Ghost Recon Future Soldier’s new update live today; promises to fix multiplayer
Did anyone notice any of these changes mentioned below? Today we couldn't even connect to a fucking game in the morning which just pissed me totally off.
What have you guys noticed?
June 14th 2012
Over on Ubisoft’s forums, they’ve announced that Ghost Recon: Future Soldier’s new updates go live today at 4 pm, among which include modified firepower for guns and connectivity patches for the sub-standard multiplayer problems many users have been experiencing. Here’s the full posting:
Weapons:
Adjusted AK-47 Recoil/Firepower;
Increased Rate of Recovery on low rate of Fire LMGs;
Decreased Recoil and Firepower of Sniper Rifles, increased dispersion in Aim;
Modified Ammo Counts for Extended Mag/Drum Magazine (AK-200);
Amended description of FN Five Seven in Gunsmith.
Experience:
Increased the values of XP for Challenges;
Increased the Radius for XP Bonus for using Equipment near Objective.
Maps:
Moved several objective locations (Mill, Sandstorm);
Fixed several map exploits.
A fix to address the progression loss issues some might have faced is scheduled to go live during an extended maintenance period, tomorrow at 10:00 UTC.
Along with the above changes, we addressed an issue that prevented some Ghost Recon Network users from connecting. We will continue to introduce modifications to improve the online stability.
As with any Cloud Update, you won’t have to download anything on your console: the changes are transparent and happen in the background. There will be a 30 minutes downtime of the servers to release the update – see below.
(*) Worldwide Schedule / Time Zone information
· PDT: Thursday June 14th at 8 am ~ 8.30 am
· EDT: Thursday June 14th at 12:00 ~ 12:30
· BST: Thursday June 14th at 5 pm ~ 5.30 pm
· CET: Thursday June 14th at 6 pm ~ 6.30 pm
· Sydney: Thursday June 15th at 2 am ~ 2.30 am
—
The most intriguing part of the release is the promise to correct online connectivity, a problem that has plagued many users since the game’s launch. Hopefully, it corrects the lag that has been ruining what is a great title.
More details as we get them.
CAG Dogg Level: 72 [?]
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Killer just the servers, the game plays fine, but sometimes we get some nasty lag and booted from a game or two. It's really not that bad but I wish they fixed this bullshit!
CAG Dogg Level: 72 [?]
Experience: 285,324,207
Next Level: 305,690,101
is it me or do some maps just have recurring laggy connections..today i saw a player in the jesus up on a cross stance with his head not there lol. i hope in the next update they really focus on the cobstant boot from servers and that stupid message that says something like not the same downloaded content that requires me to restart my console. side note this is my 69th post.....god gave me this filthy mind so dont judge me! aaahaha
Last edited by Crazy x Sauce; June 24th, 2012 at 03:36 AM.
CAG Dogg Level: 42 [?]
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is it me or do some maps just have recurring laggy connections..today i saw a player in the jesus up on a cross stance with his head not there lol. i hope in the next update they really focus on the cobstant boot from servers and that stupid message that says something like not the same downloaded content that requires me to restart my console. side note this is my 69th post.....god gave me this filthy mind so dont judge me! aaahaha
It was jesus but I don't understand what happened to his head
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