Rumor has it that the next Generation Xbox will support 64+ man servers (on Console) BattleField 4. or even the 360 will be 64 slot compatible one BF4 is Released!
Discuss the Battlefield Series here
Rumor has it that the next Generation Xbox will support 64+ man servers (on Console) BattleField 4. or even the 360 will be 64 slot compatible one BF4 is Released!
CAG CheechDogg (April 1st, 2013),CAG Death (April 1st, 2013)
Kieren (April 4th, 2013)
I hope not.. The way it is right now is perfect for console. 32 would not be so bad.
Kieren (April 4th, 2013)
Rumors are always wrong, unless it announce by ea or xbox.
It's not official, but seams to be very likely that ea and dice will upgrade the player slots in console systems due to the upgrades of the next gen consoles! Don't know if it's a good thing or bad thing!
I found a list of parts, i think the xbox will be able to handle it..
CPU:
- x64 Architecture
- 8 CPU cores running at 1.6 gigahertz (GHz)
- each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
- each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
- each core has one fully independent hardware thread with no shared execution resources
- each hardware thread can issue two instructions per clock
GPU:
- custom D3D11.1 class 800-MHz graphics processor
- 12 shader cores providing a total of 768 threads
- each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
- at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory:
- 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
- 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
- from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present
- 50 GB 6x Blu-ray Disc drive
Networking:
- Gigabit Ethernet
- Wi-Fi and Wi-Fi Direct
Hardware Accelerators:
- Move engines
- Image, video, and audio codecs
- Kinect multichannel echo cancellation (MEC) hardware
- Cryptography engines for encryption and decryption, and hashing
Kieren (April 8th, 2013)
Actions : (View-Readers)