on Sunday but it will be sometime after 3pm eastern time....and now that I know where the shield parts should be we will be fine....or so I think lol.
Yeah we should with that and the staffs and I was in a round last night with a friend. We got to round 21. We started the Easter Egg really late too. With a good group we should be able to tackle this fairly quickly. FPSxReMiix finished it the other day with a group of his friends we could have him for the later parts to the Easter Egg. How does 4 eastern sound for everyone?
CAG JB (September 5th, 2013)
Sunday at 4PM Eastern?
Also, maybe we should have a discussion on strategy before hand. There are a lot of ways to get the easter egg going early, but with 4 people money gets scarce and the doors, etc. cost the same.
Basically, what I have found is that you don't turn on the generators until you need the pack-a-punch. The reason for this is two fold:
1. You spend $400 each time you turn it on. That $400 can be used on doors that lead to "No-Man's Land"
2. The "ancient zombies" as I call them, will attack the generators, putting you in a place that you didn't want to concentrate on at that time.
The only generator you really need to turn on are the following:
#6, to get the fire staff piece
#5, to get jugger-nog
The two weapons you want to save your money for are the following:
MP40
STG
You can knife for the first couple of rounds, then use your pistol and knife for two more rounds. This puts you at round 4 and should have enough money to open the door to generator 2. There is an MP40 sitting right there, if you saved your money and got the $1300 for it.
Then you save your money for a couple more rounds putting you at the church and another $1400 gets you the STG. You don't have to get any other weapons until you get the staffs.
If you open the door right after round 1, you might get a snow season which means the piles outside the door to generator 2, either give you an ice staff piece or you get the shotgun (negating the need to buy a wall weapon for a couple of rounds).
Doing this method, I have been able to get all Shield pieces, most of the drone pieces (missing only the one in the excavation site), all records, and the first 2 pieces to the fire staff before you even get to round 8 (Bad dude shows up).
Last point I need to make, do not kill the last zombie until you absolutely have to, and do not hurt him. If you take out his legs, or shoot him at all, he will bleed out and it will end up with him dying when you don't need him to. Waiting until the very last minute to kill the last zombie allows you to get parts, open doors, etc. without needing to fend off an entire new wave.
Anybody else got some other ideas? I have only dominated the jail and Origins, so I am fairly new to the zombies (played the original zombies way back when and could get pretty far with friends). If you have any objections to this method, please let me know. I am totally open to perfecting the method.
To give you an idea of how well this works, I and one other was able to get to round 18 with 3 staffs (Lightning, Fire, Ice), the drone, the shield, the Golden Shovel, the Gloves, and 1 piece of the Wind Staff. We got killed because we didn't pay attention to who was in the foot path and both of us got stomped on at the same time. Round...18...and both of us die. I am still pissed about this.
I am fine with trying this out King, but just a heads up when playing with 4 ppl the generators cost 800 points. Also if you stay on the generator after using the points to turn it on...you do get that money back....or at least I did anyway.
Actions : (View-Readers)
There are no names to display.