Sector Control is a game type featured in the muliplayer version Medal of Honor (2010) and is announced to be in Medal of Honor: Warfighter.OverviewThis game mode is a "domination" type game where the teams have to capture flags that all are set to neutral. Both teams can either defend or attack the enemies or their sectors. Holding the flags accumulate points until one team reaches the set score limit.
Medal of Honor (2010)There are a total of three flags set around the map. Two are right next to each spawn point for both Python 1 and the Opposing Forces. The third is set an equal distance from both spawn points. The Flags that the team holds set the spawn point for their team
Sector Control is a game type featured in the muliplayer version Medal of Honor (2010) and is announced to be in Medal of Honor: Warfighter.OverviewThis game mode is a "domination" type game where the teams have to capture flags that all are set to neutral. Both teams can either defend or attack the enemies or their sectors. Holding the flags accumulate points until one team reaches the set score limit.
Medal of Honor (2010)There are a total of three flags set around the map. Two are right next to each spawn point for both Python 1 and the Opposing Forces. The third is set an equal distance from both spawn points. The Flags that the team holds set the spawn point for their team
TacticsTeam assault is a gametype in Medal of Honor (2010)multiplayer. It is a team-based deathmatch gametype, which typically lasts around 5–10 minutes, or until one team reaches 1200 points.
- Players should be very cautious about IEDs and C4 charges, as snipers usually have them set all around Sectors.
- Going around the sector and clearing out enemies is good if the player has a high Support Action streak.
- Conversely, if one wishes to defend a Sector, it is a good idea to get to a high vantage point, or an area that has a good view.
- Staying in the Sector will stop any enemies from taking it. Note, this may cause the player to be killed. Running into a sector that isn't going down means that there is an enemy in the vicinity.
Real Ops is a multiplayer game type for Medal of Honor: Warfighter.
OverviewReal Ops is a modified version of the multiplayer that can be put on any different of the game modes.
Game ModificationsReal Ops turns off a number of functions.
Real Ops
- Show Health and Ammo in HUD - OFF
- Kill Cam - OFF
- Show enemy Name Tag in HUD - OFF
- Show Game Mode in HUD - ON
- Show unlocks in HUD - On
- Show buddy Outline - Off
- Show Class Ability in HUD - Off
- Show Minimap in HUD - Off
- Show Obituary in HUD - Off
- Show Explosive icons in HUD - Off
- Show Buddy info in HUD - Off
- Show Crosshairs in HUD - Off
Real Ops is a multiplayer game type for Medal of Honor: Warfighter.
OverviewReal Ops is a modified version of the multiplayer that can be put on any different of the game modes.
Game ModificationsReal Ops turns off a number of functions.
Hotspot
- Show Health and Ammo in HUD - OFF
- Kill Cam - OFF
- Show enemy Name Tag in HUD - OFF
- Show Game Mode in HUD - ON
- Show unlocks in HUD - On
- Show buddy Outline - Off
- Show Class Ability in HUD - Off
- Show Minimap in HUD - Off
- Show Obituary in HUD - Off
- Show Explosive icons in HUD - Off
- Show Buddy info in HUD - Off
- Show Crosshairs in HUD - Off
Hotspot is a new multiplayer gamemode for Medal of Honor: Warfighter.
The goal of Hotspot is to defend and or attack a number of bombs around each set map. Every bomb site is planted in a different location and is randomized every game.
Combat Mission
Both teams spawn in a relatively close location to the bombsite.
The outline of this game mode is for the Coalition to clear five consecutive bases while the Taliban are tasked with stopping them from winning. The Coalition is commonly granted M3A3 Bradley IFVs, which has medium anti-infantry effectiveness and is immune to all small arms, but not to explosives (barring the M67 fragmentation grenade and M83 smoke grenade). Meanwhile, the Opposing Forces are granted dug-in starting positions (including ammunition caches) and occasionally extra help such as Kornet rocket pods. Each mission lasts approximately 15 minutes, the longest of all the game types.
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