moh multiplayer weaponsMultiplayerThe multiplayer aspect of this game is being worked on by Danger Close instead of DICE. The multiplayer reveal was shown at E3, showcasing parts of the multiplayer. The multiplayer was further shown during the Tungawan Jungle trailer.

Each player will get to choose the respective country that they favor. Each country class will have different perks, secondary weapons, and grenades. Some country classes favor certain player classes. The secondary weapons have unlimited ammunition.

Support Actions have been amped up from the previous installment of the game, now consisting of helicopters, unmanned aircraft, weapons, and other equipment.

There will be a new feature in the multiplayer, called "Fire Team" (essentially just two people working together as a buddy-system). The player's Fireteam buddy will be highlighted in green, as a sixth sense from a Tier 1 operator. Their health and emblem will also be in a small toolbar in the top right hand of the screen. Players can use their Fire Team member to replenish health and ammunition.

MultiplayerThe multiplayer aspect of this game is being worked on by Danger Close instead of DICE. The multiplayer reveal was shown at E3, showcasing parts of the multiplayer. The multiplayer was further shown during the Tungawan Jungle trailer.

Each player will get to choose the respective country that they favor. Each country class will have different perks, secondary weapons, and grenades. Some country classes favor certain player classes. The secondary weapons have unlimited ammunition.

Support Actions have been amped up from the previous installment of the game, now consisting of helicopters, unmanned aircraft, weapons, and other equipment.

There will be a new feature in the multiplayer, called "Fire Team" (essentially just two people working together as a buddy-system). The player's Fireteam buddy will be highlighted in green, as a sixth sense from a Tier 1 operator. Their health and emblem will also be in a small toolbar in the top right hand of the screen. Players can use their Fire Team member to replenish health and ammunition.

The player cap has been lowered from 24 to 20, with certain game modes having less players.

Weapon CustomizationPlayers can change a variety of things for their weapon along with what ever country class they rank.

Weapon SelectionPlayers are allowed to pick the weapon that they choose, so long as they have that weapon unlocked for the specific country. Players are not confined to the default weapon as long as they continue to rank up.

OpticsEach Players Optics are different for the gun that they choose. Players have the option to choose four Optic types;

  • Low Power Dual Sights - A Dual Scope that the player can toggle to side iron sights.
  • Low Power Sights - An Optic or Optic pair that gives the player enhanced zoom capabilities.
  • Reflex Sights - Optics that have very low zoom capabilities but come at slightly increased agility.
  • Iron Sights - Default sights for the selected weapon. No zoom but an increase in agility.
Barrel AssemblyBarrel Assembly lets the Player choose the type of attachment configuration that they desire. They are allowed the following;

  • Close Quarters Barrel Assembly - This configuration is for CQB type players. Granted an increase in agility
  • Standard Barrel Assembly - This configuration is the default type for the player's weapon. Assaulters are given a grenade launcher.
  • Precision Barrel Assembly - This configuration is for marksmen type players. Effective range for the weapon is increased, but agility is severely reduced.
MuzzlePlayers are given two choices of Muzzle types;

  • Silenced Muzzle - A suppressor is attached to the barrel. Effective range reduced
  • Standard Muzzle - A muzzle break or flash hider attached to the weapon. Stealth is severely reduced.
Receiver GroupPlayers are given the option to change the type of stock available for the weapon. The types of Stocks are;

  • Close Quarters Receiver Group - Type of Stock that increases the players agility, effective range slightly reduced. Not available for the EBR
  • Standard Receiver Group - Effective Range slightly higher than CQ Receiver Group, lower agility.
  • Precision Receiver Group - Effective Range increased significantly, Agility lowered slightly further than Standard.
Magazine StyleThis section lets the player change the magazine type for the players weapon. The only option so far to be seen is on the Assaulter, which has the Standard magazine.

Paint JobsPlayers are given a vast option of weapon camouflages for their weapon. There are 73 camos possible to choose from;

  • Sand - Grass, Spetsnaz Jungle, Grecko, Sand, GROM Pixel, AOR1, Chocolate Chip, White Honeycomb, Kangaroo, SASR Desert, Flat Gray, Sand Dune, Disruptive Brown, UDT, Combat Beige, MoH Bowflage
  • Forrest - Pine Needles Green, Spetsnaz Urban, Green Mesh, OD, CADPAT, Green Grunge, AOR2, Zen Garden, DMP2, Flecktarn Green, Grass Dunes, Green Spots, M90 Woodland, Swedish Flat, South African 2000, Green Honeycomb.
  • Earth - Brown String, Spetsnaz Red, Ten Tiger, Dark Grunge, SEAL Brown, Erbsent, Flat Brown, Desert Spots, Digital Forrest Tiger, Jungle Path, Black Spray, Safari, SAS Fatigue, SAS Green, Black and Tan.
  • Snow - Finnish Snow, Winter Grunge, Snow Cell, GROM Snow Plum, Winter Sticks, Flat White, Tiger Cell Winter
  • Urban - Disruptive Gray, Sky, Light Gray, Desert Spray, GROM Puma, Gray Tiger, Navy Tiger, Pink, Gray Digital, Flecktarn, Flecktarn Urban, Winter Night, Finnish Snow Night, UDT Gray.
  • Special - No Camo, Brazilian Lizard, M90 Night
Player ClassesEach player class is available for every faction in the game, in total, being 72 possible classes. The Player is able to pick their class before a game starts. Each class has a separate unlock rank. Every class has its own special ability.

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