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Thread: BF4 Loadouts

Discuss the Battlefield 4 Regiment of CAG's Battlefield Brigade here

  1. #1
    Kujeaux's Avatar
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    BF4 Loadouts


    I don't know all of the information on the classes yet but I'll start with what I know.

    Of course, each class will have their own set of guns that only they can equip, but these are the guns that will be available to ALL classes.

    Shotguns (8 to choose from, including 870 MCS, M1014, Saiga 12K, SPAS-12)
    Carbines (10 to choose from, including the ACW-R, G36C, M4A1)
    DMRs (think semi-auto snipers, ugh, 8 to choose from, including MK11 MOD 0, SKS, SVD, M39 EMR)

    It appears that the Engineer class will get the PDWs rather than the Carbines.

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    They have changed a lot of gun classes to I hear meaning each class has a specific gun but in bf4 they are out most guns in all class's does this make sense?


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    Assault class loadout

    Primary Weapon
    - Optics (Scope)
    - Accessory (Lights/Lasers)
    - Barrel (Suppressors, Hvy Barrel, etc)
    - Underbarrel (Bipod/Grips)
    - Paint
    Secondary Weapon
    - ???
    Gadget One
    - see below
    Gadget Two
    - see below
    Grenades (didn't see the options)
    Knife (bunch of options)
    Field Upgrades (perks path, more perks will unlock as your squad does well)
    Camo

    Gadgets (looks like you'll have two gadgets slots to mix and match)
    - M320 (with ammo options: HE, DART, SMK, FB, LVG)
    - M26 (with ammo options: MASS, DART, FRAG, SLUG)
    - First Aid Pack (goes with player)
    - Medic Bag
    - Defribbilator

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    Assault class guns

    AK-12
    SCAR-H
    M416
    SAR-21
    AEK-971
    FAMAS
    AUG A3
    M16A3
    CZ-805
    QBZ-95-1
    ACE 23

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  5. #5
    Kujeaux's Avatar
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    Engineer class loadout (likely the same options as Assault except for Gadgets and Field Upgrades)

    Primary Weapon
    - Optics (Scope)
    - Accessory (Lights/Lasers)
    - Barrel (Suppressors, Hvy Barrel, etc)
    - Underbarrel (Bipod/Grips)
    - Paint
    Secondary Weapon
    - ???
    Gadget One
    - see below
    Gadget Two
    - see below
    Grenades (didn't see the options)
    Knife (bunch of options)
    Field Upgrades (perks path, more perks will unlock as your squad does well)
    Camo

    Gadgets (looks like you'll have two gadgets slots to mix and match)
    - RPG (hearing that RPGs will be able to lock onto laser designated targets, interesting)
    - SRAW (wire-guided anti-armor missile)
    - LAW (homing missile for land vehicles, maintain lock until reaches target)
    - SMAW
    - Javelin
    - Stinger
    - IGLA (changing ... keep lock on target, if lost can try to relock while missile in air and maybe still kill target)
    - Repair Tool
    - EOD Bot
    - M15 AT Mine
    - M2 SLAM (looks like a claymore, "stopping most vehicles in its tracks")

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    Engineer class guns (PDWs)

    MX4
    PP-2000
    UMP-4S
    CBJ-MS
    PDW-R
    CZ-3A1
    JS2
    P90
    UMP-9

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    so still the same with a few added weapons. I'm wondering though if you can maybe do more with each weapon.

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  8. #8
    Kujeaux's Avatar
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    Pawz, I'm having trouble understanding what you are trying to say ... are you saying that there will be a more varied selection of guns per class than BF3? That appears to be the case ... an Assault can have an SKS.

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  9. #9
    Kujeaux's Avatar
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    You can do more ...

    Didn't these four options per primary weapon used to be 3?
    - Optics (Scope)
    - Accessory (Lights/Lasers)
    - Barrel (Suppressors, Hvy Barrel, etc)
    - Underbarrel (Bipod/Grips)

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    Quote Originally Posted by Kujeaux View Post
    You can do more ...

    Didn't these four options per primary weapon used to be 3?
    - Optics (Scope)
    - Accessory (Lights/Lasers)
    - Barrel (Suppressors, Hvy Barrel, etc)
    - Underbarrel (Bipod/Grips)
    yea the lazer sights are in with the suprressors and barrel attatchments currently.

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