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Thread: BF4 64+ Slots next gen Console

Discuss the Battlefield Series here

  1. #1
    Kieren's Avatar
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    360ani BF4 64+ Slots next gen Console


    Rumor has it that the next Generation Xbox will support 64+ man servers (on Console) BattleField 4. or even the 360 will be 64 slot compatible one BF4 is Released!

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    It will either be brilliant or it will be very laggy

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    I hope not.. The way it is right now is perfect for console. 32 would not be so bad.

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    It shouldn't be laggy because they are downgrading to 720p and upgrading to 60 fps. this way it will reduce the amount the gpu will not be overloaded.
    L2 Envy (Learn to Envy me) Wana play Bf3?

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    Rumors are always wrong, unless it announce by ea or xbox.

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  9. #6
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    It's not official, but seams to be very likely that ea and dice will upgrade the player slots in console systems due to the upgrades of the next gen consoles! Don't know if it's a good thing or bad thing!

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    I found a list of parts, i think the xbox will be able to handle it..
    CPU:

    - x64 Architecture

    - 8 CPU cores running at 1.6 gigahertz (GHz)

    - each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache

    - each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache

    - each core has one fully independent hardware thread with no shared execution resources

    - each hardware thread can issue two instructions per clock

    GPU:

    - custom D3D11.1 class 800-MHz graphics processor

    - 12 shader cores providing a total of 768 threads

    - each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle

    - at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second

    High-fidelity Natural User Interface (NUI) sensor is always present

    Storage and Memory:

    - 8 gigabyte (GB) of RAM DDR3 (68 GB/s)

    - 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)

    - from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.

    - Hard drive is always present

    - 50 GB 6x Blu-ray Disc drive

    Networking:

    - Gigabit Ethernet

    - Wi-Fi and Wi-Fi Direct

    Hardware Accelerators:

    - Move engines

    - Image, video, and audio codecs

    - Kinect multichannel echo cancellation (MEC) hardware

    - Cryptography engines for encryption and decryption, and hashing

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  12. #8
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    Looks more of a Computer than an Xbox! haha

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    They are computers just not up to par with current tech, battlefield has been 64 players since 1942

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  14. #10
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    I think 32v32 for consoles would be a happy medium. A look before you leap kinda thing. Id rather see a nice 32v32 than a shitty 64v64. All I hope for is what ever they decide to do, they do it right.

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