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Thread: Seriously ubisoft?!?!?

Discuss general Ghost Recon: Wildlands topics here

  1. #1
    Alphabird007's Avatar
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    Seriously ubisoft?!?!?


    We all know how annoying the servers have been so I won't mention the constant server kicks. It's Friday night and the servers are down?! So some people go out drinking and hanging with friends. Well not this gamer. I work my ass off Monday - Friday and I look forward to drinking and hanging out with my friends taking noobs faces off on ghost recon. Thank you very much for ruining my night. I can spread my legs if you would like to kick me in the balls while your at it!

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    yeah ubi really knows how to piss gamers off

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  3. #3
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    It's workIng now

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    Not sure what kind of fucking servers Ubi-Soft is using for this game but I'm getting tired of it. Constant disconnects and weird errors, kill cams that totally doesn't make sense, server that is offline (not only today) it's worse than Socom Confrontation, and that first month(s) wasn't pretty. In my opinion they should have at least improved the net code by now.

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    Not only that the DLC has been delayed till a later date in July what a joke!!!!

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  6. #6
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    Ubisoft needs to get their shit together. It's not hard to fix servers when your making millions and the DLC getting moved back was no surprise to me.

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    The servers ubisoft is using are the same ones they used in the old gen, (xbox, ps2) days. They are p2p servers and are very prehistoric compared to the servers that bf3 and mw3 run.

    With p2p servers everyone needs to be on ISPs that have an upload speed at least in the 1.75 range to be able to handle the transfer of data back and forth with the rest of the players. If you don't have that then you are going to be having problems like we are seeing now, host migrations happen because the host loses abut .10ths of their upload speed.

    Also the fact that they have uplay synced up for all these bullshit awards and stats is another reason for the horrible performance of the servers. There is no reason for ubisoft to be using these types of servers and their excuse for using them was this.

    In order to have stable lobbies and offer the best experience to players they cut down the lobbies from 16 total 8 per side to only 12 and 6 per side. I will try to find the article and interview about this but that was their excuse for having such small lobbies compared to past ghost recon games that let you play with up to 16 people at a time.

    The lack of game and lobby search was also take out to prevent lag and poor performance from their servers, yet these servers are the worse ever. So no more private parties that are searchable by us and no more 16 player lobbies because ubisoft thought it would help today's servers.

    Ubisoft you fucking assholes, you guys have literally disappointed me beyond belief. In past years I would never even think of putting any Ghost Recon game down and with GRFS I have to actually put it down for a while to avoid launching something or someone across the fucking room. How the fuck do you guys expect to sell the dlc "AND" the new Rainbow Six game if you guys can't even give us stable servers.

    Never thought I would say this about a Ghost Recon game but so far GRFS has been an epic fail just because they can't fix the fucking servers!
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  9. #8
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    Quote Originally Posted by CAG CheechDogg View Post
    The servers ubisoft is using are the same ones they used in the old gen, (xbox, ps2) days. They are p2p servers and are very prehistoric compared to the servers that bf3 and mw3 run.

    With p2p servers everyone needs to be on ISPs that have an upload speed at least in the 1.75 range to be able to handle the transfer of data back and forth with the rest of the players. If you don't have that then you are going to be having problems like we are seeing now, host migrations happen because the host loses abut .10ths of their upload speed.

    Also the fact that they have uplay synced up for all these bullshit awards and stats is another reason for the horrible performance of the servers. There is no reason for ubisoft to be using these types of servers and their excuse for using them was this.

    In order to have stable lobbies and offer the best experience to players they cut down the lobbies from 16 total 8 per side to only 12 and 6 per side. I will try to find the article and interview about this but that was their excuse for having such small lobbies compared to past ghost recon games that let you play with up to 16 people at a time.

    The lack of game and lobby search was also take out to prevent lag and poor performance from their servers, yet these servers are the worse ever. So no more private parties that are searchable by us and no more 16 player lobbies because ubisoft thought it would help today's servers.

    Ubisoft you fucking assholes, you guys have literally disappointed me beyond belief. In past years I would never even think of putting any Ghost Recon game down and with GRFS I have to actually put it down for a while to avoid launching something or someone across the fucking room. How the fuck do you guys expect to sell the dlc "AND" the new Rainbow Six game if you guys can't even give us stable servers.

    Never thought I would say this about a Ghost Recon game but so far GRFS has been an epic fail just because they can't fix the fucking servers!
    i agreee like if they would just fix the bull shit that everyone is complaini8ng about. i can see this game taking over COD. Sent that 2 ubisoft!

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  10. #9
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    I totally agree with you Cheech. Gameplay wise and community wise ghost recon tops every other new game out right now, there is no competition but when it comes to servers they are just 5-10 years in the past. There is nothing wrong with the cod or bf3 servers, they need to switch to what they are using.

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  12. #10
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    Yeah Sprite, but these assholes don't want to spend the money on those type of servers and it is really going to hurt GRFS ...sigh..I love the game man it hurts to see them not take care of it, GRFS could easily take over with good working servers.
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