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Thread: Medal of Honor Warfighter Review: War Has Not Changed at All

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    Medal of Honor Warfighter Review: War Has Not Changed at All


    Medal of Honor Warfighter Review: War Has Not Changed at All


    October 27th 2012 By John Stewart contact email , twitter

    Realistic depictions of war and combat is a very competitive market in today’s games. EA and Danger Close aimed to broaden the shooter experience by revealing the often times ‘hidden-lives’ of Tier-One soldiers, both on and off the battlefield.

    In ‘Medal of Honor: Warfighter’ players will assume the role of Tier-One operatives around the world, fighting in some of the worst conditions one can imagine. Preacher is the character that should offer the most insight into the lives of these soldiers, however the melodramatic cut-scenes and interactions with his wife often felt like I was watching a made-for-TV movie and not a hollywood blockbuster. It seemed clear that that ‘MOH: Warfighter’ was trying to show me the difficult reality that these soldiers must endure. That I was going to suddenly realize how these soldiers were honest family-men and women, that have chosen to serve and that their families back home are serving with them. I no doubt believe that this is true but the story of Preacher, with it’s interrupting flashbacks and re-flashbacks, didn’t do this sensitive material justice.

    In an effort to make the situations even more ‘realistic’ many of the plots and sub-plots are renditions of actual news-headlines that have taken place over the last few years. The explosive component PETN takes center stage in the campaign (think shoe-bomber) and many of the locations and operatives are names that you would recognize if you were researching the topic of anti-terrorism.

    Outside of the story and into the gameplay fans won’t see any real changes. With all the attention Danger Close gave into humanizing the anti-terrorist soldiers, the writers did nothing for the actual people you are mowing down in the crowded streets or small towns. ‘Soldiers’ is a blanket term that we give men and woman who fight for our country, I felt that the whole substance of this game was to show you that these are people, just like you and I, who have chosen a life of service and to give them a much deserved face, name and story. If that’s the case then why are the enemy soldiers that I am simply chopping down so meaningless? I felt that Danger Close lost a terrific opportunity to show the full dimension of war and combat, which again was what I though was the entire storyline of this game.

    The vehicle scenes and helicopter extractions are just walkthroughs that you don’t even have to participate in. As I was being extracted via a boat through enemy territory I didn’t have to play it if I didn’t want too. It was just a railroaded escape scene that let me shoot from a boat. Much of ‘MOH: Warfighter’ can compete with other FPS shooters on the market. The graphics are stunning, the weapons and locations are all very well crafted, and seemed to be very realistic, but the gameplay offered nothing new to the genre. The enemies that you are picking off one by one have no emotions or sense of awareness. You could kill four men hiding behind the same wooden crate without even moving. You would think that the three dead-bodies that are piled on the ground would deter anyone else from attempting it but no, it’s just where enemies hide in this game.

    Everything about the game is scripted. Your comrades will do the same thing, time and time again in the same parts of the story. Enemies will do the same thing, time and time again in the same parts of the story. There is no reason to play this game a second-time unless you really want those extra trophies or achievements.

    It’s easy to pick out the flaws when a game is not as inspired as you had hoped. ‘MOH: Warfighter’ does have some truly enjoyable moments. There are a few spectacular payoffs when you get through a mission, with the surrounding area being torched in explosions as you make your way back to safety. Slow-motion gunfights or unexpected surprises do pop-up every so often and refueled my excitement to continue playing.

    MOH Warfighter 01

    Many people are picking up ‘MOH: Warfighter’ for the online component and that does offer a bit more excitement than the campaign mode. Warfighter offers you a partner when you start out, and rewards you for working with this randomly selected person during the match. It added a layer of teamwork that I felt could benefit all FPS. I did my best to help out my assigned ‘friend’ by giving them support and staying close to them at all times. The promise of more exp was a nice bonus, and one that I think would encourage a lot of people to use the system.

    The downside is I really wanted the exp because I was so unhappy with my current set-up. Starting out in Warfighter you have the choice of….Assault Class. If this isn’t your preferred choice then stick with your buddy because it takes many matches before you unlock any other class. Now I don’t think you should get everything you want at the onset of a game, you need something to work towards but you should ‘enjoy’ your character while playing the title and not want to simply ‘get it over with’. In a sense though I suppose it does make the game more realistic. I’m assuming that most frontline soldiers are outfitted with the same gear and weapons on the battlefield and that is what happens in Warfighter. Almost all low-level fighters are clones of each other, scattering about trying to unlock more personal choices to use later on.

    Review 5
    Luckily it does get more customizable further into the game. Each class will have unique weapons and gear choices and are designed for more distinct purposes. The ‘heavy assault’ class is clearly more suited to repel an advancing enemy than the ‘assault class’ is, and the sniper class is unique much unlike some games where an assault-rifle is basically a sniper-class because of one scope.

    Fans of online-shooters could easily enjoy the new gameplay maps and new weapons but there isn’t anything new to the genre to be found in Warfighter. Much of the game seems like it was forced in because ‘that’s what FPS are’. The title played like it was pandering to fans and not trying to challenge them with anything new or inventive. Overall the game is exactly what you may think of, when you think of an online FPS, but as the genre grows I think fans have begun expecting more. I don’t think you can take a franchise like ‘Medal of Honor’ and simply put out a game that has the exact same components as other series. There are so many FPS on the market today that offer the exact same experience, fans of this series should expect something different, something creative and something that they couldn’t get in other games and that’s not what I found playing Warfighter.
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    After reading about 5 different reviews since the game came out I really think this game is just not worth buying. I don't want to buy a game that I will only play one time around.

    From all the reviews I have read that is exactly what they are all saying, this game is only good for one time and one time only. There is no replay value in it and the MP has also been a disappointment thus far.

    Some people say the graphics are great and others say the graphics are just horrible. One thing I know for a fact is that the sound of the game is just horrible. The sounds of the weapons are so generic that just about every weapon sounds the same.

    I played the beta and I know it was only the beta, but from seeing actual gameplay on youtube and from other videos I seen that nothing changed. The movement is so prehistoric it is a complete joke.

    What are these game developers thinking by adding all these movie and cut scenes? I want to play a game not watch 30 minutes of cut scenes in a game. Instead of using that extra memory use it for real gameplay.

    This is one of the better reviews I have read so far.
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    Medal of Honor Warfighter Review: War Has Not Changed at All


    I saw game play in YouTube and reviews from well known commentators and they've said it's taken a step down from the 2010 game ...

    I'm glad I saw this and Ill use the 60 to buy that season pass for the dlc in bo ll.

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    I have not read a single review that has gotten me curious or even thinking about buying this game. The last MoH I got was last year's and it was horrible, I can only imagine how bad this game is too.....yuck!
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    Medal of Honor Warfighter Review: War Has Not Changed at All


    Black Ops ll > MOH # justsaying it's gonna be CAG's go to game. You'll see

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    Let's stay on topic fucker! lol....this is an MoH thread!
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    Medal of Honor Warfighter Review: War Has Not Changed at All


    Oops but uh I heard the campaign is based off true events ? Like when the snipers took out the Somali pirates ? I might rebox just to see how they did it

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    Bravo Co

    thats why i gamefly games now....and i actually like the game i don't base my playing on other(s) reviews!

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  9. The Following User Says Fucking Hell Yeah ! to K0NV1CTXx For This Fucking Post:

    FLY1458 (October 28th, 2012)

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    I don't base shit off of reviews either, but after playing MoH in beta stage I saw enough not to want to buy that piece of shit game. I had the same feeling about GRFS and look what happened to that game.

    From now on games that have a history of disappointment like MoH games and MW won't even get a penny from me after playing their shitty as betas. I am kindah' glad that they let us see the games in beta stage because honestly, when the game is in beta it's raw and that shows us how much farther they have before the game is even playable.

    Just look at MoH, the game in MP mode is just horrendous, everything from graphics to the sounds of the weapons is so fucking generic. They are catering way too much to the casual gamer who likes to just pick up a game and be able to run around shooting towards the enemy and getting a hit, yet when you have a clear headshot you don't get it.

    Game developers need to start releasing games when they are complete and then put out a beta where we can give feedback of what we like and what we don't like. They emphasize special forces in MoH yet no fucking game mode in multiplayer takes any kind of tactics or teamwork to play. You don't get penalize for not working together, the spawn systems are fucked up.

    What games developers need to incorporate into games is the type of kills you get according to the class you play as. A recon class should get a higher score and rewards if they get tactful kills. What do I mean ? Getting kills from a static position and not running around.

    An assault class should get more points for getting kills while moving, hence assaulting the other team.

    The Snipers should get more points for long range shots and what ever other classes there is you get the points for playing the class accordingly.

    The last games that had anything like this was GRAW 2 and America's Army on the original Xbox.
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  11. The Following User Says Fucking Hell Yeah ! to CAG CheechDogg For This Fucking Post:

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    cheech dog i agree with ya homie...i'm not saying hey you need to play moh or anything at all....but this is where gaming is and it's gonna keep moving forward cause call of duty has ruined games cause so many shooters try to mirror gay of duty it's a shame bro!!no lie bro i would sell all my 360 shit right now and play nothing but the PS3 if they would remake socom in HD for the PSN store...IMO their is no other that can touch socom 1&2 my roots where i remember clan wars lasting 2-3 hrs+ but i realize if i want to game with friends i'm gonna have to deal with whats out their now cause game developers are set in the call of duty stage in some kind of way!

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  13. The Following User Says Fucking Hell Yeah ! to K0NV1CTXx For This Fucking Post:

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